tubcat — CS2 Stats

76561198126316267[U:1:166050539]

1,763Tracked matches41%Win rate2020Tracked since
CSDB Rating4.6 DevelopingAggressive Rifler
FaceitLevel 7 · 1,450 ELOTop 42.3% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

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CSDB.GGtubcatFACEITLevel 7 · 1,450 ELOSTANDINGTop 42.3% of rankedcsdb.gg/stats

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Performance scores

Aim78
Positioning52
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY40555Last 10040%Win rateTTLWLLWWWL

Last 10 vs previous 10: +30pp win rate · +0.07 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.8
Aggression7.1
Utility2.3
Positioning5.2
Opening Duels2.5
Clutch4.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 85% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 645ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning5.2
Utility2.3
Mechanics6.1
Opening Duels2.5
Win Impact2.1

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time640ms+43ms
first ⅓ avg 597ms → last ⅓ avg 640ms
Headshot accuracy18.9%−3.4%
first ⅓ avg 22.3% → last ⅓ avg 18.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.24Best rating — nuke 9–2
131Biggest win — inferno
5Longest win streak
107In matches decided by ≤2 rounds
12Overtime games

Map breakdown

nukeBest map · 55% over 22dust2Weakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
nukeA22121055%0.02
ancientD2171433%-0.02
mirageB179853%-0.02
infernoD103730%-0.02
dust2D92722%-0.01
cacheC73443%0.01
overpassC73443%-0.01
debris3030%-0.01
anubis31233%-0.01
poseidon1010%0.04

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

617Matches
50%Win rate
1.24Avg K/D
80.1ADR
45%Headshot %

Clutches & streaks

40%1v1 clutch win
21%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage11955%1.2917.0
Inferno8951%1.2417.4
Dust28849%1.1517.2
Ancient8243%1.2416.2
Nuke5859%1.3319.1
Anubis5754%1.2217.4
Vertigo2556%1.5018.7
Overpass2438%1.1516.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.5%Headshot accuracy
37.3%Accuracy (enemy spotted)
44.2%Spray accuracy
77.6%Counter-strafing
7.9°Preaim
645msReaction time
36.0%T opening success
43.7%CT opening success
0.41Enemies flashed / flash
3.3%Flash assists
8.81HE damage / grenade
2.00Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4063 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.9697% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
debris8–80.0411%27 Aug
debris8–80.0120%27 Aug
nuke10–130.0618%27 Aug
nuke9–20.2420%27 Aug
debris4–9-0.0823%27 Aug
nuke7–130.0020%26 Aug
mirage13–110.0420%25 Aug
ancient13–70.1025%24 Aug
mirage13–70.0615%22 Aug
nuke5–13-0.0221%22 Aug
inferno11–13-0.0519%11 Aug
ancient9–130.0025%11 Aug
dust215–150.1017%10 Aug
mirage16–13-0.0422%5 Aug
ancient9–13-0.0014%30 Jul
nuke10–13-0.0320%30 Jul
ancient5–13-0.0725%27 Jul
cache7–13-0.0331%26 Jul
dust26–13-0.0942%26 Jul
cache13–160.0022%24 Jul
nuke7–13-0.0115%23 Jul
dust27–13-0.0326%23 Jul
nuke13–11-0.054%23 Jul
inferno13–70.0317%23 Jul
cache13–6-0.014%23 Jul
mirage13–20.0412%22 Jul
mirage13–9-0.0417%10 Jul
ancient2–13-0.120%1 Jul
mirage13–5-0.0919%24 Jun
nuke13–11-0.029%23 Jun
overpass10–13-0.0426%23 Jun
inferno8–130.0124%23 Jun
mirage11–13-0.0020%23 Jun
nuke13–70.0420%8 Jun
nuke15–150.0617%8 Jun
ancient15–150.028%31 May
ancient4–13-0.0318%28 May
ancient7–13-0.0429%27 May
ancient13–40.0624%27 May
nuke13–11-0.019%27 May
nuke13–60.0426%27 May
dust28–130.0124%27 May
nuke13–70.0736%27 May
inferno13–10.0315%27 May
dust24–13-0.0921%25 May
ancient13–90.0114%25 May
ancient7–13-0.0425%24 May
mirage7–13-0.0117%24 May
mirage13–8-0.0114%24 May
ancient13–50.0514%13 May
ancient6–13-0.0850%11 May
nuke6–130.0319%2 May
cache5–130.0317%2 May
inferno8–13-0.0126%30 Apr
ancient1–13-0.0517%30 Apr
inferno6–13-0.068%30 Apr
cache13–50.0410%28 Apr
cache13–20.0315%28 Apr
cache8–13-0.0134%28 Apr
anubis9–13-0.0512%28 Apr
ancient13–10-0.0438%28 Apr
nuke16–190.0014%25 Apr
nuke13–7-0.0423%24 Apr
nuke13–16-0.0210%24 Apr
nuke13–100.0115%23 Apr
overpass14–160.0316%23 Apr
ancient9–13-0.0324%23 Apr
overpass13–40.0418%23 Apr
ancient14–16-0.0223%22 Apr
dust25–13-0.0617%22 Apr
overpass13–11-0.1750%22 Apr
ancient3–13-0.0916%22 Apr
ancient8–13-0.0424%21 Apr
mirage4–130.0033%21 Apr
overpass13–9-0.0029%21 Apr
nuke13–10-0.029%15 Apr
mirage3–13-0.0240%14 Apr
dust29–13-0.0016%13 Apr
dust213–40.1010%12 Apr
mirage3–13-0.0627%12 Apr
overpass11–130.0121%12 Apr
nuke13–90.0020%11 Apr
inferno16–140.0318%10 Apr
inferno0–5-0.150%8 Apr
ancient13–8-0.0338%7 Apr
mirage9–13-0.0227%7 Apr
anubis12–160.0325%6 Apr
anubis13–8-0.0131%5 Apr
mirage13–11-0.0519%5 Apr
mirage11–13-0.0229%1 Apr
inferno8–13-0.0412%1 Apr
poseidon5–90.0421%1 Apr
dust213–11-0.0217%1 Apr
nuke9–130.0323%1 Apr
overpass10–130.0617%27 Mar
mirage11–13-0.0645%26 Mar
inferno4–13-0.0118%26 Mar
nuke16–140.0020%26 Mar
mirage13–110.018%26 Mar
ancient13–60.0715%26 Mar

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →