Spiraled — CS2 Stats

76561198106332351[U:1:146066623]

1,309Tracked matches59%Win rate2020Tracked since
CSDB Rating5.6 SolidHybrid Rifler
Premier CS Rating13,643Blue band · top ~35.6% of ranked players (population est.)
CSDB Leaderboard#11544 of 16996 tracked
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

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CSDB.GGSpiraledFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER13,643 · Blue bandcsdb.gg/stats

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Performance scores

Aim64
Positioning59
Utility43

0–100 skill scores via Leetify.

Recent form

COLD43534Last 10043%Win rateLWLLLWTLLW

Last 10 vs previous 10: -40pp win rate · -0.06 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.4
Aggression7.1
Utility4.3
Positioning5.9
Opening Duels3.3
Clutch1.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 55% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 625ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning5.9
Utility4.3
Mechanics7.2
Opening Duels3.3
Win Impact7.9

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.02
Reaction time632ms−25ms
first ⅓ avg 658ms → last ⅓ avg 632ms
Headshot accuracy17.2%−0.3%
first ⅓ avg 17.5% → last ⅓ avg 17.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — inferno 13–0
130Biggest win — inferno
4Longest win streak
57In matches decided by ≤2 rounds
11Overtime games

Map breakdown

ancientBest map · 71% over 17mirageWeakest map · 21% over 14
MapGradePlayedRecordWin rateAvg rating
nukeC2191243%0.02
infernoD1751229%0.02
ancientS1712571%0.02
mirageD1431121%0.01
dust2B105550%0.01
anubisA85363%-0.01
cacheC73443%0.02
debris3030%-0.05
office110100%0.10
train1010%0.06
overpass1010%-0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (21% over 14). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

217Matches
45%Win rate
1.31Avg K/D
90.0ADR
45%Headshot %

Clutches & streaks

28%1v1 clutch win
27%1v2 clutch win
7Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno5753%1.3117.9
Nuke3142%1.3918.6
Ancient2741%1.2418.0
Anubis2631%1.2317.2
Dust22148%1.3817.5
Vertigo2143%1.4116.5
Mirage2045%1.2617.4
Train1354%1.1619.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.9%Headshot accuracy
34.7%Accuracy (enemy spotted)
36.4%Spray accuracy
82.3%Counter-strafing
10.6°Preaim
625msReaction time
32.1%T opening success
54.6%CT opening success
0.50Enemies flashed / flash
7.7%Flash assists
9.12HE damage / grenade
2.33Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4976 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.1037% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno5–130.0417%26 Aug
dust213–40.0211%26 Aug
nuke7–13-0.069%26 Aug
cache11–130.0418%26 Aug
ancient11–13-0.0313%25 Aug
anubis13–8-0.0124%25 Aug
mirage12–120.0314%24 Aug
inferno13–16-0.0013%24 Aug
nuke7–13-0.0423%24 Aug
ancient13–7-0.0223%15 Aug
cache13–11-0.0219%15 Aug
nuke8–130.0717%15 Aug
dust213–80.0816%15 Aug
inferno13–100.097%15 Aug
office13–70.1019%14 Aug
debris1–9-0.1521%13 Aug
inferno9–60.1319%13 Aug
inferno13–70.0125%12 Aug
inferno14–160.0611%12 Aug
inferno13–00.1712%11 Aug
ancient13–70.0413%11 Aug
nuke7–13-0.0516%10 Aug
nuke13–80.0223%9 Aug
dust24–13-0.0616%9 Aug
ancient13–60.1115%9 Aug
dust213–30.0512%8 Aug
anubis13–50.0720%8 Aug
nuke5–13-0.0119%8 Aug
mirage13–11-0.0125%8 Aug
dust26–13-0.0713%8 Aug
nuke13–60.0325%8 Aug
nuke13–80.0416%7 Aug
ancient13–7-0.0220%6 Aug
nuke10–130.0619%6 Aug
ancient16–13-0.0118%5 Aug
mirage13–60.1617%1 Aug
ancient16–130.0020%1 Aug
ancient13–60.1216%1 Aug
mirage10–13-0.0512%1 Aug
dust28–130.0516%1 Aug
dust213–9-0.0215%1 Aug
anubis10–13-0.0812%1 Aug
mirage8–130.0220%1 Aug
nuke13–60.0819%31 Jul
cache8–13-0.0214%30 Jul
cache14–160.0112%30 Jul
inferno6–13-0.0221%30 Jul
mirage1–13-0.0317%29 Jul
anubis16–13-0.0211%29 Jul
nuke13–9-0.0224%29 Jul
nuke14–16-0.0221%28 Jul
debris2–9-0.0541%28 Jul
ancient13–110.0214%27 Jul
mirage7–13-0.0713%27 Jul
nuke5–13-0.0120%27 Jul
inferno4–13-0.0413%26 Jul
anubis3–13-0.068%26 Jul
ancient13–80.1223%26 Jul
dust25–130.0414%25 Jul
ancient9–130.029%25 Jul
inferno6–130.0519%23 Jul
nuke13–40.1420%23 Jul
ancient5–13-0.0415%23 Jul
mirage6–13-0.0017%23 Jul
dust213–9-0.0017%23 Jul
ancient8–13-0.0116%19 Jul
mirage13–160.0420%18 Jul
nuke6–13-0.019%18 Jul
anubis13–100.0433%18 Jul
mirage6–130.0621%17 Jul
inferno8–13-0.0110%17 Jul
inferno2–13-0.0814%16 Jul
mirage15–150.0115%16 Jul
nuke3–130.0317%14 Jul
mirage6–130.0511%14 Jul
train12–120.0614%13 Jul
cache7–130.0417%13 Jul
mirage13–8-0.0710%12 Jul
debris8–80.0612%11 Jul
inferno2–9-0.1213%11 Jul
cache13–50.1220%10 Jul
inferno14–160.0324%10 Jul
anubis4–13-0.0713%9 Jul
ancient13–9-0.0113%9 Jul
cache13–8-0.0113%9 Jul
nuke13–60.0518%9 Jul
dust26–130.0127%9 Jul
nuke9–70.0413%9 Jul
nuke0–13-0.0525%6 Jul
overpass10–13-0.0417%6 Jul
ancient13–9-0.0118%6 Jul
nuke6–130.0412%6 Jul
anubis13–40.0247%6 Jul
inferno11–13-0.0124%5 Jul
inferno13–9-0.0316%5 Jul
inferno4–130.0112%5 Jul
mirage7–13-0.0028%5 Jul
ancient8–13-0.016%5 Jul
nuke13–110.0414%3 Jul
ancient16–130.0023%3 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
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