Goblin

Goblin — CS2 Stats

76561198123743140[U:1:163477412]Steam profile ↗✓ No bans

1,028Tracked matches67%Win rate2020Tracked since
CSDB Rating5.8 SolidHybrid Rifler
Premier CS Rating18,603Purple band · top ~14.1% of ranked players (population est.)
CSDB Leaderboard#13357 of 27229 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGGoblinFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER18,603 · Purple bandcsdb.gg/stats

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Performance scores

Aim64
Positioning60
Utility10

0–100 skill scores via Leetify.

Recent form

STEADY57394Last 10057%Win rateLWWLWWLLWL

Last 10 vs previous 10: -30pp win rate · +0.03 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.4
Aggression9.1
Utility1.0
Positioning6.0
Opening Duels5.2
Clutch5.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 81% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 598ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning6.0
Utility1.0
Mechanics6.4
Opening Duels5.2
Win Impact10.0

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time590ms−35ms
first ⅓ avg 625ms → last ⅓ avg 590ms
Headshot accuracy15.5%−1.5%
first ⅓ avg 17.0% → last ⅓ avg 15.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.24Best rating — inferno 13–5
131Biggest win — dust2
7Longest win streak
115In matches decided by ≤2 rounds
15Overtime games

Map breakdown

infernoBest map · 83% over 6dust2Weakest map · 47% over 17
MapGradePlayedRecordWin rateAvg rating
nukeB21111052%-0.00
mirageS2013765%0.00
dust2B178947%-0.02
ancientB157847%0.03
anubisS128467%0.01
infernoS65183%0.04
overpassS54180%0.02
cache41325%0.01

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (47% over 17). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

76Matches
46%Win rate
1.03Avg K/D
88.3ADR
45%Headshot %

Clutches & streaks

47%1v1 clutch win
19%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage2552%1.0015.4
Dust21540%0.9916.5
Nuke944%1.0016.6
Anubis944%0.8313.1
Vertigo667%1.3218.7
Inferno540%1.4116.2
Cache425%1.0415.5
Overpass250%1.0016.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.6%Headshot accuracy
35.8%Accuracy (enemy spotted)
39.0%Spray accuracy
78.6%Counter-strafing
10.9°Preaim
598msReaction time
50.0%T opening success
51.4%CT opening success
0.09Enemies flashed / flash
0.0%Flash assists
5.92HE damage / grenade
0.30Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0938 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis9–13-0.0114%2 Aug
nuke19–17-0.0324%24 May
inferno13–70.0014%23 May
cache7–130.0219%23 May
inferno13–50.2417%23 May
nuke13–40.0525%23 May
cache3–13-0.088%23 May
anubis2–13-0.069%23 May
cache13–40.0615%22 May
cache7–130.0213%22 May
nuke7–13-0.0815%22 May
mirage13–6-0.0222%17 May
dust213–3-0.0218%17 May
mirage13–11-0.0514%17 May
ancient13–80.0411%17 May
nuke8–13-0.0417%17 May
anubis13–40.0819%17 May
ancient13–80.0325%17 May
nuke13–50.024%16 May
nuke13–9-0.0417%16 May
ancient13–70.1414%16 May
dust214–16-0.059%16 May
dust216–14-0.0115%16 May
ancient13–9-0.0016%16 May
mirage13–11-0.005%16 May
nuke5–13-0.0321%16 May
mirage16–120.0117%15 May
overpass13–9-0.0313%15 May
dust212–16-0.0516%15 May
mirage13–100.0917%15 May
dust215–15-0.0216%15 May
ancient3–13-0.0311%14 May
mirage9–13-0.0820%12 May
anubis13–3-0.0115%10 May
mirage9–13-0.0923%10 May
dust213–10-0.0314%9 May
nuke13–8-0.0123%9 May
nuke6–13-0.0615%9 May
ancient15–15-0.0123%9 May
nuke10–13-0.0611%9 May
dust213–7-0.0211%9 May
dust213–100.0013%9 May
anubis10–13-0.069%9 May
inferno9–130.0521%9 May
ancient6–13-0.0413%8 May
nuke13–60.0221%8 May
overpass13–90.0315%8 May
ancient13–2-0.0021%8 May
ancient13–50.1216%8 May
inferno13–11-0.0020%8 May
ancient11–13-0.0422%8 May
anubis7–13-0.0017%8 May
anubis13–10-0.0119%8 May
nuke13–8-0.0113%7 May
mirage13–70.0425%7 May
anubis13–30.1228%7 May
mirage7–130.0310%7 May
ancient13–16-0.0015%4 May
mirage13–30.0416%4 May
mirage13–9-0.0115%4 May
inferno13–6-0.0414%4 May
nuke8–130.0518%3 May
overpass13–20.109%3 May
nuke8–130.0218%3 May
mirage13–70.0910%3 May
dust26–13-0.019%3 May
nuke5–130.0626%3 May
ancient3–130.0224%3 May
dust20–4-0.128%3 May
anubis16–140.0215%3 May
mirage13–110.0213%3 May
ancient13–50.0528%3 May
nuke13–80.0114%3 May
nuke13–60.0524%3 May
nuke4–13-0.099%2 May
mirage10–13-0.0415%2 May
mirage15–150.0114%2 May
dust28–13-0.0321%2 May
dust216–14-0.0111%2 May
mirage13–7-0.0020%2 May
overpass13–11-0.0210%2 May
nuke13–70.0118%2 May
dust213–30.0616%2 May
nuke13–70.0624%1 May
mirage16–140.0119%1 May
nuke11–130.0919%1 May
dust213–16-0.0318%1 May
ancient11–130.0618%1 May
anubis13–50.0716%1 May
mirage15–15-0.037%1 May
mirage9–130.0437%29 Apr
inferno13–80.0118%29 Apr
ancient9–130.0414%28 Apr
dust29–13-0.0423%28 Apr
dust211–130.0320%28 Apr
overpass10–130.0014%27 Apr
dust213–10.088%26 Apr
mirage16–130.0314%26 Apr
anubis13–7-0.0317%26 Apr
anubis13–110.0217%26 Apr

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →