mk — CS2 Stats

76561198158799845[U:1:198534117]

776Tracked matches54%Win rate2020Tracked since
CSDB Rating6.9 SolidAggressive Rifler
Ladder ranks via Leetify

Performance scores

Aim89
Positioning67
Utility42

0–100 skill scores via Leetify.

Recent form

HOT51427Last 10051%Win rateWWWTLWWLWW

Last 10 vs previous 10: +20pp win rate · +0.04 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.9
Aggression8.1
Utility4.2
Positioning6.7
Opening Duels4.6
Clutch4.8

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 93% playstyle similarity

Most alike: opening-duel success, positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 61% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 559ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning6.7
Utility4.2
Mechanics7.6
Opening Duels4.6
Win Impact6.2

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.06+0.02
first ⅓ avg 0.04 → last ⅓ avg 0.06
Reaction time587ms−49ms
first ⅓ avg 636ms → last ⅓ avg 587ms
Headshot accuracy27.6%+5.4%
first ⅓ avg 22.3% → last ⅓ avg 27.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.26Best rating — cache 13–5
131Biggest win — cache
3Longest win streak
W3Current streak
26In matches decided by ≤2 rounds
5Overtime games

Map breakdown

cacheBest map · 62% over 29nukeWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
cacheA29181162%0.08
mirageB2091145%0.07
dust2C167944%0.02
nukeD92722%0.01
trainA74357%0.10
officeA53260%0.03
inferno42250%0.02
ancient42250%0.02
overpass42250%0.07
anubis220100%0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

591Matches
51%Win rate
1.31Avg K/D
108.5ADR
50%Headshot %

Clutches & streaks

44%1v1 clutch win
19%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage2462%1.5423.1
Inferno1225%1.2219.8
Vertigo1020%1.1319.0
Anubis812%1.1019.5
Ancient560%1.0617.0
Dust2475%1.9825.5
Overpass10%0.9417.0
Nuke10%0.6815.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.5%Headshot accuracy
37.4%Accuracy (enemy spotted)
40.3%Spray accuracy
84.4%Counter-strafing
9.6°Preaim
559msReaction time
35.7%T opening success
61.4%CT opening success
0.48Enemies flashed / flash
5.5%Flash assists
7.66HE damage / grenade
10.02Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4814 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.7101% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–30.0447%28 Aug
cache13–60.1151%28 Aug
inferno13–80.1030%28 Aug
mirage12–120.0432%28 Aug
cache11–130.0430%27 Aug
cache13–100.0320%27 Aug
cache13–30.1536%27 Aug
cache6–130.1434%25 Aug
train13–70.1821%25 Aug
anubis16–130.0130%23 Aug
mirage7–130.1729%23 Aug
office9–130.0541%22 Aug
cache9–130.0721%22 Aug
cache13–10-0.0220%21 Aug
office13–90.0323%21 Aug
cache13–10.1041%21 Aug
dust20–13-0.0120%21 Aug
cache12–120.0524%20 Aug
dust213–10-0.0916%18 Aug
dust216–120.0726%16 Aug
cache13–40.1220%16 Aug
dust22–130.0128%26 Jul
cache2–10-0.0317%23 Jul
train5–130.1628%23 Jul
office0–9-0.080%21 Jul
cache5–130.1523%20 Jul
mirage7–130.0125%7 Jul
office13–110.1039%7 Jul
cache13–60.0638%7 Jul
cache5–130.0121%6 Jul
mirage11–130.1010%6 Jul
cache13–80.0532%2 Jul
mirage4–130.0535%2 Jul
mirage8–130.0418%1 Jul
cache13–6-0.0035%29 Jun
dust27–13-0.0624%29 Jun
office10–70.0530%29 Jun
dust213–110.1232%28 Jun
cache10–130.1521%28 Jun
train13–40.1219%28 Jun
cache13–10.1522%28 Jun
ancient15–15-0.0122%27 Jun
cache13–40.1337%27 Jun
ancient7–130.0631%25 Jun
nuke6–130.0531%25 Jun
train13–70.0132%24 Jun
cache13–100.0325%24 Jun
overpass9–130.0725%23 Jun
cache13–70.0923%23 Jun
train11–130.0928%22 Jun
dust28–130.0213%22 Jun
cache5–130.0633%21 Jun
mirage13–70.1821%21 Jun
mirage13–70.1017%20 Jun
nuke12–120.0325%19 Jun
train13–60.1430%19 Jun
nuke13–80.0319%17 Jun
anubis16–120.0316%17 Jun
inferno5–13-0.0120%17 Jun
mirage13–100.0419%16 Jun
overpass13–7-0.0124%15 Jun
mirage5–13-0.0423%15 Jun
overpass13–80.1315%15 Jun
mirage13–8-0.0416%15 Jun
overpass11–130.0714%14 Jun
dust213–100.0439%14 Jun
cache13–50.2635%14 Jun
mirage13–60.2234%14 Jun
nuke3–13-0.0817%14 Jun
mirage13–70.0610%14 Jun
nuke10–130.0329%14 Jun
cache13–80.0329%14 Jun
dust26–13-0.0118%13 Jun
nuke8–130.0726%12 Jun
cache12–120.1423%11 Jun
dust213–50.0218%11 Jun
cache13–90.0626%11 Jun
mirage13–70.1333%11 Jun
nuke10–130.0111%10 Jun
dust213–80.0919%9 Jun
dust23–13-0.0215%9 Jun
inferno13–6-0.0213%9 Jun
dust24–130.0928%9 Jun
ancient13–20.0116%9 Jun
inferno15–150.0317%9 Jun
ancient13–80.0120%9 Jun
mirage11–130.0725%9 Jun
nuke6–13-0.0315%9 Jun
mirage9–130.1022%8 Jun
cache13–60.1924%8 Jun
nuke13–90.0122%8 Jun
mirage13–90.0133%8 Jun
mirage9–130.0316%8 Jun
cache6–13-0.0319%4 Jun
mirage6–130.0617%2 Jun
dust213–40.0228%23 May
dust212–12-0.0225%22 May
dust29–130.0924%21 May
cache13–20.0940%20 May
train11–13-0.0023%20 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →