brxdley — CS2 Stats

76561198119147886[U:1:158882158]

410Tracked matches59%Win rate2020Tracked since
CSDB Rating6.4 SolidAggressive Rifler
FaceitLevel 9 · 1,289 ELOTop 20.7% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

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CSDB.GGbrxdleyFACEITLevel 9 · 1,289 ELOSTANDINGTop 20.7% of rankedcsdb.gg/stats

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Performance scores

Aim83
Positioning61
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY57367Last 10057%Win rateLWLLWLWWWW

Last 10 vs previous 10: +20pp win rate · -0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.3
Aggression9.5
Utility4.8
Positioning6.1
Opening Duels5.3
Clutch5.6

Excellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

sh1ro

Plays most like sh1ro 91% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 59% on CT to 43% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 667ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning6.1
Utility4.8
Mechanics8.6
Opening Duels5.3
Win Impact8.1

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04−0.01
first ⅓ avg 0.04 → last ⅓ avg 0.04
Reaction time660ms+1ms
first ⅓ avg 659ms → last ⅓ avg 660ms
Headshot accuracy27.4%+7.2%
first ⅓ avg 20.2% → last ⅓ avg 27.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.20Best rating — inferno 13–4
131Biggest win — ancient
7Longest win streak
135In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 82% over 11mirageWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
infernoS1812667%-0.00
dust2B179853%0.01
anubisA127558%0.03
ancientC125742%0.01
cacheS119282%0.07
nukeA95456%0.04
overpassA85363%0.02
mirageD82625%0.03
train31233%0.04
eldorado110100%0.09
office110100%0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

350Matches
62%Win rate
1.57Avg K/D
88.0ADR
41%Headshot %

Clutches & streaks

48%1v1 clutch win
24%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Dust23364%1.1918.0
Inferno2861%1.4518.4
Mirage2552%1.5220.2
Ancient2162%1.2617.8
Anubis1346%1.3419.8
Nuke922%1.1017.0
Overpass560%1.3823.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.1%Headshot accuracy
35.7%Accuracy (enemy spotted)
39.2%Spray accuracy
88.5%Counter-strafing
9.2°Preaim
667msReaction time
43.4%T opening success
59.1%CT opening success
0.47Enemies flashed / flash
11.3%Flash assists
6.67HE damage / grenade
8.49Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4669 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis6–13-0.0311%26 Jul
eldorado9–70.0926%20 Jul
inferno11–13-0.0538%19 Jul
ancient9–13-0.0815%23 Jun
cache13–100.0443%22 Jun
dust24–13-0.0421%11 May
overpass13–40.0320%10 May
inferno13–70.0448%10 May
inferno13–110.0124%10 May
dust213–60.0634%10 May
inferno13–60.0532%9 May
dust216–140.0231%9 May
nuke7–130.0139%9 May
mirage11–13-0.0139%9 May
inferno4–13-0.0436%9 May
ancient0–10-0.0120%8 May
cache13–30.1328%8 May
cache12–120.0618%8 May
dust213–100.0925%8 May
anubis4–13-0.1014%8 May
cache13–110.0837%7 May
cache12–12-0.0126%7 May
cache13–60.0320%5 May
cache13–100.0120%5 May
anubis12–120.0132%3 May
cache13–90.1423%3 May
cache13–90.1137%3 May
overpass15–19-0.0116%2 May
inferno5–130.0626%2 May
dust213–70.1819%29 Apr
anubis13–40.1127%28 Apr
cache13–60.1228%28 Apr
cache6–50.0933%28 Apr
mirage10–13-0.038%28 Apr
anubis13–20.0422%28 Apr
dust213–11-0.0418%26 Apr
inferno13–11-0.0320%26 Apr
inferno13–8-0.0515%26 Apr
inferno13–80.0326%25 Apr
train12–12-0.0017%22 Apr
mirage11–130.0722%22 Apr
dust29–13-0.0516%21 Apr
inferno13–5-0.0114%21 Apr
ancient10–13-0.0117%21 Apr
inferno13–9-0.0120%21 Apr
anubis13–110.0322%21 Apr
inferno1–9-0.2414%20 Apr
dust24–130.0521%20 Apr
train7–130.0920%20 Apr
inferno4–9-0.0216%20 Apr
dust24–13-0.1026%20 Apr
overpass13–50.0232%20 Apr
anubis8–130.0318%20 Apr
ancient15–150.0021%17 Apr
inferno13–100.0115%17 Apr
mirage13–110.0213%17 Apr
overpass16–13-0.0119%17 Apr
anubis13–40.1019%16 Apr
dust29–130.0214%14 Apr
ancient10–130.067%14 Apr
mirage15–15-0.0216%13 Apr
nuke7–13-0.0823%12 Apr
dust214–16-0.0223%12 Apr
nuke1–5-0.0322%11 Apr
dust213–110.0520%11 Apr
ancient13–5-0.0114%11 Apr
inferno13–80.0520%11 Apr
ancient13–110.0513%11 Apr
ancient13–90.0221%11 Apr
dust213–110.0224%11 Apr
anubis15–15-0.0211%10 Apr
inferno8–13-0.0118%10 Apr
dust213–60.0212%10 Apr
mirage13–30.1228%10 Apr
ancient13–10.045%10 Apr
inferno13–6-0.0019%10 Apr
overpass10–13-0.0323%10 Apr
inferno13–40.2020%10 Apr
mirage10–13-0.0224%9 Apr
dust213–30.0320%8 Apr
overpass13–80.0211%8 Apr
ancient11–13-0.0411%8 Apr
anubis13–20.0627%7 Apr
overpass7–130.0328%7 Apr
nuke13–90.0732%7 Apr
train13–30.0538%7 Apr
nuke13–60.1024%6 Apr
ancient13–60.0320%6 Apr
office13–100.0621%6 Apr
overpass13–30.1218%5 Apr
anubis13–90.1120%5 Apr
dust25–13-0.0124%23 Mar
nuke9–60.1116%23 Mar
nuke10–130.0425%22 Mar
nuke13–30.0129%22 Mar
nuke9–30.1423%22 Mar
anubis13–110.0115%22 Mar
dust26–13-0.0311%20 Mar
mirage5–130.1025%19 Mar
ancient10–130.0313%18 Mar

Match data via Leetify.

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →