AWP killed Kennedy

AWP killed Kennedy — CS2 Stats

GB76561198136751398[U:1:176485670]Steam profile ↗✓ No bans

2,107Tracked matches45%Win rate2023Tracked since
CSDB Rating4.1 Developing
Premier CS Rating14,206Blue band · top ~32.6% of ranked players (population est.)
CSDB Leaderboard#18742 of 28777 tracked
FaceitLevel 4 · 1,049 ELOTop 81.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGAWP killed KennedyFACEITLevel 4 · 1,049 ELOSTANDINGTop 81.0% of rankedPREMIER14,206 · Blue bandcsdb.gg/stats

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Performance scores

Aim58
Positioning47
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY47485Last 10047%Win rateWLLWLWLLLW

Last 10 vs previous 10: +0pp win rate · +0.01 avg rating

Player DNA

Aim5.8
Aggression6.6
Utility4.1
Positioning4.7
Opening Duels2.1
Clutch3.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 83% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 51% on CT to 25% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 620ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning4.7
Utility4.1
Mechanics2.5
Opening Duels2.7
Win Impact3.3

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time629ms−29ms
first ⅓ avg 658ms → last ⅓ avg 629ms
Headshot accuracy16.5%+0.2%
first ⅓ avg 16.3% → last ⅓ avg 16.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.12Best rating — ancient 7–13
131Biggest win — cache
6Longest win streak
68In matches decided by ≤2 rounds
12Overtime games

Map breakdown

dust2Best map · 55% over 22ancientWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
nukeB22101245%-0.01
dust2A22121055%0.01
cacheB157847%-0.00
mirageB136746%0.03
ancientC114736%0.01
infernoC94544%-0.01
anubisC73443%0.02
train110100%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (36% over 11). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

86Matches
51%Win rate
0.94Avg K/D
73.2ADR
35%Headshot %

Clutches & streaks

39%1v1 clutch win
14%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage2846%1.0717.3
Dust22143%0.8713.1
Inferno1656%1.0214.9
Ancient1060%0.7811.8
Nuke683%0.9813.2
Overpass450%0.608.8
Train10%0.8823.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.9%Headshot accuracy
40.4%Accuracy (enemy spotted)
38.6%Spray accuracy
61.2%Counter-strafing
10.3°Preaim
620msReaction time
25.4%T opening success
51.5%CT opening success
0.50Enemies flashed / flash
3.7%Flash assists
5.96HE damage / grenade
4.72Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4971 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.4156% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno13–100.0423%28 Aug
anubis2–13-0.0326%28 Aug
ancient5–130.0211%27 Aug
nuke13–8-0.0112%27 Aug
inferno7–13-0.0121%25 Aug
cache13–10.0931%5 Aug
ancient9–13-0.0710%5 Aug
nuke7–13-0.0918%5 Aug
nuke6–13-0.0312%5 Aug
inferno13–110.0121%4 Aug
ancient4–13-0.079%4 Aug
nuke11–13-0.0620%4 Aug
cache13–30.0233%2 Aug
nuke9–130.0112%2 Aug
ancient7–130.1213%2 Aug
mirage13–70.0312%2 Aug
mirage14–160.009%1 Aug
cache13–7-0.055%31 Jul
inferno13–10-0.0425%31 Jul
cache6–13-0.0915%31 Jul
cache16–14-0.0114%31 Jul
mirage13–90.0529%31 Jul
cache11–13-0.032%30 Jul
dust213–9-0.0119%30 Jul
dust215–150.0719%30 Jul
ancient13–50.0513%30 Jul
dust29–130.0611%29 Jul
dust21–13-0.0516%29 Jul
dust23–13-0.0518%28 Jul
ancient13–6-0.047%28 Jul
mirage10–130.0916%28 Jul
nuke13–70.0323%27 Jul
anubis8–13-0.0019%27 Jul
nuke5–13-0.0120%27 Jul
dust211–130.0312%27 Jul
cache8–130.0215%27 Jul
dust213–80.0475%27 Jul
ancient15–150.0615%26 Jul
inferno10–13-0.0016%26 Jul
anubis14–16-0.0210%26 Jul
anubis13–80.0910%26 Jul
dust27–130.0012%26 Jul
anubis13–40.049%26 Jul
cache7–13-0.0522%26 Jul
mirage7–13-0.0516%26 Jul
nuke13–70.1013%26 Jul
cache13–20.0150%25 Jul
nuke13–90.0211%25 Jul
ancient10–130.008%25 Jul
nuke13–80.038%25 Jul
dust213–9-0.0022%25 Jul
dust26–130.0625%25 Jul
cache11–13-0.0210%25 Jul
anubis10–130.043%25 Jul
cache13–90.0421%25 Jul
dust24–1-0.0225%25 Jul
inferno8–13-0.0613%25 Jul
nuke0–13-0.070%25 Jul
dust213–5-0.0113%25 Jul
mirage6–130.0113%24 Jul
dust213–2-0.0117%24 Jul
nuke13–60.0113%24 Jul
nuke13–11-0.076%23 Jul
nuke15–15-0.0124%23 Jul
anubis13–30.04100%22 Jul
cache11–13-0.0320%21 Jul
nuke15–15-0.0215%21 Jul
ancient12–16-0.0119%20 Jul
dust213–5-0.000%20 Jul
dust211–13-0.0118%19 Jul
nuke13–80.0418%19 Jul
mirage9–13-0.0516%19 Jul
cache6–130.0716%19 Jul
ancient13–80.027%18 Jul
inferno15–150.049%18 Jul
ancient13–9-0.017%18 Jul
nuke5–130.0113%17 Jul
nuke16–14-0.0314%16 Jul
nuke13–160.0222%16 Jul
train13–9-0.0412%15 Jul
dust28–13-0.0212%15 Jul
mirage5–130.0312%15 Jul
cache13–110.0314%15 Jul
inferno8–13-0.0822%14 Jul
dust213–4-0.0115%14 Jul
mirage13–6-0.0219%14 Jul
dust213–80.0115%14 Jul
mirage13–70.0812%13 Jul
dust213–60.1223%13 Jul
nuke9–13-0.0811%13 Jul
nuke13–8-0.0225%12 Jul
mirage13–90.1114%12 Jul
dust213–11-0.0115%12 Jul
mirage13–30.0228%12 Jul
dust213–40.0720%12 Jul
inferno13–5-0.0110%11 Jul
cache10–13-0.0525%11 Jul
mirage12–160.0734%11 Jul
dust27–13-0.0528%11 Jul
nuke10–130.0416%10 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →