CrimsonCarnage

CrimsonCarnage — CS2 Stats

UM76561198101894871[U:1:141629143]Steam profile ↗✓ No bans

46Tracked matches43%Win rate2026Tracked since
120Hours in CS7Hrs last 2 wks
CSDB Rating2.6 Learning
Ladder ranks via Leetify

Performance scores

Aim20
Positioning25
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY18225Last 4540%Win rateTWWLWWWLLL

Last 10 vs previous 10: +10pp win rate · -0.01 avg rating

Player DNA

Aim2.0
Aggression0.0
Utility2.3
Positioning2.5
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 57% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower opening-fight frequency; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 27% on CT to 11% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 711ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.0
Positioning2.5
Utility2.3
Mechanics5.8
Opening Duels0.0
Win Impact2.6

Composite 2.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06+0.01
first ⅓ avg -0.08 → last ⅓ avg -0.06
Reaction time716ms−110ms
first ⅓ avg 826ms → last ⅓ avg 716ms
Headshot accuracy10.5%+0.8%
first ⅓ avg 9.8% → last ⅓ avg 10.5%

Rolling 5-match average across the last 45 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.01Best rating — nuke 13–11
130Biggest win — overpass
3Longest win streak
66In matches decided by ≤2 rounds

Map breakdown

cacheBest map · 67% over 6infernoWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
dust2B136746%-0.06
mirageC73443%-0.05
infernoD61517%-0.09
cacheS64267%-0.06
ancient4040%-0.07
train31233%-0.06
shelter21150%-0.14
nuke21150%-0.05
overpass110100%-0.03
warden1010%-0.10

Across the last 45 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

2,306Lifetime kills
0.69K/D
251Matches
32.3%Match win rate
30.6%Headshot %
11.5%Shot accuracy
139MVPs
61Hours (in match)
153Bombs planted
7Bombs defused

Most-used weapons

Lifetime map wins

459dust2
107inferno
52nuke
41office
38train
34vertigo
16cbble
10dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.1%Headshot accuracy
28.3%Accuracy (enemy spotted)
27.0%Spray accuracy
76.0%Counter-strafing
12.4°Preaim
711msReaction time
11.1%T opening success
26.6%CT opening success
0.50Enemies flashed / flash
2.5%Flash assists
3.18HE damage / grenade
4.45Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.4359° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.1204% — below the 15% mark we flag

    Aim Training
  3. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 710.6213ms — above the 700ms mark we flag

    Aim Training
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno12–12-0.058%24 Aug
dust210–5-0.053%24 Aug
dust213–11-0.097%24 Aug
dust26–13-0.049%24 Aug
shelter13–11-0.1518%23 Aug
overpass13–0-0.0310%23 Aug
dust213–1-0.058%23 Aug
cache7–13-0.0714%23 Aug
inferno7–13-0.1113%23 Aug
mirage9–13-0.035%17 Jul
shelter12–12-0.1411%17 Jul
mirage13–8-0.0527%17 Jul
ancient3–13-0.097%4 Jul
ancient6–13-0.027%4 Jul
mirage13–40.0011%30 Jun
dust22–13-0.085%30 Jun
mirage7–13-0.0411%26 Jun
mirage13–8-0.073%26 Jun
dust24–13-0.0313%26 Jun
train13–10-0.0510%20 Jun
inferno5–13-0.099%20 Jun
cache13–9-0.0511%20 Jun
train9–13-0.0911%19 Jun
dust211–13-0.094%19 Jun
ancient4–13-0.120%15 Jun
dust210–1-0.0511%15 Jun
nuke13–110.0111%15 Jun
dust28–13-0.066%15 Jun
dust211–13-0.064%14 Jun
mirage11–13-0.0710%14 Jun
warden12–12-0.1010%13 Jun
inferno12–12-0.0513%5 Jun
dust211–13-0.0614%25 May
inferno4–9-0.1725%24 May
inferno9–7-0.086%24 May
nuke11–13-0.106%24 May
cache2–13-0.116%20 May
train3–13-0.038%20 May
dust213–11-0.0611%20 May
mirage3–5-0.105%19 May
cache13–5-0.0311%15 May
cache13–11-0.067%12 May
ancient12–12-0.075%11 May
dust213–8-0.065%11 May
cache13–6-0.0616%11 May

Match data via Leetify.

Recent teammates

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