brewskiehoff — CS2 Stats

76561198151220392[U:1:190954664]

892Tracked matches34%Win rate2023Tracked since
CSDB Rating3.2 Learning
Premier CS Rating9,427Light Blue band · top ~57.6% of ranked players (population est.)
CSDB Leaderboard#11221 of 15161 tracked
WingmanSilver Elite
Ladder ranks via Leetify

Share this profile

CSDB.GGbrewskiehoffPREMIER9,427 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim46
Positioning50
Utility13

0–100 skill scores via Leetify.

Recent form

STEADY47494Last 10047%Win rateWLWLLWLLWL

Last 10 vs previous 10: +10pp win rate · +0.07 avg rating

Player DNA

Aim4.6
Aggression4.4
Utility1.3
Positioning5.0
Opening Duels1.3

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 76% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 43% on CT to 27% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 706ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning5.0
Utility1.3
Mechanics5.5
Opening Duels1.6
Win Impact0.0

Composite 3.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.03
first ⅓ avg -0.01 → last ⅓ avg 0.02
Reaction time701ms+24ms
first ⅓ avg 677ms → last ⅓ avg 701ms
Headshot accuracy16.6%+3.2%
first ⅓ avg 13.5% → last ⅓ avg 16.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.35Best rating — inferno 9–3
133Biggest win — dust2
8Longest win streak
56In matches decided by ≤2 rounds
1Overtime games

Map breakdown

mirageBest map · 70% over 10nukeWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
infernoC33122136%0.00
dust2A1912763%0.00
mirageS107370%-0.00
anubisS107370%0.01
vertigoD62433%-0.04
ancientB63350%-0.02
nukeD5050%0.01
overpass32167%-0.01
cache31233%-0.02
warden21150%0.00
office1010%-0.04
alpine1010%-0.02
stronghold1010%-0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.8%Headshot accuracy
36.5%Accuracy (enemy spotted)
36.6%Spray accuracy
74.6%Counter-strafing
11.8°Preaim
706msReaction time
27.4%T opening success
43.0%CT opening success
0.26Enemies flashed / flash
0.3%Flash assists
10.09HE damage / grenade
1.11Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.7891% — below the 15% mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 706.1397ms — above the 700ms mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2575 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–50.0925%2 Jun
anubis11–13-0.0217%2 Jun
inferno13–90.0717%2 Jun
office6–13-0.047%2 Jun
alpine3–13-0.0211%2 Jun
inferno9–60.1420%2 Jun
inferno7–90.0927%2 Jun
inferno7–90.0820%2 Jun
inferno9–30.3531%2 Jun
inferno6–130.0116%2 Jun
inferno13–110.1019%1 Jun
inferno13–80.0422%31 May
nuke3–13-0.1011%31 May
mirage9–130.0015%30 May
mirage13–70.0414%29 May
anubis7–130.0512%29 May
nuke7–13-0.0120%29 May
anubis10–13-0.0010%29 May
nuke3–130.024%29 May
inferno1–9-0.1133%29 May
inferno2–13-0.0510%29 May
stronghold9–13-0.0117%28 May
dust213–50.0132%28 May
dust211–130.0219%28 May
mirage6–13-0.0220%28 May
vertigo12–12-0.0317%28 May
dust213–70.0217%28 May
inferno7–90.0514%27 May
inferno2–9-0.256%27 May
overpass10–13-0.025%25 May
dust213–30.1713%25 May
warden13–60.0317%25 May
dust26–13-0.0111%25 May
dust22–13-0.1018%25 May
inferno13–90.0611%25 May
inferno6–9-0.0119%24 May
inferno2–9-0.278%24 May
vertigo9–70.0421%24 May
inferno9–40.1631%24 May
inferno5–9-0.0521%24 May
inferno8–8-0.0325%24 May
inferno9–30.1021%24 May
inferno4–9-0.1110%24 May
inferno1–9-0.1517%24 May
ancient8–13-0.067%24 May
inferno5–9-0.117%24 May
vertigo9–30.1624%23 May
vertigo6–9-0.1525%23 May
inferno6–90.0839%23 May
vertigo6–9-0.160%23 May
inferno4–13-0.056%23 May
warden3–13-0.0313%23 May
anubis13–80.1012%23 May
nuke10–130.1318%23 May
ancient0–13-0.0525%23 May
inferno6–90.1612%23 May
cache13–70.0429%23 May
inferno9–7-0.0610%23 May
inferno9–6-0.063%22 May
anubis13–8-0.0213%22 May
mirage13–70.0419%21 May
ancient13–6-0.044%21 May
vertigo8–8-0.098%21 May
inferno13–9-0.0116%20 May
dust213–11-0.0519%20 May
dust213–110.0019%19 May
dust213–30.0118%19 May
dust29–13-0.0228%13 May
inferno5–13-0.0315%10 May
mirage13–6-0.0917%8 May
mirage5–13-0.0315%6 May
cache8–13-0.0512%6 May
cache12–12-0.0532%6 May
dust24–13-0.0110%6 May
overpass13–9-0.0312%6 May
mirage13–10-0.0810%5 May
anubis13–9-0.049%5 May
inferno9–130.0520%4 May
inferno6–13-0.040%4 May
anubis16–130.0210%4 May
dust211–130.0322%4 May
overpass13–50.0213%3 May
dust213–60.0411%3 May
inferno9–13-0.018%3 May
ancient13–5-0.055%3 May
anubis13–8-0.0217%3 May
anubis13–50.056%3 May
dust213–100.0020%3 May
dust210–130.0011%3 May
mirage13–60.018%2 May
dust213–9-0.0311%2 May
ancient13–30.0516%1 May
dust213–7-0.069%1 May
anubis13–7-0.026%1 May
mirage13–50.0213%1 May
dust213–4-0.0222%1 May
dust213–100.0219%1 May
nuke4–130.018%30 Apr
ancient9–130.0221%30 Apr
inferno13–7-0.017%30 Apr

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →