MER Insidious

MER Insidious — CS2 Stats

US76561198136631024[U:1:176365296]Steam profile ↗

363Tracked matches48%Win rate2025Tracked since
CSDB Rating3.7 Learning
Premier CS Rating6,531Light Blue band · top ~71.5% of ranked players (population est.)
CSDB Leaderboard#37854 of 50145 tracked
Ladder ranks via Leetify

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CSDB.GGMER InsidiousPREMIER6,531 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim44
Positioning54
Utility17

0–100 skill scores via Leetify.

Recent form

STEADY47494Last 10047%Win rateWLLWLWWLLL

Last 10 vs previous 10: +10pp win rate · -0.01 avg rating

Player DNA

Aim4.4
Aggression7.2
Utility1.7
Positioning5.4
Opening Duels2.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 78% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 620ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.4
Positioning5.4
Utility1.7
Mechanics5.0
Opening Duels2.8
Win Impact4.4

Composite 3.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.03
first ⅓ avg -0.00 → last ⅓ avg -0.03
Reaction time634ms+13ms
first ⅓ avg 621ms → last ⅓ avg 634ms
Headshot accuracy13.2%+0.5%
first ⅓ avg 12.7% → last ⅓ avg 13.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — dust2 13–6
131Biggest win — overpass
8Longest win streak
69In matches decided by ≤2 rounds
13Overtime games

Map breakdown

overpassBest map · 67% over 15infernoWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
dust2C2691735%-0.02
mirageB21101148%-0.01
overpassS1510567%-0.01
anubisA95456%0.01
nukeA95456%-0.03
ancientC73443%0.00
cacheA53260%-0.01
infernoD51420%0.01
vertigo21150%0.06
office1010%-0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.4%Headshot accuracy
33.7%Accuracy (enemy spotted)
32.2%Spray accuracy
72.5%Counter-strafing
11.5°Preaim
620msReaction time
37.9%T opening success
44.2%CT opening success
0.34Enemies flashed / flash
0.0%Flash assists
6.66HE damage / grenade
1.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.4057% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3433 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.8828% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–9-0.0016%20 Jun
office6–13-0.0515%7 Jun
vertigo9–13-0.0013%7 Jun
cache13–8-0.0211%6 Jun
cache7–11-0.0511%5 Jun
dust213–8-0.0420%29 May
dust26–1-0.0317%28 May
ancient11–13-0.048%28 May
dust26–13-0.0417%26 May
mirage14–16-0.0610%25 May
ancient15–150.0418%23 May
anubis14–16-0.0212%20 May
mirage14–16-0.0714%19 May
mirage4–13-0.093%19 May
nuke13–8-0.098%18 May
nuke13–4-0.0211%17 May
nuke9–130.0013%17 May
ancient11–130.0013%17 May
overpass13–10-0.0014%17 May
inferno11–130.0012%16 May
dust210–13-0.0829%16 May
overpass13–90.0417%16 May
dust210–130.0215%12 May
overpass13–90.047%11 May
anubis13–11-0.058%11 May
ancient13–110.0211%9 May
dust212–16-0.0615%5 May
mirage13–8-0.0618%4 May
overpass13–1-0.078%4 May
cache13–7-0.0617%4 May
anubis0–7-0.098%4 May
nuke13–30.0220%4 May
anubis10–13-0.057%2 May
nuke13–80.0017%2 May
cache9–130.0116%28 Apr
cache13–100.0511%28 Apr
dust28–13-0.0815%26 Apr
dust215–15-0.0614%26 Apr
nuke9–13-0.128%25 Apr
dust25–13-0.0616%25 Apr
anubis13–50.0422%25 Apr
overpass13–16-0.0615%25 Apr
mirage13–2-0.0610%25 Apr
dust213–40.0610%25 Apr
mirage13–90.0112%25 Apr
overpass11–130.0114%24 Apr
mirage9–13-0.0019%24 Apr
ancient13–5-0.0013%24 Apr
dust210–13-0.0214%19 Apr
anubis13–20.0710%19 Apr
mirage11–130.0317%19 Apr
inferno8–13-0.0413%18 Apr
overpass13–8-0.026%18 Apr
mirage13–7-0.0217%18 Apr
dust210–13-0.0611%18 Apr
mirage13–50.0520%18 Apr
overpass8–13-0.0014%17 Apr
dust213–7-0.0713%17 Apr
mirage6–13-0.0415%13 Apr
overpass11–13-0.0413%13 Apr
anubis13–10-0.0217%5 Apr
nuke3–13-0.0316%5 Apr
dust213–90.0124%4 Apr
mirage9–13-0.0218%4 Apr
dust213–60.1719%4 Apr
mirage13–110.0715%4 Apr
overpass13–90.0416%4 Apr
mirage13–50.0316%3 Apr
inferno10–130.089%2 Apr
mirage13–16-0.0914%2 Apr
nuke8–13-0.0515%29 Mar
vertigo11–10.1210%29 Mar
mirage9–130.018%29 Mar
mirage13–50.025%29 Mar
ancient12–160.028%28 Mar
ancient13–6-0.0417%28 Mar
nuke13–110.0011%28 Mar
dust23–130.009%28 Mar
anubis16–140.0811%28 Mar
dust210–130.0220%28 Mar
dust21–13-0.0921%28 Mar
dust210–13-0.0512%27 Mar
dust29–13-0.0623%27 Mar
overpass13–70.0218%26 Mar
anubis15–150.0911%23 Mar
mirage5–13-0.0713%23 Mar
inferno8–13-0.0212%23 Mar
dust213–5-0.0010%22 Mar
overpass13–10-0.0511%22 Mar
mirage13–10-0.0413%22 Mar
overpass13–8-0.072%22 Mar
dust213–40.0316%21 Mar
mirage13–30.1611%20 Mar
inferno13–110.0219%15 Mar
overpass16–130.0313%15 Mar
dust28–13-0.074%15 Mar
overpass5–13-0.0610%14 Mar
dust21–9-0.1014%14 Mar
dust28–130.0417%14 Mar
mirage15–150.0215%14 Mar

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →