Tuckson — CS2 Stats
76561198156594005[U:1:196328277]Steam profile ↗✓ No bans
How this compares with the same rank
Median values for Pink band among CSDB-tracked players (n=3,917), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Pink band median | Red band median | vs Red band |
|---|---|---|---|---|
| Headshot rate | 39.0% | 47.2% | 49.9% | 10.9% short |
| Shot accuracy | 18.4% | 12.7% | 13.4% | above |
| Kill/death ratio | 1.04 | 1.09 | 1.12 | 0.08 short |
| Match win rate | 39.3% | 46.6% | 48.4% | 9.1% short |
This profile matches the typical Red band player on 1 of 4 comparable metrics.
Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 88% playstyle similarity
Most alike: opening-duel success, utility contribution.
Where you differ: lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 597ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLLLWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Dust2 | 148 | 47% | 1.00 | 15.9 |
| Inferno | 108 | 54% | 1.07 | 15.8 |
| Anubis | 106 | 57% | 1.11 | 17.6 |
| Ancient | 38 | 50% | 0.94 | 14.6 |
| Mirage | 29 | 48% | 0.99 | 14.8 |
| Overpass | 27 | 67% | 1.16 | 18.2 |
| Nuke | 22 | 45% | 0.83 | 13.3 |
| Train | 15 | 67% | 1.14 | 15.7 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 36.8985% — below the 40% mark we flag