BigYellowBanana — CS2 Stats

76561198159269381[U:1:199003653]✓ No bans

485Tracked matches52%Win rate2022Tracked since
CSDB Rating6.2 SolidHybrid Rifler
Premier CS Rating21,613Pink band · top ~6.7% of ranked players (population est.)
CSDB Leaderboard#5464 of 15442 tracked
Ladder ranks via Leetify

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CSDB.GGBigYellowBananaPREMIER21,613 · Pink bandcsdb.gg/stats

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Performance scores

Aim79
Positioning49
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY47503Last 10047%Win rateWWWLLLLLWL

Last 10 vs previous 10: -10pp win rate · +0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.9
Aggression6.3
Utility4.0
Positioning4.9
Opening Duels1.9

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 87% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: higher opening-fight frequency; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 30 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 644ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning4.9
Utility4.0
Mechanics8.9
Opening Duels1.9
Win Impact5.6

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.00 → last ⅓ avg -0.01
Reaction time641ms+3ms
first ⅓ avg 639ms → last ⅓ avg 641ms
Headshot accuracy13.3%−2.6%
first ⅓ avg 15.9% → last ⅓ avg 13.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — mirage 10–3
131Biggest win — mirage
4Longest win streak
W3Current streak
810In matches decided by ≤2 rounds
14Overtime games

Map breakdown

mirageBest map · 54% over 28infernoWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
dust2B33161748%0.00
mirageB28151354%-0.00
nukeC104640%-0.01
overpassC94544%-0.01
cacheB63350%0.01
infernoD61517%-0.01
anubisC52340%0.01
ancient32167%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.3%Headshot accuracy
41.9%Accuracy (enemy spotted)
41.9%Spray accuracy
89.9%Counter-strafing
9.6°Preaim
644msReaction time
36.6%T opening success
38.5%CT opening success
0.40Enemies flashed / flash
2.6%Flash assists
12.55HE damage / grenade
4.33Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.3222% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3956 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.5942% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–50.079%28 Aug
mirage13–9-0.0332%28 Aug
nuke13–50.067%28 Aug
dust28–13-0.0420%28 Aug
dust211–130.0216%22 Aug
mirage2–13-0.0713%22 Aug
inferno10–13-0.0618%22 Aug
dust23–13-0.048%22 Aug
mirage13–10.0711%12 Aug
dust210–130.005%12 Aug
mirage16–13-0.0217%8 Aug
dust21–13-0.0712%8 Aug
mirage8–13-0.0421%1 Aug
anubis13–90.0318%1 Aug
dust215–15-0.0414%1 Aug
dust213–50.026%1 Aug
nuke4–13-0.0527%31 Jul
cache8–13-0.0114%31 Jul
dust213–4-0.0013%31 Jul
cache13–70.0415%22 Jul
dust213–50.029%22 Jul
cache6–13-0.028%18 Jul
cache7–13-0.0215%18 Jul
anubis11–13-0.0312%18 Jul
dust216–13-0.0312%18 Jul
mirage13–30.0816%16 Jul
inferno14–16-0.018%11 Jul
cache13–60.022%9 Jul
overpass13–11-0.0011%6 Jul
dust213–90.019%2 Jul
nuke11–13-0.0318%2 Jul
dust27–130.0211%2 Jul
nuke13–5-0.0315%1 Jul
overpass9–13-0.0625%1 Jul
mirage12–10.0029%1 Jul
dust213–5-0.0413%1 Jul
dust27–130.0216%1 Jul
ancient13–80.0014%30 Jun
dust216–14-0.0124%11 Jun
mirage13–11-0.0521%11 Jun
inferno13–60.0921%8 Jun
mirage5–130.018%8 Jun
overpass13–10-0.0314%8 Jun
dust211–13-0.0116%8 Jun
dust213–110.0310%7 Jun
mirage13–9-0.0012%7 Jun
overpass11–13-0.058%7 Jun
dust210–13-0.0419%7 Jun
mirage13–70.045%7 Jun
overpass13–20.0314%7 Jun
dust211–13-0.0721%5 Jun
mirage16–130.0115%5 Jun
mirage15–15-0.0613%5 Jun
dust216–140.1218%5 Jun
anubis8–20.1022%5 Jun
mirage13–100.0120%5 Jun
nuke8–130.0110%5 Jun
dust27–13-0.0212%5 Jun
dust24–130.0020%4 Jun
mirage15–150.029%4 Jun
anubis14–16-0.0013%4 Jun
mirage0–13-0.060%3 Jun
inferno10–130.0215%3 Jun
dust28–130.0113%3 Jun
dust213–80.0015%3 Jun
overpass11–13-0.0514%2 Jun
nuke13–70.0314%2 Jun
dust26–130.0515%1 Jun
mirage10–30.1332%1 Jun
mirage13–16-0.0310%1 Jun
mirage13–90.0825%1 Jun
dust213–110.0210%31 May
nuke13–60.0322%31 May
inferno14–16-0.0219%31 May
dust213–9-0.0313%31 May
anubis4–13-0.057%31 May
nuke13–16-0.0111%31 May
mirage13–11-0.0311%30 May
dust29–130.0117%30 May
mirage8–13-0.0012%30 May
overpass9–13-0.0311%30 May
mirage6–13-0.0113%30 May
ancient2–13-0.0316%29 May
mirage13–60.1132%29 May
nuke3–13-0.0614%29 May
mirage7–13-0.0121%29 May
dust213–10.069%29 May
dust28–13-0.0216%28 May
ancient13–50.0110%28 May
overpass10–130.0521%28 May
mirage5–13-0.043%28 May
overpass13–100.0820%27 May
mirage9–13-0.0319%27 May
dust213–80.1017%27 May
dust213–11-0.0222%26 May
mirage2–13-0.0913%26 May
inferno0–13-0.0618%26 May
dust213–20.0227%26 May
nuke9–13-0.047%21 May
mirage16–13-0.0414%21 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →