Rex — CS2 Stats

76561198121661515[U:1:161395787]

1,815Tracked matches54%Win rate2020Tracked since
CSDB Rating5.8 SolidAggressive Rifler
Premier CS Rating25,012Top 25% of 17,162 CSDB-tracked playersRed band · top ~3% of ranked players (population est.)
CSDB Leaderboard#3791 of 29577 tracked
FaceitLevel 8 · 1,716 ELOTop 31.2% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGRexFACEITLevel 8 · 1,716 ELOSTANDINGTop 31.2% of rankedPREMIER25,012 · Red bandcsdb.gg/stats

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Performance scores

Aim75
Positioning50
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY51418Last 10051%Win rateWWLTLLLWWW

Last 10 vs previous 10: -20pp win rate · -0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.5
Aggression6.6
Utility3.9
Positioning5.0
Opening Duels2.7
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 86% playstyle similarity

Most alike: opening-fight frequency, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 553ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning5.0
Utility3.9
Mechanics5.6
Opening Duels2.7
Win Impact6.2

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time567ms−26ms
first ⅓ avg 592ms → last ⅓ avg 567ms
Headshot accuracy20.5%−1.3%
first ⅓ avg 21.8% → last ⅓ avg 20.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.19Best rating — mirage 3–0
131Biggest win — cache
6Longest win streak
W2Current streak
65In matches decided by ≤2 rounds
5Overtime games

Map breakdown

mirageBest map · 64% over 25vertigoWeakest map · 10% over 10
MapGradePlayedRecordWin rateAvg rating
mirageA2516964%0.03
infernoA149564%-0.01
cacheA138562%0.00
anubisC104640%0.03
vertigoD101910%0.01
overpassC83538%-0.00
nukeA53260%-0.02
ancient41325%0.02
dust232167%0.06
alpine21150%-0.02
train21150%-0.05
warden1010%-0.03
stronghold110100%-0.01
italy1010%0.01
office110100%0.07

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (10% over 10). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

131Matches
59%Win rate
1.08Avg K/D
86.5ADR
50%Headshot %

Clutches & streaks

20%1v1 clutch win
12%1v2 clutch win
16Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage3057%1.2117.2
Dust22075%1.0714.8
Ancient1675%1.1217.3
Nuke1060%1.1715.6
Vertigo825%1.0415.6
Anubis475%0.9013.8
Inferno367%1.4013.3
Train1100%1.1925.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.6%Headshot accuracy
34.4%Accuracy (enemy spotted)
41.8%Spray accuracy
75.1%Counter-strafing
9.3°Preaim
553msReaction time
38.6%T opening success
43.0%CT opening success
0.40Enemies flashed / flash
3.6%Flash assists
3.72HE damage / grenade
11.32Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3976 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.6135% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

10% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategyVertigo grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno13–2-0.0422%1 Jun
cache13–100.0519%1 Jun
anubis11–13-0.0320%1 Jun
vertigo12–12-0.0217%1 Jun
alpine2–13-0.0713%31 May
overpass13–16-0.028%31 May
mirage5–130.0022%27 May
anubis13–110.1626%27 May
mirage13–7-0.0125%27 May
inferno13–10-0.0216%27 May
nuke13–7-0.0311%27 May
anubis6–13-0.0331%25 May
anubis4–13-0.0415%25 May
overpass13–70.0325%25 May
nuke13–30.0126%25 May
dust213–40.1030%25 May
mirage13–110.0414%24 May
anubis10–130.0117%24 May
mirage13–9-0.0144%24 May
inferno13–70.0213%24 May
overpass1–13-0.0419%24 May
dust214–160.0317%24 May
nuke11–130.0026%24 May
inferno5–13-0.096%23 May
anubis7–130.0417%23 May
ancient15–150.0016%23 May
anubis13–30.1114%23 May
inferno16–140.0416%22 May
cache2–13-0.0720%22 May
mirage13–80.0331%22 May
inferno6–13-0.0522%21 May
vertigo6–130.0516%21 May
inferno8–3-0.0344%21 May
mirage8–10.0537%21 May
cache9–13-0.0817%21 May
ancient8–130.0019%11 May
anubis13–20.1620%11 May
warden5–13-0.0319%10 May
ancient13–70.0414%9 May
dust213–20.0416%9 May
mirage13–8-0.0415%9 May
inferno16–130.0220%9 May
mirage13–60.0128%9 May
nuke5–13-0.0720%9 May
overpass13–5-0.0130%9 May
inferno4–13-0.0121%7 May
mirage6–13-0.0620%7 May
vertigo8–13-0.0323%7 May
vertigo1–13-0.0516%7 May
cache9–13-0.0221%7 May
alpine13–110.0220%7 May
overpass3–10-0.027%7 May
mirage13–20.1122%7 May
overpass13–90.0220%5 May
ancient11–130.0621%5 May
cache13–90.0319%5 May
cache13–60.0327%4 May
mirage13–8-0.0516%4 May
mirage13–40.0638%1 May
stronghold13–8-0.0114%1 May
inferno13–70.0915%1 May
overpass8–13-0.0116%1 May
cache13–10.0017%1 May
cache8–13-0.0120%1 May
mirage13–20.0914%1 May
vertigo13–100.0322%1 May
cache13–90.0115%1 May
cache13–20.0214%30 Apr
mirage12–12-0.0716%30 Apr
cache13–5-0.0217%30 Apr
cache8–130.0222%30 Apr
cache13–70.0727%30 Apr
mirage8–130.0528%28 Apr
inferno12–12-0.0419%27 Apr
train13–11-0.0723%27 Apr
mirage5–13-0.0714%16 Apr
inferno7–13-0.0219%16 Apr
mirage13–50.0126%13 Apr
vertigo10–13-0.0713%13 Apr
italy10–130.0123%13 Apr
mirage13–50.0018%8 Apr
vertigo10–130.0023%7 Apr
office13–30.0727%7 Apr
mirage10–130.0224%5 Apr
train12–12-0.0321%5 Apr
inferno13–11-0.0126%5 Apr
overpass12–120.0420%5 Apr
anubis13–80.0526%5 Apr
mirage11–130.0016%5 Apr
mirage10–130.0928%3 Apr
vertigo12–12-0.0222%3 Apr
inferno13–10-0.0121%3 Apr
vertigo12–120.0823%31 Mar
mirage13–50.1432%31 Mar
mirage8–13-0.0118%24 Mar
anubis10–13-0.0726%23 Mar
vertigo6–130.1124%23 Mar
mirage13–80.0516%23 Mar
nuke13–50.0023%23 Mar
mirage3–00.1923%23 Mar

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →