shmuel

shmuel — CS2 Stats

76561198083640655[U:1:123374927]Steam profile ↗✓ No bans

1,138Tracked matches27%Win rate2020Tracked since
CSDB Rating5.5 SolidAggressive Rifler
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

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CSDB.GGshmuelFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim77
Positioning59
Utility43

0–100 skill scores via Leetify.

Recent form

COLD46522Last 10046%Win rateWLLWLLLLLL

Last 10 vs previous 10: -10pp win rate · +0.00 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.7
Aggression7.5
Utility4.3
Positioning5.9
Opening Duels2.9
Clutch6.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 594ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning5.9
Utility4.3
Mechanics6.8
Opening Duels3.0
Win Impact0.0

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time595ms+6ms
first ⅓ avg 589ms → last ⅓ avg 595ms
Headshot accuracy20.5%+4.7%
first ⅓ avg 15.8% → last ⅓ avg 20.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — anubis 13–11
133Biggest win — anubis
6Longest win streak
1210In matches decided by ≤2 rounds
11Overtime games

Map breakdown

mirageBest map · 60% over 15dust2Weakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeB23111248%0.00
anubisB178947%0.01
ancientC1761135%0.00
mirageA159660%0.02
infernoA116555%-0.01
overpassA53260%-0.00
dust2D51420%-0.01
cache3030%0.00
vertigo21150%0.03
train21150%-0.01

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

42Matches
55%Win rate
1.09Avg K/D
83.9ADR
34%Headshot %

Clutches & streaks

50%1v1 clutch win
38%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage475%1.5616.3
Ancient367%1.4018.7
Inferno30%0.8013.3
Anubis2100%1.9826.0
Dust2250%0.9814.5
Nuke250%1.2817.5
Overpass10%0.7911.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.1%Headshot accuracy
35.7%Accuracy (enemy spotted)
40.7%Spray accuracy
80.5%Counter-strafing
9.9°Preaim
594msReaction time
29.6%T opening success
53.9%CT opening success
0.48Enemies flashed / flash
10.2%Flash assists
8.08HE damage / grenade
6.45Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.482 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.6415% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–90.038%23 Aug
nuke1–80.0220%4 Jul
nuke6–13-0.0019%25 Jun
anubis13–30.0112%25 Jun
mirage8–13-0.0030%13 Jun
cache5–130.0118%12 Jun
cache11–130.0729%12 Jun
anubis7–130.0614%9 Jun
ancient10–130.0011%31 May
cache1–13-0.0840%30 May
mirage0–13-0.0813%11 Apr
anubis14–160.0327%11 Apr
nuke10–130.0630%4 Apr
mirage13–50.0922%28 Mar
overpass10–13-0.0118%22 Mar
nuke4–13-0.0329%22 Mar
nuke13–70.0418%22 Mar
anubis13–110.0615%22 Mar
inferno9–13-0.0417%8 Feb
dust210–13-0.0220%6 Feb
mirage7–130.0217%6 Feb
ancient10–13-0.0117%6 Feb
mirage13–60.0914%6 Feb
anubis13–110.1645%5 Feb
anubis0–2-0.050%4 Feb
ancient2–9-0.0020%4 Feb
nuke3–13-0.0625%4 Feb
inferno13–90.0321%4 Feb
nuke9–4-0.166%3 Feb
mirage0–5-0.0160%31 Dec
nuke7–13-0.039%29 Dec
overpass13–100.0115%29 Dec
nuke7–130.0418%14 Dec
mirage4–13-0.080%2 Nov
overpass13–60.0115%2 Nov
inferno15–15-0.0223%28 Oct
nuke14–160.0915%28 Oct
inferno16–14-0.0012%26 Oct
ancient13–90.0621%26 Oct
nuke7–2-0.0224%26 Oct
ancient7–13-0.026%26 Oct
overpass13–80.0518%26 Oct
inferno2–2-0.090%26 Oct
mirage10–13-0.028%26 Oct
nuke16–14-0.0114%26 Oct
ancient16–140.018%25 Oct
mirage13–110.0618%25 Oct
overpass2–13-0.0818%25 Oct
mirage13–6-0.0112%25 Oct
inferno16–120.0314%25 Oct
nuke13–40.0719%25 Oct
ancient11–130.136%25 Oct
nuke13–80.0316%25 Oct
dust28–13-0.074%28 Sept
nuke5–130.0313%21 Sept
vertigo9–40.0612%24 Aug
dust210–130.0311%10 Aug
ancient8–13-0.0124%19 Jul
vertigo11–13-0.009%12 Jul
dust24–13-0.0618%27 Jun
mirage13–70.0322%25 Jun
anubis13–80.0915%22 Jun
ancient9–13-0.0813%21 Jun
nuke9–13-0.0213%21 Jun
inferno8–13-0.0620%1 Jun
ancient6–13-0.036%1 Jun
anubis8–13-0.0517%1 Jun
inferno13–11-0.0412%31 May
ancient8–13-0.0212%31 May
nuke3–13-0.1013%30 May
inferno7–130.0116%28 May
nuke13–50.0321%28 May
dust213–60.0427%28 May
anubis8–13-0.059%25 May
mirage13–40.1319%25 May
anubis11–3-0.0311%25 May
nuke13–110.0422%24 May
ancient13–11-0.0114%24 May
anubis10–130.0116%24 May
ancient13–110.019%24 May
ancient15–150.054%24 May
inferno13–60.0218%24 May
ancient13–30.0218%24 May
nuke13–6-0.0120%24 May
train8–13-0.0712%24 May
mirage13–60.0317%24 May
anubis13–8-0.0110%23 May
ancient14–16-0.0024%17 May
anubis13–70.0119%17 May
anubis11–130.0217%17 May
nuke13–70.0121%17 May
anubis6–13-0.038%16 May
nuke14–160.0321%13 May
anubis9–13-0.036%13 May
nuke13–80.0721%12 May
inferno13–90.0222%12 May
anubis16–130.0114%12 May
train13–110.056%11 May
ancient13–10-0.0224%11 May
mirage13–11-0.0519%7 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
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