Gilf

Gilf — CS2 Stats

76561198097332720[U:1:137066992]Steam profile ↗✓ No bans

290Tracked matches57%Win rate2025Tracked since
CSDB Rating3.0 Learning
Ladder ranks via Leetify

Performance scores

Aim22
Positioning51
Utility9

0–100 skill scores via Leetify.

Recent form

STEADY47494Last 10047%Win rateLWWLWWWLLL

Last 10 vs previous 10: -20pp win rate · -0.06 avg rating

Player DNA

Aim2.2
Aggression6.6
Utility0.9
Positioning5.1
Opening Duels2.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 72% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 732ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 55% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.2
Positioning5.1
Utility0.9
Mechanics1.2
Opening Duels2.4
Win Impact7.2

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.03
first ⅓ avg -0.03 → last ⅓ avg -0.00
Reaction time740ms−52ms
first ⅓ avg 793ms → last ⅓ avg 740ms
Headshot accuracy13.7%+2.6%
first ⅓ avg 11.0% → last ⅓ avg 13.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — cache 13–8
131Biggest win — dust2
9Longest win streak
96In matches decided by ≤2 rounds

Map breakdown

dust2Best map · 61% over 18nukeWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
cacheC2491538%-0.03
dust2A1811761%0.01
mirageB126650%-0.03
nukeD103730%-0.01
infernoD93633%-0.02
anubisC52340%-0.03
vertigoA53260%-0.01
train41325%-0.04
warden32167%-0.04
office31233%-0.06
alpine32167%-0.02
ancient220100%-0.01
italy110100%0.01
stronghold110100%-0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.5%Headshot accuracy
33.3%Accuracy (enemy spotted)
33.9%Spray accuracy
55.4%Counter-strafing
11.9°Preaim
732msReaction time
38.5%T opening success
40.9%CT opening success
0.20Enemies flashed / flash
0.4%Flash assists
5.21HE damage / grenade
2.19Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.4936% — below the 15% mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 731.8339ms — above the 700ms mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1996 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
cache8–130.0113%3 Aug
anubis13–4-0.0516%3 Aug
nuke13–6-0.049%1 Jun
warden4–13-0.0720%1 Jun
dust213–11-0.0311%31 May
warden13–11-0.063%31 May
dust213–80.0422%31 May
nuke8–13-0.0514%31 May
anubis9–13-0.0529%31 May
dust210–130.0317%30 May
mirage13–50.0914%28 May
nuke3–13-0.0423%28 May
inferno13–30.1111%28 May
dust23–130.010%28 May
dust29–13-0.0722%28 May
anubis13–8-0.0517%27 May
cache13–80.1310%27 May
dust213–80.0927%27 May
nuke13–30.1022%26 May
mirage13–6-0.0314%25 May
train6–13-0.077%25 May
nuke13–110.0413%25 May
office4–13-0.050%25 May
dust28–20.0917%25 May
dust213–90.0223%23 May
mirage13–7-0.010%23 May
train2–13-0.070%23 May
cache13–7-0.040%23 May
alpine11–13-0.0411%23 May
cache1–13-0.0517%23 May
nuke9–13-0.0314%23 May
cache6–130.0123%23 May
ancient13–110.0311%23 May
inferno5–13-0.0320%23 May
cache3–13-0.1020%22 May
nuke10–13-0.0311%22 May
cache0–80.0425%22 May
dust21–13-0.083%22 May
italy13–110.0114%22 May
mirage13–11-0.0212%21 May
inferno13–40.070%21 May
dust213–4-0.0321%21 May
cache13–11-0.0416%21 May
cache13–6-0.010%20 May
dust213–90.040%20 May
vertigo13–9-0.000%20 May
mirage13–10-0.010%20 May
cache10–13-0.080%19 May
inferno11–13-0.0323%19 May
cache12–120.0115%19 May
office4–13-0.0140%19 May
vertigo13–8-0.0118%18 May
ancient13–11-0.058%18 May
mirage13–10-0.0211%18 May
inferno10–13-0.0317%18 May
mirage9–13-0.0717%18 May
train4–13-0.050%18 May
dust213–60.000%18 May
mirage6–13-0.055%18 May
alpine13–4-0.025%17 May
inferno12–12-0.060%17 May
dust26–13-0.028%17 May
anubis11–130.045%17 May
cache8–130.0123%17 May
cache13–6-0.050%17 May
cache2–13-0.1120%17 May
vertigo1–9-0.060%17 May
vertigo12–12-0.0225%16 May
inferno8–13-0.039%16 May
cache13–5-0.040%16 May
cache9–130.0233%16 May
dust213–1-0.016%16 May
dust211–130.0115%15 May
cache3–13-0.046%15 May
cache9–7-0.065%15 May
cache13–30.0013%15 May
alpine8–5-0.010%15 May
dust213–40.039%15 May
stronghold13–7-0.038%15 May
train13–90.0417%14 May
cache13–6-0.0817%14 May
vertigo13–100.030%13 May
dust213–10-0.0710%13 May
mirage2–13-0.0317%13 May
mirage4–13-0.106%13 May
office13–11-0.139%13 May
nuke2–13-0.0814%13 May
warden13–50.0319%12 May
dust29–130.080%12 May
nuke12–120.0612%12 May
cache7–13-0.0720%12 May
inferno4–13-0.1211%12 May
cache11–13-0.0610%12 May
cache13–6-0.0222%12 May
mirage1–13-0.0818%11 May
inferno13–8-0.075%11 May
cache3–13-0.046%11 May
anubis9–13-0.0319%11 May
nuke2–11-0.050%11 May
mirage4–13-0.073%11 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →