Heraclitus

Heraclitus — CS2 Stats

76561198165926522[U:1:205660794]Steam profile ↗

1,028Tracked matches48%Win rate2020Tracked since
CSDB Rating6.4 SolidAggressive Rifler
Premier CS Rating20,102Pink band · top ~8.4% of ranked players (population est.)
CSDB Leaderboard#5823 of 13059 tracked
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGHeraclitusFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER20,102 · Pink bandcsdb.gg/stats

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Performance scores

Aim79
Positioning68
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY48466Last 10048%Win rateTWWWLLWLWL

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.9
Aggression10.0
Utility4.3
Positioning6.8
Opening Duels5.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

sh1ro

Plays most like sh1ro 92% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 631ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning6.8
Utility4.3
Mechanics6.6
Opening Duels5.0
Win Impact4.4

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time629ms+26ms
first ⅓ avg 603ms → last ⅓ avg 629ms
Headshot accuracy20.5%+4.9%
first ⅓ avg 15.6% → last ⅓ avg 20.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — nuke 13–5
132Biggest win — mirage
4Longest win streak
69In matches decided by ≤2 rounds
15Overtime games

Map breakdown

mirageBest map · 65% over 20dust2Weakest map · 32% over 28
MapGradePlayedRecordWin rateAvg rating
dust2D2891932%0.01
mirageS2013765%0.02
infernoC1661038%0.03
ancientA138562%0.01
overpassA95456%0.04
nukeA74357%0.02
anubisB63350%0.02
cache1010%0.04

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (32% over 28). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

60Matches
52%Win rate
1.82Avg K/D
ADR
29%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
6Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Overpass450%1.7425.8
Mirage475%1.2313.3
Inferno333%1.4022.0
Anubis20%0.8814.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.0%Headshot accuracy
42.4%Accuracy (enemy spotted)
41.8%Spray accuracy
79.5%Counter-strafing
10.5°Preaim
631msReaction time
45.9%T opening success
54.4%CT opening success
0.47Enemies flashed / flash
5.5%Flash assists
13.50HE damage / grenade
3.92Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4662 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

32% win rate across 28 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
cache12–120.0425%3 Jul
mirage13–20.1329%3 Jul
ancient13–70.1030%3 Jul
anubis13–50.1013%3 Jul
overpass5–130.0326%3 Jul
mirage8–13-0.0427%3 Jul
dust213–50.0328%3 Jul
dust211–130.0516%3 Jul
ancient13–110.0132%3 Jul
anubis10–13-0.005%3 Jul
dust215–150.0521%3 Jul
nuke13–50.1618%3 Jul
dust213–60.0516%3 Jul
mirage11–130.0014%3 Jul
mirage13–60.0724%2 Jul
inferno7–13-0.0024%2 Jul
mirage11–130.0425%2 Jul
inferno13–60.0219%2 Jul
ancient0–4-0.0033%29 Jun
dust26–13-0.0114%29 Jun
dust215–150.0113%28 Jun
anubis8–13-0.0210%28 Jun
ancient7–13-0.0111%28 Jun
dust213–90.0815%28 Jun
ancient16–140.0515%28 Jun
dust213–60.0123%28 Jun
mirage13–7-0.0538%28 Jun
mirage10–13-0.0112%27 Jun
dust211–130.0014%27 Jun
inferno7–130.0732%27 Jun
nuke13–10-0.0213%27 Jun
inferno8–130.0320%27 Jun
mirage13–8-0.0421%27 Jun
dust213–20.1114%27 Jun
inferno9–130.1116%26 Jun
dust213–6-0.0213%26 Jun
ancient13–9-0.0217%23 Jun
dust211–13-0.0015%22 Jun
overpass13–60.0715%21 Jun
ancient13–5-0.0120%21 Jun
dust215–15-0.0110%21 Jun
nuke16–14-0.0223%20 Jun
mirage13–60.0417%20 Jun
inferno13–16-0.0119%20 Jun
dust210–130.0520%20 Jun
mirage13–7-0.0810%20 Jun
overpass13–60.0719%20 Jun
overpass10–130.0815%20 Jun
inferno4–13-0.0312%19 Jun
mirage8–130.0124%19 Jun
mirage4–5-0.010%19 Jun
overpass11–13-0.008%19 Jun
nuke8–13-0.0218%19 Jun
mirage13–100.1423%19 Jun
mirage9–130.0115%18 Jun
mirage16–130.0618%18 Jun
inferno16–130.015%17 Jun
anubis13–30.0919%17 Jun
dust29–130.048%16 Jun
mirage13–60.0426%16 Jun
dust20–8-0.0822%15 Jun
dust215–150.0116%12 Jun
nuke9–130.0525%7 Jun
dust210–13-0.0811%7 Jun
dust216–130.0321%7 Jun
dust29–13-0.0117%7 Jun
overpass10–130.0417%7 Jun
overpass13–30.068%7 Jun
anubis13–11-0.0116%7 Jun
ancient13–2-0.0118%7 Jun
ancient11–13-0.0413%7 Jun
inferno13–110.059%6 Jun
ancient11–13-0.035%6 Jun
overpass13–50.0913%6 Jun
dust27–13-0.0021%6 Jun
dust25–130.0113%6 Jun
inferno13–30.0420%5 Jun
inferno13–20.0520%5 Jun
inferno13–16-0.0113%5 Jun
dust28–13-0.0127%31 May
nuke13–70.0314%30 May
ancient10–13-0.0113%30 May
nuke5–13-0.059%30 May
mirage13–5-0.019%30 May
dust27–13-0.0415%30 May
ancient13–70.0822%30 May
mirage13–30.0644%30 May
mirage14–16-0.049%29 May
dust212–16-0.0325%28 May
inferno15–150.019%27 May
inferno9–130.0323%27 May
inferno13–90.0126%25 May
dust213–5-0.017%25 May
mirage11–50.0814%25 May
dust213–50.036%25 May
anubis4–13-0.0232%25 May
ancient13–70.029%25 May
dust24–13-0.0113%25 May
inferno12–160.089%25 May
overpass13–8-0.0410%25 May

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →