panini press

panini press — CS2 Stats

US76561198099080621[U:1:138814893]Steam profile ↗✓ No bans

618Tracked matches41%Win rate2024Tracked since
CSDB Rating4.6 DevelopingHybrid Rifler
Premier CS Rating9,891Light Blue band · top ~55.4% of ranked players (population est.)
CSDB Leaderboard#43223 of 60002 tracked
WingmanSilver Elite Master
Ladder ranks via Leetify

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CSDB.GGpanini pressPREMIER9,891 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim67
Positioning52
Utility27

0–100 skill scores via Leetify.

Recent form

STEADY52462Last 10052%Win rateLWLLWWLWWL

Last 10 vs previous 10: +10pp win rate · -0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.7
Aggression6.4
Utility2.7
Positioning5.2
Opening Duels2.7

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 85% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 49% on CT to 33% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 654ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning5.2
Utility2.7
Mechanics8.1
Opening Duels2.7
Win Impact2.1

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.04
first ⅓ avg 0.04 → last ⅓ avg 0.01
Reaction time657ms+12ms
first ⅓ avg 646ms → last ⅓ avg 657ms
Headshot accuracy11.6%+2.2%
first ⅓ avg 9.4% → last ⅓ avg 11.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — anubis 13–4
133Biggest win — ancient
5Longest win streak
115In matches decided by ≤2 rounds
5Overtime games

Map breakdown

anubisBest map · 62% over 13infernoWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeA27151256%0.02
ancientB24131154%0.03
mirageA1810856%0.02
anubisA138562%0.05
infernoD51420%0.02
overpassA53260%0.03
cache4040%0.02
dust232167%0.09
vertigo1010%-0.03

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.6%Headshot accuracy
41.2%Accuracy (enemy spotted)
44.7%Spray accuracy
86.3%Counter-strafing
12.6°Preaim
654msReaction time
32.8%T opening success
49.1%CT opening success
0.35Enemies flashed / flash
3.7%Flash assists
3.72HE damage / grenade
9.57Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.5925° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.6202% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3526 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient10–130.0117%31 Aug
nuke13–70.068%29 Aug
mirage7–13-0.069%10 Aug
cache10–130.0617%10 Aug
ancient13–30.1013%5 Aug
ancient13–90.025%5 Aug
anubis6–13-0.024%3 Aug
ancient13–8-0.0512%30 Jul
nuke13–50.0011%30 Jul
nuke1–13-0.0911%29 Jul
mirage13–11-0.038%29 Jul
ancient13–11-0.056%28 Jul
mirage13–70.1215%27 Jul
nuke11–13-0.0714%27 Jul
nuke10–130.0316%26 Jul
cache10–130.0712%26 Jul
ancient13–60.118%26 Jul
nuke8–13-0.0215%23 Jul
ancient9–13-0.0216%23 Jul
ancient4–130.0119%22 Jul
ancient9–13-0.0711%21 Jul
nuke8–130.0119%20 Jul
ancient6–130.0216%18 Jul
mirage13–110.0611%18 Jul
anubis13–40.1712%17 Jul
nuke13–50.0413%13 Jul
anubis8–13-0.050%13 Jul
mirage6–13-0.0412%12 Jul
cache3–13-0.039%12 Jul
mirage15–150.0110%12 Jul
anubis9–13-0.0410%12 Jul
ancient13–110.0113%12 Jul
ancient11–130.0210%11 Jul
ancient13–90.038%11 Jul
nuke13–10-0.018%11 Jul
mirage13–40.0112%10 Jul
nuke13–60.0621%9 Jul
vertigo5–13-0.0316%7 Jul
inferno13–10-0.0318%6 Jul
ancient13–110.0610%6 Jul
mirage13–80.0221%5 Jul
nuke13–4-0.053%5 Jul
nuke16–130.0112%4 Jul
nuke7–130.0314%4 Jul
overpass13–6-0.0423%3 Jul
anubis16–140.0211%3 Jul
mirage6–130.0415%3 Jul
nuke13–80.038%29 Jun
ancient4–13-0.0126%27 Jun
nuke13–50.0510%27 Jun
ancient13–110.0814%27 Jun
ancient5–130.046%25 Jun
nuke15–150.046%25 Jun
dust210–130.0613%22 Jun
anubis1–130.0210%22 Jun
overpass13–60.155%18 Jun
overpass6–130.0112%18 Jun
dust213–50.067%18 Jun
mirage13–110.158%14 Jun
anubis13–40.0911%14 Jun
ancient13–70.0510%14 Jun
nuke13–70.023%14 Jun
nuke3–13-0.0411%3 Jun
anubis13–80.0414%3 Jun
mirage13–80.037%2 Jun
mirage13–5-0.007%1 Jun
nuke10–130.015%1 Jun
mirage11–130.016%29 May
nuke8–130.015%27 May
mirage13–90.0613%25 May
mirage13–100.023%22 May
nuke6–130.0310%22 May
inferno8–130.1613%21 May
ancient13–90.082%21 May
overpass11–130.0510%15 May
dust213–110.145%15 May
mirage9–13-0.015%15 May
anubis13–30.117%15 May
nuke11–13-0.0219%15 May
nuke13–40.1216%14 May
ancient13–90.038%14 May
nuke13–50.0913%14 May
ancient9–130.1210%12 May
anubis13–60.103%12 May
ancient13–110.0310%7 May
mirage9–130.063%7 May
cache6–13-0.0324%6 May
inferno8–130.0513%6 May
mirage6–13-0.036%6 May
ancient7–130.015%6 May
inferno6–13-0.034%5 May
anubis13–50.139%2 May
nuke13–90.0416%27 Apr
overpass13–4-0.028%25 Apr
ancient7–130.015%25 Apr
inferno7–13-0.0413%24 Apr
anubis6–130.048%20 Apr
anubis13–80.0815%20 Apr
nuke13–70.0118%18 Apr
nuke16–140.047%18 Apr

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →