Deatholon — CS2 Stats

76561198151400596[U:1:191134868]

824Tracked matches47%Win rate2020Tracked since
CSDB Rating6.3 SolidAggressive Rifler
Ladder ranks via Leetify

Performance scores

Aim83
Positioning68
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY44497Last 10044%Win rateLLWLWLLWWL

Last 10 vs previous 10: +0pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.3
Aggression9.5
Utility4.0
Positioning6.8
Opening Duels4.6
Clutch3.0

Excellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

sh1ro

Plays most like sh1ro 92% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 64% on CT to 33% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 648ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning6.8
Utility4.0
Mechanics8.6
Opening Duels4.6
Win Impact3.9

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time649ms−45ms
first ⅓ avg 694ms → last ⅓ avg 649ms
Headshot accuracy19.1%+1.6%
first ⅓ avg 17.5% → last ⅓ avg 19.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — ancient 13–2
131Biggest win — overpass
6Longest win streak
L2Current streak
56In matches decided by ≤2 rounds
14Overtime games

Map breakdown

nukeBest map · 50% over 20anubisWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeB20101050%0.02
mirageB20101050%0.01
dust2D1551033%0.01
ancientB126650%0.02
infernoB115645%-0.00
cacheB84450%-0.01
overpassD62433%0.03
anubisD51420%0.00
vertigo110100%0.08
train1010%-0.07
office1010%0.05

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

303Matches
53%Win rate
1.10Avg K/D
78.6ADR
44%Headshot %

Clutches & streaks

35%1v1 clutch win
20%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage8058%1.0916.5
Dust25347%1.1217.4
Anubis3551%1.1416.4
Nuke3459%1.1318.1
Inferno3456%1.0916.8
Ancient2839%1.0217.8
Vertigo1145%1.1018.0
Overpass967%1.1617.9

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.5%Headshot accuracy
40.6%Accuracy (enemy spotted)
43.0%Spray accuracy
88.7%Counter-strafing
9.8°Preaim
648msReaction time
33.2%T opening success
63.6%CT opening success
0.47Enemies flashed / flash
7.7%Flash assists
9.29HE damage / grenade
2.80Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4747 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.2175% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategyAnubis grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno6–130.0421%20 Aug
dust26–130.0215%10 Aug
nuke13–10-0.0211%9 Aug
nuke11–13-0.0420%1 Aug
mirage13–8-0.0124%12 Jul
dust210–13-0.0420%12 Jul
ancient12–160.0415%11 Jul
inferno13–110.0029%4 Jul
ancient13–7-0.0117%27 Jun
dust213–160.0129%26 Jun
nuke13–100.0325%21 Jun
anubis9–13-0.0320%20 Jun
anubis8–13-0.0611%20 Jun
inferno10–13-0.0215%17 Jun
inferno13–4-0.0310%14 Jun
dust23–13-0.0216%13 Jun
nuke11–13-0.0114%6 Jun
nuke13–5-0.0220%6 Jun
inferno12–160.0119%30 May
ancient13–60.0415%30 May
dust213–70.0828%29 May
mirage16–120.0624%29 May
cache4–13-0.0422%26 May
dust28–13-0.0223%25 May
ancient13–70.0427%25 May
nuke13–70.0320%25 May
ancient3–13-0.0813%23 May
mirage13–110.019%23 May
anubis13–90.0721%23 May
mirage7–130.0526%23 May
dust213–40.0614%23 May
ancient13–40.0724%23 May
mirage13–70.0213%23 May
anubis15–150.0323%22 May
dust213–50.0923%22 May
mirage10–130.0323%22 May
inferno9–13-0.038%17 May
nuke13–80.1016%10 May
cache13–6-0.0817%6 May
cache13–7-0.0411%5 May
cache13–10-0.0221%5 May
cache9–130.0027%2 May
cache3–13-0.0025%2 May
cache12–12-0.0119%30 Apr
cache13–80.1022%30 Apr
mirage2–13-0.029%29 Apr
anubis8–130.0115%25 Apr
nuke8–130.0016%12 Apr
nuke13–100.0533%11 Apr
mirage10–130.0420%4 Apr
overpass10–130.0517%28 Mar
dust23–13-0.0612%17 Mar
nuke13–110.0314%8 Mar
nuke13–50.019%8 Mar
inferno6–13-0.0424%7 Mar
mirage9–130.0420%28 Feb
mirage15–150.0017%19 Feb
mirage15–150.0518%7 Feb
ancient13–20.1711%1 Feb
dust28–13-0.018%25 Jan
ancient13–80.0010%24 Jan
mirage13–40.0224%23 Jan
overpass9–130.0418%17 Jan
nuke4–13-0.0421%4 Jan
inferno10–130.0222%4 Jan
mirage5–13-0.0614%22 Dec
dust213–70.0523%22 Dec
mirage13–10-0.029%21 Dec
mirage13–4-0.0119%21 Dec
inferno13–90.038%21 Dec
ancient7–13-0.046%18 Dec
nuke8–130.0813%16 Dec
nuke15–150.0117%16 Dec
vertigo13–40.0818%13 Dec
mirage13–60.0111%13 Dec
train5–13-0.0721%13 Dec
nuke11–130.0310%12 Dec
overpass11–13-0.0420%11 Oct
mirage16–130.0021%5 Oct
nuke16–130.0521%5 Oct
mirage13–10-0.0126%4 Oct
overpass13–40.1023%28 Sept
nuke13–80.0215%28 Sept
inferno16–140.0124%28 Sept
nuke5–90.0618%21 Sept
ancient7–13-0.0214%14 Sept
nuke5–13-0.0833%10 Sept
mirage9–130.0121%6 Sept
ancient5–13-0.0618%3 Sept
ancient12–120.0918%27 Aug
nuke14–160.0414%24 Aug
dust213–100.0315%24 Aug
overpass5–13-0.0122%24 Aug
dust25–13-0.0218%24 Aug
office12–120.0521%24 Aug
inferno13–11-0.0012%23 Aug
dust214–16-0.0019%23 Aug
dust25–13-0.0524%18 Aug
mirage13–16-0.0415%13 Aug
overpass13–10.0714%13 Aug

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →