SeRoXuM

SeRoXuM — CS2 Stats

76561198157681028[U:1:197415300]Steam profile ↗✓ No bans

637Tracked matches75%Win rate2023Tracked since
CSDB Rating6.8 SolidAggressive Rifler
Premier CS Rating20,932Pink band · top ~7.5% of ranked players (population est.)
CSDB Leaderboard#6900 of 17884 tracked
Ladder ranks via Leetify

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CSDB.GGSeRoXuMPREMIER20,932 · Pink bandcsdb.gg/stats

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Performance scores

Aim81
Positioning56
Utility18

0–100 skill scores via Leetify.

Recent form

HOT69274Last 10069%Win rateTWWWWWLWWW

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.1
Aggression7.6
Utility1.8
Positioning5.6
Opening Duels4.1

Excellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 87% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 55% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 647ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.6
Utility1.8
Mechanics9.4
Opening Duels4.1
Win Impact10.0

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.02
first ⅓ avg 0.04 → last ⅓ avg 0.02
Reaction time650ms−38ms
first ⅓ avg 688ms → last ⅓ avg 650ms
Headshot accuracy16.9%−2.1%
first ⅓ avg 19.0% → last ⅓ avg 16.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.19Best rating — nuke 13–4
130Biggest win — dust2
7Longest win streak
85In matches decided by ≤2 rounds
6Overtime games

Map breakdown

ancientBest map · 83% over 18dust2Weakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
mirageS2719870%0.03
ancientS1815383%0.05
nukeS1711665%0.03
cacheS1210283%0.04
dust2D72529%0.01
anubisC73443%0.05
vertigoA53260%0.03
overpass440100%0.05
inferno32167%0.03

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.8%Headshot accuracy
39.9%Accuracy (enemy spotted)
39.1%Spray accuracy
92.2%Counter-strafing
9.2°Preaim
647msReaction time
37.6%T opening success
55.0%CT opening success
0.28Enemies flashed / flash
0.0%Flash assists
8.57HE damage / grenade
1.53Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2825 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.5589% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
dust212–120.0015%15 Jul
nuke13–90.0417%10 Jul
cache13–70.0319%9 Jul
cache13–70.1016%4 Jul
mirage16–14-0.0217%3 Jul
ancient16–130.0311%2 Jul
cache11–13-0.027%1 Jul
nuke13–90.0020%1 Jul
ancient13–110.0916%29 Jun
mirage13–50.0126%27 Jun
mirage7–13-0.0223%27 Jun
mirage13–80.1119%26 Jun
nuke5–130.0317%26 Jun
cache13–30.0019%25 Jun
nuke13–4-0.046%25 Jun
inferno2–13-0.068%25 Jun
nuke13–100.0717%25 Jun
mirage13–6-0.0317%24 Jun
mirage13–8-0.018%23 Jun
nuke13–90.0225%23 Jun
mirage13–80.047%21 Jun
nuke9–13-0.0827%21 Jun
ancient13–90.0720%21 Jun
inferno13–20.1134%21 Jun
vertigo13–2-0.0215%20 Jun
dust213–00.1010%20 Jun
dust215–150.0413%20 Jun
mirage13–8-0.0116%20 Jun
mirage7–130.0021%20 Jun
ancient7–13-0.0221%20 Jun
mirage4–130.0217%19 Jun
ancient13–100.049%19 Jun
vertigo13–70.0422%19 Jun
cache13–60.0617%18 Jun
mirage13–90.0017%18 Jun
ancient13–50.0310%18 Jun
cache13–40.0427%18 Jun
mirage13–30.079%18 Jun
ancient11–130.0324%18 Jun
anubis2–130.0122%18 Jun
mirage13–10.0417%17 Jun
anubis9–130.0710%17 Jun
ancient16–130.0213%17 Jun
nuke3–13-0.0632%16 Jun
mirage10–130.0221%16 Jun
vertigo12–12-0.0113%15 Jun
overpass13–30.0724%15 Jun
mirage7–130.018%15 Jun
ancient13–40.1127%15 Jun
ancient13–110.1623%15 Jun
ancient13–100.0022%14 Jun
inferno13–100.0513%13 Jun
ancient13–50.0321%13 Jun
nuke7–13-0.0529%13 Jun
mirage13–110.0918%13 Jun
overpass13–80.1213%13 Jun
cache13–50.1529%13 Jun
ancient13–10-0.0120%13 Jun
ancient13–110.0613%12 Jun
ancient13–50.149%12 Jun
dust210–13-0.0023%12 Jun
nuke14–16-0.0218%11 Jun
vertigo2–100.0318%11 Jun
cache13–90.0822%11 Jun
ancient13–50.1514%11 Jun
overpass13–00.010%11 Jun
mirage13–70.1129%11 Jun
anubis5–130.0216%11 Jun
cache13–70.0119%11 Jun
nuke13–110.0528%11 Jun
mirage11–30.0231%11 Jun
overpass13–11-0.0132%11 Jun
dust210–13-0.0720%11 Jun
mirage13–60.0317%10 Jun
nuke13–30.0431%10 Jun
cache13–80.0420%9 Jun
anubis13–100.1520%9 Jun
mirage3–130.0223%9 Jun
mirage13–8-0.0022%9 Jun
vertigo13–40.0915%9 Jun
dust213–90.0118%8 Jun
anubis13–110.0219%8 Jun
mirage11–130.0816%7 Jun
ancient9–130.0219%7 Jun
cache13–70.019%7 Jun
nuke9–130.0315%6 Jun
mirage13–9-0.0222%6 Jun
cache9–130.0217%5 Jun
mirage3–13-0.0317%5 Jun
nuke13–80.0421%5 Jun
mirage16–130.1020%4 Jun
dust212–120.0220%4 Jun
mirage13–70.1015%4 Jun
anubis9–80.0812%4 Jun
ancient13–9-0.0111%4 Jun
nuke13–30.1720%3 Jun
mirage13–90.0619%3 Jun
nuke13–40.1923%3 Jun
nuke13–30.0711%3 Jun
anubis13–70.0212%2 Jun

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →