Ospa — CS2 Stats

76561198120466193[U:1:160200465]

1,437Tracked matches54%Win rate2020Tracked since
CSDB Rating6.4 SolidAggressive Rifler
WingmanLegendary Eagle Master
Ladder ranks via Leetify

Performance scores

Aim81
Positioning62
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY46486Last 10046%Win rateWLWLLLWLWL

Last 10 vs previous 10: +10pp win rate · -0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.1
Aggression9.2
Utility4.9
Positioning6.2
Opening Duels4.8
Clutch3.4

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; higher opening-fight frequency.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 65% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 65% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 619ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning6.2
Utility4.9
Mechanics7.8
Opening Duels4.8
Win Impact6.3

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time624ms+22ms
first ⅓ avg 602ms → last ⅓ avg 624ms
Headshot accuracy19.6%+0.7%
first ⅓ avg 18.8% → last ⅓ avg 19.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.12Best rating — dust2 13–3
131Biggest win — mirage
7Longest win streak
57In matches decided by ≤2 rounds
10Overtime games

Map breakdown

overpassBest map · 62% over 13mirageWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
infernoB24131154%0.01
dust2C2181338%-0.00
nukeB20101050%0.01
overpassA138562%0.00
anubisB115645%-0.00
mirageD62433%0.01
cache3030%0.03
ancient2020%-0.00

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

538Matches
52%Win rate
1.06Avg K/D
83.2ADR
45%Headshot %

Clutches & streaks

37%1v1 clutch win
18%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Anubis11454%1.0616.6
Inferno9649%1.0716.6
Nuke8861%1.1717.1
Mirage8348%1.0115.7
Dust23946%0.9215.0
Overpass3847%1.0115.4
Ancient2138%0.9214.7
Vertigo540%1.0610.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.1%Headshot accuracy
39.4%Accuracy (enemy spotted)
42.7%Spray accuracy
85.1%Counter-strafing
9.3°Preaim
619msReaction time
34.0%T opening success
64.6%CT opening success
0.46Enemies flashed / flash
6.3%Flash assists
10.03HE damage / grenade
5.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4617 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.0428% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–10-0.0022%17 Aug
nuke9–130.0712%7 Jul
nuke13–90.0323%6 Jul
overpass10–13-0.0115%28 Jun
anubis7–13-0.0218%18 Jun
ancient10–13-0.0516%16 Jun
overpass13–100.0114%14 Jun
dust23–13-0.0013%7 Jun
anubis13–3-0.0120%1 Jun
cache6–13-0.018%10 May
mirage8–13-0.0214%6 May
dust213–90.0614%6 May
inferno13–40.0317%6 May
cache3–130.0418%6 May
cache12–120.048%5 May
dust29–130.0228%5 May
inferno13–50.0525%5 May
nuke15–15-0.0025%28 Apr
anubis15–150.0322%28 Apr
dust20–13-0.0611%28 Apr
dust210–13-0.0116%26 Apr
nuke13–50.0312%26 Apr
inferno15–15-0.0121%26 Apr
dust29–13-0.0330%23 Apr
nuke13–50.0620%23 Apr
dust23–00.08100%23 Apr
inferno13–60.0418%23 Apr
overpass13–100.0115%21 Apr
anubis13–40.068%21 Apr
overpass13–50.0419%21 Apr
nuke13–110.0423%20 Apr
anubis9–13-0.0012%20 Apr
inferno13–11-0.029%20 Apr
mirage10–130.0222%17 Apr
dust26–13-0.0332%17 Apr
nuke9–13-0.0220%17 Apr
inferno7–130.0319%17 Apr
inferno9–130.0017%16 Apr
dust213–5-0.0414%16 Apr
mirage13–70.0722%16 Apr
ancient4–130.0422%14 Apr
inferno6–13-0.0427%14 Apr
nuke5–130.0218%14 Apr
anubis7–13-0.0311%24 Mar
overpass13–90.0231%24 Mar
inferno13–160.0218%24 Mar
anubis13–8-0.0119%23 Mar
overpass6–13-0.0311%23 Mar
nuke13–80.1016%23 Mar
mirage13–1-0.0314%23 Mar
inferno13–30.0332%22 Mar
nuke5–130.0119%22 Mar
overpass13–2-0.038%22 Mar
dust211–130.025%22 Mar
inferno13–30.0424%22 Mar
overpass3–13-0.0620%20 Mar
anubis13–60.0318%20 Mar
inferno4–130.0014%20 Mar
anubis10–130.0217%20 Mar
nuke13–6-0.0410%20 Mar
nuke11–13-0.038%19 Mar
inferno13–9-0.0322%19 Mar
dust213–110.0124%19 Mar
dust29–13-0.0133%19 Mar
dust213–110.0518%17 Mar
mirage3–13-0.0022%17 Mar
overpass10–130.0116%17 Mar
inferno13–70.0217%17 Mar
nuke13–3-0.0315%16 Mar
overpass13–8-0.0016%16 Mar
dust213–30.1225%16 Mar
inferno10–13-0.017%16 Mar
dust26–13-0.0216%15 Mar
nuke14–16-0.0120%15 Mar
inferno0–13-0.0122%15 Mar
anubis10–13-0.0620%15 Mar
mirage14–160.0315%13 Mar
dust29–130.0017%13 Mar
nuke15–150.0422%13 Mar
inferno4–13-0.0030%13 Mar
nuke16–130.0716%12 Mar
dust213–5-0.0714%12 Mar
dust28–13-0.0114%11 Mar
overpass13–80.0234%11 Mar
nuke8–13-0.0422%11 Mar
inferno13–60.002%11 Mar
overpass16–130.0315%9 Mar
inferno13–110.0115%9 Mar
nuke10–130.008%9 Mar
inferno13–9-0.0128%8 Mar
dust25–13-0.0214%8 Mar
overpass11–130.0321%8 Mar
dust213–8-0.0230%8 Mar
nuke13–7-0.0124%5 Mar
inferno13–40.0933%5 Mar
dust211–13-0.0328%5 Mar
inferno13–7-0.047%5 Mar
inferno15–150.0418%4 Mar
anubis13–9-0.0513%4 Mar
inferno11–130.0022%4 Mar

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →