The Gamer

The Gamer — CS2 Stats

76561198152917658[U:1:192651930]Steam profile ↗✓ No bans

53Tracked matches61%Win rate2023Tracked since
CSDB Rating4.9 Developing
Premier CS Rating11,820Blue band · top ~45.3% of ranked players (population est.)
CSDB Leaderboard#40252 of 58707 tracked
Ladder ranks via Leetify

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CSDB.GGThe GamerPREMIER11,820 · Blue bandcsdb.gg/stats

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Performance scores

Aim49
Positioning37
Utility57

0–100 skill scores via Leetify.

Recent form

STEADY28204Last 5254%Win rateTWWWLLWTLW

Last 10 vs previous 10: +0pp win rate · +0.02 avg rating

Player DNA

Aim4.9
Aggression4.3
Utility5.7
Positioning3.7
Opening Duels0.1
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 77% playstyle similarity

Most alike: utility contribution, opening-fight frequency.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 720ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.9
Positioning3.7
Utility5.7
Mechanics8.2
Opening Duels0.4
Win Impact8.6

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time729ms−40ms
first ⅓ avg 769ms → last ⅓ avg 729ms
Headshot accuracy22.2%−0.0%
first ⅓ avg 22.2% → last ⅓ avg 22.2%

Rolling 5-match average across the last 52 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — jura 13–4
132Biggest win — ancient
6Longest win streak
43In matches decided by ≤2 rounds
1Overtime games

Map breakdown

ancientBest map · 67% over 6mirageWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
dust2A106460%-0.01
overpassA95456%-0.01
infernoA74357%-0.02
ancientS64267%-0.02
mirageD62433%-0.03
trainB63350%-0.01
vertigo31233%-0.01
nuke21150%-0.04
brewery1010%0.05
agency110100%0.07
jura110100%0.13

Across the last 52 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

6Matches
33%Win rate
0.76Avg K/D
33.5ADR
30%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLLWW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.5%Headshot accuracy
31.1%Accuracy (enemy spotted)
29.3%Spray accuracy
86.9%Counter-strafing
12.1°Preaim
720msReaction time
27.8%T opening success
33.3%CT opening success
0.50Enemies flashed / flash
3.7%Flash assists
8.25HE damage / grenade
9.43Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.0508° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 720.3838ms — above the 700ms mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4958 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
brewery8–80.0517%21 Aug
dust213–10-0.0314%21 Aug
dust213–110.0230%19 Aug
ancient13–20.0133%19 Aug
mirage2–13-0.0221%18 Aug
overpass12–16-0.0820%16 Aug
dust213–6-0.0219%16 Aug
vertigo12–12-0.0024%13 Aug
overpass7–130.0419%13 Aug
ancient13–2-0.0020%7 Aug
nuke13–11-0.0629%7 Aug
train13–110.0220%6 Aug
mirage10–13-0.069%6 Aug
agency13–20.0721%6 Aug
train11–13-0.0117%5 Aug
inferno8–13-0.1139%4 Aug
overpass9–13-0.0226%4 Aug
overpass13–10-0.0324%3 Aug
ancient13–10-0.0114%3 Aug
mirage1–13-0.0433%3 Aug
overpass13–10-0.0122%3 Aug
dust213–90.1024%3 Aug
overpass13–50.0216%2 Aug
mirage13–30.0215%2 Aug
mirage13–10-0.0319%2 Aug
ancient13–9-0.0127%2 Aug
overpass7–13-0.0316%2 Aug
inferno13–4-0.0620%2 Aug
ancient12–120.0017%2 Aug
dust210–130.0415%2 Aug
inferno11–13-0.0126%30 Jul
jura13–40.1338%30 Jul
vertigo13–100.0024%22 Jul
train13–40.0316%18 Jul
overpass13–90.0624%18 Jul
train13–9-0.0116%18 Jul
dust210–130.0016%17 Jul
mirage10–13-0.0423%14 Jul
nuke2–13-0.0319%14 Jul
ancient8–13-0.1010%12 Jul
dust213–10-0.0629%12 Jul
train12–12-0.0217%11 Jul
train7–13-0.0615%11 Jul
inferno13–11-0.0212%11 Jul
dust27–13-0.0131%11 Jul
inferno13–10-0.0128%4 Jul
vertigo11–13-0.0429%3 Jul
overpass13–7-0.0112%29 Jun
dust25–13-0.0629%29 Jun
dust213–5-0.0415%29 Jun
inferno3–90.0240%25 Jun
inferno9–50.0337%2 Jun

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →