Hoko

Hoko — CS2 Stats

NZ76561198173879181[U:1:213613453]Steam profile ↗✓ No bans

1,383Tracked matches54%Win rate2020Tracked since
CSDB Rating3.5 Learning
Premier CS Rating8,389Light Blue band · top ~62.6% of ranked players (population est.)
CSDB Leaderboard#41634 of 56428 tracked
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGHokoFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER8,389 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim35
Positioning39
Utility52

0–100 skill scores via Leetify.

Recent form

STEADY49429Last 10049%Win rateWTTLLWTLWW

Last 10 vs previous 10: -10pp win rate · +0.01 avg rating

Player DNA

Aim3.5
Aggression4.9
Utility5.2
Positioning3.9
Opening Duels0.8
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 76% playstyle similarity

Most alike: opening-fight frequency, utility contribution.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 46% on CT to 21% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 634ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 64% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.5
Positioning3.9
Utility5.2
Mechanics3.2
Opening Duels2.0
Win Impact6.3

Composite 3.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time629ms+33ms
first ⅓ avg 596ms → last ⅓ avg 629ms
Headshot accuracy9.7%−4.0%
first ⅓ avg 13.7% → last ⅓ avg 9.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.18Best rating — nuke 13–5
131Biggest win — anubis
7Longest win streak
47In matches decided by ≤2 rounds
1Overtime games

Map breakdown

anubisBest map · 100% over 7mirageWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
cacheC55233242%-0.02
mirageC83538%-0.03
dust2A85363%-0.01
nukeA74357%0.03
ancientC73443%-0.01
anubisS770100%0.05
overpass32167%-0.02
inferno2020%-0.01
vertigo21150%-0.01
train110100%0.09

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

42Matches
45%Win rate
0.89Avg K/D
63.0ADR
41%Headshot %

Clutches & streaks

17%1v1 clutch win
0%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage743%0.639.4
Anubis729%0.6010.3
Inferno667%1.2915.8
Vertigo450%1.1613.0
Ancient425%0.7515.5
Dust220%0.386.5
Cache2100%0.7711.0
Overpass10%0.7311.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.6%Headshot accuracy
31.5%Accuracy (enemy spotted)
33.6%Spray accuracy
64.4%Counter-strafing
9.6°Preaim
634msReaction time
20.8%T opening success
45.7%CT opening success
0.47Enemies flashed / flash
3.8%Flash assists
9.50HE damage / grenade
8.61Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.6271% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4744 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 20.7988% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–20.077%25 Jul
overpass12–12-0.0411%9 Jul
mirage12–12-0.054%9 Jul
nuke1–13-0.0619%7 Jul
cache3–13-0.0719%7 Jul
mirage13–20.0014%6 Jul
dust212–120.089%6 Jul
ancient9–13-0.025%4 Jul
nuke13–60.0115%4 Jul
cache13–4-0.0313%4 Jul
cache13–9-0.0116%4 Jul
dust213–8-0.069%3 Jul
dust211–13-0.039%3 Jul
cache3–130.009%2 Jul
ancient6–13-0.129%2 Jul
cache13–8-0.0510%2 Jul
dust213–10-0.024%2 Jul
ancient5–13-0.066%2 Jul
anubis13–30.027%1 Jul
cache12–120.097%1 Jul
mirage4–13-0.046%1 Jul
dust213–40.038%30 Jun
overpass13–5-0.0313%29 Jun
nuke13–110.0213%29 Jun
cache5–130.0210%29 Jun
dust213–90.0111%28 Jun
cache9–13-0.048%27 Jun
cache3–12-0.046%27 Jun
mirage13–50.0414%27 Jun
cache4–13-0.120%26 Jun
cache10–13-0.0110%26 Jun
train13–60.0910%26 Jun
ancient13–30.038%26 Jun
cache13–7-0.0316%25 Jun
cache2–13-0.009%25 Jun
mirage2–13-0.0411%25 Jun
nuke7–13-0.0615%25 Jun
dust213–60.0024%25 Jun
anubis13–10.1512%25 Jun
mirage12–12-0.0413%24 Jun
inferno7–13-0.0913%22 Jun
cache11–13-0.0711%22 Jun
cache12–12-0.046%22 Jun
cache6–130.024%22 Jun
nuke10–13-0.0218%21 Jun
cache12–120.018%21 Jun
cache13–30.0320%21 Jun
mirage3–13-0.0415%20 Jun
cache11–130.0113%20 Jun
cache13–10-0.046%19 Jun
anubis16–140.048%19 Jun
anubis13–80.1411%19 Jun
ancient13–50.048%18 Jun
cache13–11-0.0216%18 Jun
cache13–10.0013%18 Jun
cache13–7-0.047%18 Jun
cache7–13-0.0115%17 Jun
cache7–130.0120%17 Jun
ancient6–13-0.017%16 Jun
cache13–3-0.0110%16 Jun
mirage13–8-0.0523%16 Jun
nuke13–50.1411%16 Jun
cache13–5-0.059%15 Jun
cache13–10.0211%15 Jun
anubis13–7-0.034%15 Jun
nuke13–50.1813%14 Jun
cache7–130.0315%13 Jun
vertigo6–13-0.073%13 Jun
vertigo13–90.0510%13 Jun
cache13–9-0.0215%12 Jun
cache11–13-0.079%12 Jun
dust28–13-0.0415%12 Jun
overpass13–30.029%11 Jun
cache13–4-0.039%11 Jun
cache7–13-0.0013%10 Jun
cache10–13-0.0410%10 Jun
cache4–13-0.0219%10 Jun
ancient13–70.0515%9 Jun
inferno5–130.0818%9 Jun
anubis13–10-0.0217%8 Jun
cache13–6-0.0813%8 Jun
cache13–110.0315%8 Jun
cache13–100.0923%7 Jun
anubis13–90.0216%7 Jun
cache2–13-0.0823%28 May
cache11–13-0.0512%28 May
cache13–4-0.036%27 May
cache3–13-0.1214%27 May
cache13–5-0.0024%22 May
cache12–12-0.0610%21 May
cache11–13-0.024%20 May
cache10–13-0.0211%19 May
cache11–13-0.033%19 May
cache13–9-0.0412%17 May
cache13–5-0.0219%16 May
cache9–13-0.0813%15 May
cache12–12-0.0616%15 May
cache4–13-0.0623%13 May
cache13–40.0820%13 May
cache6–13-0.0811%12 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →