UVmonkey — CS2 Stats

76561198125286594[U:1:165020866]✓ No bans

695Tracked matches50%Win rate2020Tracked since
CSDB Rating5.1 DevelopingPassive Rifler
Premier CS Rating17,644Purple band · top ~17.9% of ranked players (population est.)
CSDB Leaderboard#3894 of 6877 tracked
Ladder ranks via Leetify

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CSDB.GGUVmonkeyPREMIER17,644 · Purple bandcsdb.gg/stats

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Performance scores

Aim72
Positioning37
Utility39

0–100 skill scores via Leetify.

Recent form

HOT45532Last 10045%Win rateLWWLWWWWWW

Last 10 vs previous 10: +50pp win rate · +0.01 avg rating

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim7.2
Aggression2.8
Utility3.9
Positioning3.7
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 78% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 35 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 564ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning3.7
Utility3.9
Mechanics7.4
Opening Duels0.1
Win Impact5.0

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time562ms−35ms
first ⅓ avg 597ms → last ⅓ avg 562ms
Headshot accuracy14.1%−1.4%
first ⅓ avg 15.5% → last ⅓ avg 14.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.11Best rating — dust2 10–13
130Biggest win — inferno
7Longest win streak
511In matches decided by ≤2 rounds
9Overtime games

Map breakdown

cacheBest map · 56% over 9dust2Weakest map · 34% over 29
MapGradePlayedRecordWin rateAvg rating
dust2D29101934%-0.02
mirageB24121250%0.00
infernoB1991047%-0.00
nukeB136746%-0.01
cacheA95456%-0.00
ancient31233%-0.03
anubis21150%-0.01
overpass110100%0.00

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (34% over 29). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.4%Headshot accuracy
37.4%Accuracy (enemy spotted)
32.2%Spray accuracy
83.3%Counter-strafing
9.2°Preaim
564msReaction time
26.3%T opening success
30.7%CT opening success
0.50Enemies flashed / flash
8.3%Flash assists
7.31HE damage / grenade
2.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.3649% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4997 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.2662% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

34% win rate across 29 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
dust210–130.0413%27 Aug
dust213–9-0.067%27 Aug
inferno13–8-0.028%25 Aug
inferno4–13-0.0314%24 Aug
dust213–5-0.0512%24 Aug
mirage13–70.0417%24 Aug
dust213–90.0116%24 Aug
nuke13–11-0.0213%24 Aug
mirage13–8-0.0526%23 Aug
dust213–90.0716%23 Aug
cache13–70.0116%23 Aug
mirage9–13-0.0622%22 Aug
inferno11–13-0.0114%22 Aug
cache12–16-0.0324%22 Aug
mirage13–100.0520%22 Aug
nuke3–13-0.0716%22 Aug
mirage7–130.027%22 Aug
dust213–10-0.0213%22 Aug
mirage7–13-0.0116%21 Aug
nuke11–130.0014%21 Aug
inferno13–4-0.0012%21 Aug
ancient11–13-0.079%20 Aug
dust211–130.0318%20 Aug
mirage4–13-0.033%20 Aug
ancient1–13-0.0114%20 Aug
mirage13–70.0410%19 Aug
inferno7–130.0211%19 Aug
dust213–9-0.048%19 Aug
dust28–13-0.0220%18 Aug
nuke13–110.0415%17 Aug
mirage10–13-0.0412%17 Aug
mirage13–9-0.0013%16 Aug
cache13–11-0.0814%16 Aug
dust22–13-0.0517%16 Aug
dust210–130.0321%15 Aug
inferno5–130.0214%15 Aug
dust26–13-0.0511%14 Aug
inferno13–40.0224%14 Aug
mirage13–6-0.039%14 Aug
dust213–40.0120%14 Aug
inferno13–60.009%14 Aug
dust213–9-0.0424%14 Aug
dust28–130.0223%14 Aug
dust29–13-0.0610%14 Aug
inferno10–130.0412%13 Aug
nuke13–70.0317%13 Aug
anubis13–80.0117%13 Aug
mirage13–40.0420%13 Aug
dust213–16-0.0523%13 Aug
cache3–13-0.0717%13 Aug
dust20–13-0.0926%13 Aug
mirage11–130.0624%12 Aug
dust214–16-0.0314%12 Aug
nuke16–13-0.0011%12 Aug
mirage13–70.037%12 Aug
cache11–130.0213%12 Aug
dust23–13-0.0610%11 Aug
inferno8–13-0.1026%11 Aug
mirage4–130.0130%11 Aug
mirage13–11-0.028%11 Aug
nuke14–16-0.046%11 Aug
nuke11–130.0114%10 Aug
mirage10–130.0314%10 Aug
nuke8–130.0426%10 Aug
nuke13–110.0017%10 Aug
cache13–30.0126%10 Aug
mirage13–40.0513%10 Aug
ancient13–3-0.0318%9 Aug
inferno13–10.0517%9 Aug
nuke1–13-0.1414%9 Aug
cache13–100.1125%9 Aug
dust210–130.1120%9 Aug
anubis7–13-0.0215%8 Aug
dust24–13-0.1120%8 Aug
dust213–8-0.0116%7 Aug
inferno13–00.0215%7 Aug
inferno3–13-0.043%7 Aug
cache10–130.0211%7 Aug
dust213–8-0.0220%7 Aug
inferno13–80.0117%4 Aug
mirage13–50.0818%4 Aug
dust210–13-0.0014%4 Aug
inferno13–40.0511%4 Aug
dust24–13-0.0015%4 Aug
inferno13–160.0213%29 Jul
overpass13–80.0012%29 Jul
dust29–13-0.0322%28 Jul
inferno10–13-0.1010%28 Jul
mirage3–13-0.1115%28 Jul
nuke13–60.0426%28 Jul
mirage15–15-0.0218%27 Jul
nuke14–160.0013%27 Jul
inferno13–50.0213%27 Jul
mirage4–13-0.039%27 Jul
cache13–8-0.0213%27 Jul
dust26–13-0.0313%26 Jul
dust29–130.0415%26 Jul
mirage11–13-0.0121%26 Jul
mirage13–80.0113%26 Jul
inferno15–15-0.0516%26 Jul

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →