Thragg — CS2 Stats

76561198125148828[U:1:164883100]✓ No bans

388Tracked matches63%Win rate2020Tracked since
CSDB Rating7.3 StrongAggressive Rifler
Ladder ranks via Leetify

Performance scores

Aim91
Positioning66
Utility34

0–100 skill scores via Leetify.

Recent form

HOT56359Last 10056%Win rateWTWWWLWWWL

Last 10 vs previous 10: +20pp win rate · +0.04 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.1
Aggression9.4
Utility3.4
Positioning6.6
Opening Duels5.0

Sharp aimerExcellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

sh1ro

Plays most like sh1ro 91% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 61% on CT to 39% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning6.6
Utility3.4
Mechanics8.9
Opening Duels5.0
Win Impact9.3

Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time525ms−11ms
first ⅓ avg 536ms → last ⅓ avg 525ms
Headshot accuracy16.2%+2.6%
first ⅓ avg 13.6% → last ⅓ avg 16.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.24Best rating — nuke 13–7
130Biggest win — nuke
6Longest win streak
55In matches decided by ≤2 rounds
10Overtime games

Map breakdown

anubisBest map · 100% over 5dust2Weakest map · 42% over 19
MapGradePlayedRecordWin rateAvg rating
dust2C1981142%0.02
nukeA1911858%0.04
infernoB136746%0.00
overpassB137654%0.02
mirageB84450%-0.00
ancientS75271%0.03
cacheA53260%0.06
anubisS550100%0.10
office2020%0.07
vertigo220100%0.04
train220100%0.01
eldorado110100%0.11
poseidon1010%-0.04
italy110100%0.07
alpine1010%0.10
stronghold110100%0.07

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (42% over 19). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.0%Headshot accuracy
42.3%Accuracy (enemy spotted)
42.7%Spray accuracy
90.2%Counter-strafing
8.3°Preaim
523msReaction time
38.9%T opening success
61.2%CT opening success
0.48Enemies flashed / flash
3.9%Flash assists
8.29HE damage / grenade
2.41Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4786 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.9286% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

42% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
eldorado9–40.1114%25 Aug
dust215–15-0.008%23 Aug
dust213–90.0613%20 Aug
ancient13–60.0321%18 Aug
nuke13–00.0723%31 Jul
mirage3–13-0.0710%30 Jul
mirage13–20.1013%5 Jul
inferno13–110.0411%4 Jul
dust213–40.0011%2 Jul
nuke12–160.0119%2 Jul
dust213–100.0224%2 Jul
overpass12–16-0.0415%1 Jul
inferno13–40.0317%30 Jun
dust213–16-0.0315%29 Jun
cache13–90.0120%28 Jun
mirage13–20.035%28 Jun
office12–120.0610%28 Jun
mirage0–7-0.080%27 Jun
ancient13–5-0.0222%25 Jun
nuke11–130.0027%25 Jun
nuke11–13-0.0524%23 Jun
mirage13–50.0222%23 Jun
inferno15–150.046%22 Jun
nuke13–80.0614%21 Jun
inferno13–60.1117%19 Jun
nuke13–6-0.0321%19 Jun
cache6–130.0221%19 Jun
dust28–130.0326%18 Jun
ancient13–90.0211%17 Jun
overpass13–20.0516%17 Jun
inferno7–13-0.0516%16 Jun
dust213–16-0.0617%16 Jun
nuke4–130.0130%15 Jun
poseidon7–9-0.0417%15 Jun
overpass13–5-0.0121%13 Jun
inferno8–13-0.0620%11 Jun
mirage13–6-0.0025%11 Jun
mirage8–130.0225%11 Jun
anubis13–50.1416%9 Jun
nuke13–50.0914%7 Jun
ancient3–13-0.0630%7 Jun
ancient13–110.0415%7 Jun
dust213–80.1215%6 Jun
anubis13–90.1327%6 Jun
dust210–130.0023%4 Jun
anubis13–80.2012%4 Jun
overpass11–130.0718%4 Jun
dust25–130.0418%4 Jun
inferno13–70.067%4 Jun
nuke13–20.1322%4 Jun
dust215–150.0815%4 Jun
overpass9–130.0616%3 Jun
nuke6–13-0.0512%2 Jun
overpass15–15-0.039%2 Jun
dust212–16-0.0619%2 Jun
dust29–00.0843%31 May
anubis13–6-0.019%30 May
overpass9–130.0119%29 May
cache13–100.0615%29 May
nuke13–40.0713%29 May
nuke10–130.0017%28 May
overpass13–60.0116%28 May
nuke13–70.2418%28 May
vertigo13–90.0711%28 May
italy13–00.0721%28 May
ancient13–50.1115%27 May
nuke13–10-0.047%27 May
inferno10–13-0.023%26 May
overpass13–7-0.045%26 May
train13–110.0110%26 May
dust213–1-0.0320%26 May
ancient12–120.088%25 May
overpass10–130.1210%25 May
inferno8–13-0.057%25 May
dust27–130.0916%23 May
anubis13–100.0411%23 May
dust26–130.0311%22 May
mirage5–13-0.0519%21 May
nuke13–70.0614%21 May
overpass13–11-0.0111%21 May
dust29–13-0.0418%21 May
nuke11–130.0620%21 May
nuke13–90.0921%20 May
nuke5–130.0033%20 May
dust213–60.0617%20 May
nuke13–60.0412%20 May
office12–120.0813%20 May
dust213–80.078%20 May
alpine12–120.1014%17 May
stronghold13–100.0719%17 May
cache12–120.1112%17 May
inferno16–130.027%16 May
inferno13–5-0.026%16 May
train6–10.0210%16 May
overpass13–110.0417%16 May
inferno3–9-0.1112%16 May
overpass13–90.089%15 May
cache13–90.1211%12 May
vertigo8–10.0133%12 May
inferno5–130.0613%11 May

Match data via Leetify.

Recent teammates

Milestones

100 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →