Kojo — CS2 Stats

76561198170080317[U:1:209814589]

156Tracked matches62%Win rate2021Tracked since
CSDB Rating6.4 SolidAggressive Rifler
Premier CS Rating10,727Blue band · top ~51% of ranked players (population est.)
CSDB Leaderboard#21813 of 30426 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

Share this profile

CSDB.GGKojoFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER10,727 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim82
Positioning63
Utility37

0–100 skill scores via Leetify.

Recent form

HOT59383Last 10059%Win rateLWWLLWWWWW

Last 10 vs previous 10: +20pp win rate · -0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.2
Aggression8.5
Utility3.7
Positioning6.3
Opening Duels4.1
Clutch7.6

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 577ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning6.3
Utility3.7
Mechanics7.8
Opening Duels4.1
Win Impact9.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time583ms−5ms
first ⅓ avg 587ms → last ⅓ avg 583ms
Headshot accuracy17.9%−0.2%
first ⅓ avg 18.0% → last ⅓ avg 17.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.27Best rating — vertigo 9–3
130Biggest win — nuke
6Longest win streak
67In matches decided by ≤2 rounds
3Overtime games

Map breakdown

dust2Best map · 80% over 10infernoWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
nukeA40231757%0.04
dust2S108280%0.02
mirageA95456%0.00
ancientA74357%-0.00
trainS75271%0.01
cacheS64267%0.04
anubisA53260%0.02
infernoC52340%0.02
vertigo42250%0.08
overpass31233%-0.07
office21150%0.07
palais110100%0.03
whistle1010%-0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

108Matches
66%Win rate
1.44Avg K/D
83.3ADR
32%Headshot %

Clutches & streaks

58%1v1 clutch win
14%1v2 clutch win
7Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage1060%1.4117.7
Inferno4100%1.3315.5
Ancient2100%0.8612.0
Dust22100%1.7818.5
Anubis2100%0.8212.0
Train250%0.7311.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.4%Headshot accuracy
38.6%Accuracy (enemy spotted)
39.3%Spray accuracy
85.3%Counter-strafing
9.5°Preaim
577msReaction time
39.5%T opening success
53.3%CT opening success
0.40Enemies flashed / flash
11.3%Flash assists
9.13HE damage / grenade
4.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3994 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.5152% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke9–13-0.049%20 Aug
cache13–30.1317%23 Jul
nuke13–11-0.0520%23 Jul
nuke2–13-0.0112%23 Jul
office11–130.0422%4 Jul
office13–70.1124%4 Jul
dust213–30.1023%4 Jul
anubis13–60.0227%4 Jul
cache13–10-0.009%4 Jul
cache13–110.0713%4 Jul
cache8–13-0.0310%4 Jul
nuke12–120.0431%4 Jul
nuke13–00.1031%4 Jul
nuke9–13-0.0310%4 Jul
nuke13–100.1635%28 Jun
nuke13–80.1028%28 Jun
ancient1–50.0110%5 Jun
cache6–13-0.0511%5 Jun
nuke13–70.0228%3 Jun
cache13–50.1428%27 May
nuke13–50.1019%26 May
nuke13–90.0319%24 May
nuke13–10-0.0018%24 May
nuke4–130.014%22 May
nuke6–130.0819%22 May
nuke13–30.0213%22 May
train13–40.0715%4 Jul
ancient10–13-0.0120%4 Jul
dust27–13-0.058%4 Jul
anubis13–10-0.0415%17 May
train8–13-0.0017%17 May
nuke11–130.016%14 Mar
mirage13–80.0220%14 Mar
nuke1–130.0117%10 Mar
mirage7–130.0417%5 Mar
nuke6–130.0914%2 Mar
anubis13–16-0.024%22 Feb
nuke10–00.1723%21 Feb
ancient13–8-0.088%19 Feb
mirage10–13-0.027%16 Feb
mirage13–8-0.0216%16 Feb
nuke13–20.1215%16 Feb
nuke13–100.0514%15 Feb
nuke13–70.0516%15 Feb
nuke13–16-0.0517%15 Feb
dust213–70.0327%15 Feb
vertigo9–30.2724%15 Feb
nuke9–40.2233%15 Feb
ancient13–70.0313%13 Feb
nuke13–80.1811%11 Feb
inferno7–9-0.0414%9 Feb
inferno9–6-0.009%9 Feb
overpass1–9-0.1815%9 Feb
palais9–60.0310%9 Feb
dust213–70.0424%9 Feb
ancient13–9-0.0412%9 Feb
mirage13–70.019%9 Feb
anubis13–40.0913%8 Feb
train13–8-0.019%8 Feb
train11–13-0.0422%8 Feb
dust213–11-0.0317%8 Feb
nuke9–40.0815%8 Feb
vertigo3–9-0.0424%8 Feb
inferno9–40.0414%8 Feb
train13–70.0821%4 Feb
nuke10–13-0.0316%2 Feb
nuke13–100.007%2 Feb
nuke0–6-0.02100%2 Feb
nuke5–130.0717%2 Feb
ancient16–120.0611%2 Feb
train13–5-0.0221%30 Jan
dust213–3-0.0026%29 Jan
train13–11-0.0413%29 Jan
nuke3–13-0.0421%29 Jan
anubis11–130.0513%29 Jan
dust213–5-0.029%29 Jan
ancient8–130.0110%29 Jan
vertigo13–50.0913%26 Jan
nuke5–13-0.0112%26 Jan
overpass11–13-0.0613%26 Jan
mirage5–13-0.0129%26 Jan
mirage7–130.0012%26 Jan
dust213–9-0.0214%25 Jan
mirage13–7-0.0317%23 Jan
nuke13–10-0.0011%23 Jan
nuke13–110.0312%23 Jan
nuke12–120.0611%23 Jan
nuke13–10.0313%22 Jan
dust213–60.1626%21 Jan
dust26–130.0114%21 Jan
mirage13–70.0425%19 Jan
nuke8–130.0313%19 Jan
nuke13–30.1423%19 Jan
inferno7–130.1626%19 Jan
vertigo8–80.0212%18 Jan
overpass9–10.0225%18 Jan
nuke9–70.015%18 Jan
nuke9–60.0614%18 Jan
inferno7–9-0.0511%18 Jan
whistle3–9-0.024%18 Jan

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →