McNaldo

McNaldo — CS2 Stats

76561198082959786[U:1:122694058]Steam profile ↗✓ No bans

2,273Tracked matches52%Win rate2020Tracked since
CSDB Rating5.8 SolidHybrid Rifler
Premier CS Rating18,511Purple band · top ~14.4% of ranked players (population est.)
CSDB Leaderboard#21156 of 45127 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

18,527Peak Premier on CSDB
1Days observed since 2026-08-30

Premier CS Rating

  • 16 below peak (18,527)
  • Next: Pink band at 20,000 1,489 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-30
  • Blue band first seen 2026-08-30

CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGMcNaldoFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER18,511 · Purple bandcsdb.gg/stats

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Performance scores

Aim64
Positioning48
Utility73

0–100 skill scores via Leetify.

Recent form

STEADY48457Last 10048%Win rateWLLWLLWWLL

Last 10 vs previous 10: -20pp win rate · +0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.4
Aggression7.1
Utility7.3
Positioning4.8
Opening Duels2.2

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 90% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.78 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning4.8
Utility7.3
Mechanics7.1
Opening Duels2.2
Win Impact5.6

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time573ms+20ms
first ⅓ avg 553ms → last ⅓ avg 573ms
Headshot accuracy13.9%−0.6%
first ⅓ avg 14.6% → last ⅓ avg 13.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — inferno 13–3
130Biggest win — dust2
5Longest win streak
75In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 74% over 19nukeWeakest map · 0% over 6
MapGradePlayedRecordWin rateAvg rating
dust2C2191243%-0.01
cacheS1914574%0.01
ancientC167944%0.02
infernoA1610663%0.03
mirageD1331023%-0.01
trainB84450%0.03
nukeD6060%-0.02
anubis110100%0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (0% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.9%Headshot accuracy
31.9%Accuracy (enemy spotted)
34.0%Spray accuracy
82.0%Counter-strafing
9.1°Preaim
569msReaction time
39.1%T opening success
38.9%CT opening success
0.78Enemies flashed / flash
4.3%Flash assists
11.20HE damage / grenade
13.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.9112% — below the 15% mark we flag

    Aim Training
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.055% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis13–100.0511%30 Aug
dust25–13-0.0412%30 Aug
ancient9–130.0517%30 Aug
cache13–100.0822%30 Aug
nuke10–13-0.0017%30 Aug
dust24–13-0.0216%30 Aug
inferno13–10-0.018%30 Aug
inferno13–60.0219%29 Aug
mirage8–130.1216%29 Aug
nuke6–13-0.082%29 Aug
dust213–11-0.066%29 Aug
mirage13–30.0616%29 Aug
ancient13–60.057%28 Aug
train13–10.0028%27 Aug
cache13–100.0010%27 Aug
cache12–120.1214%27 Aug
dust210–13-0.0220%27 Aug
mirage0–2-0.060%27 Aug
inferno13–110.0513%27 Aug
inferno8–13-0.0514%27 Aug
cache11–13-0.0429%27 Aug
cache13–8-0.0114%26 Aug
dust29–130.0011%26 Aug
cache13–5-0.0113%26 Aug
cache13–10-0.0117%26 Aug
mirage10–13-0.038%26 Aug
dust213–40.0018%26 Aug
mirage12–16-0.140%26 Aug
dust213–110.0310%26 Aug
mirage5–130.0017%26 Aug
dust212–120.0217%25 Aug
ancient13–11-0.0120%25 Aug
inferno6–130.0217%25 Aug
nuke9–13-0.0014%25 Aug
inferno9–13-0.0517%25 Aug
ancient13–11-0.0116%25 Aug
dust213–9-0.0617%25 Aug
dust25–13-0.0712%24 Aug
cache13–90.0212%24 Aug
train13–90.0414%24 Aug
inferno12–120.1020%24 Aug
inferno13–90.0711%24 Aug
cache16–130.0414%23 Aug
dust213–00.0720%23 Aug
mirage0–13-0.0712%23 Aug
train11–130.0011%23 Aug
ancient11–130.0425%22 Aug
mirage5–13-0.0421%22 Aug
inferno13–20.0815%22 Aug
ancient5–13-0.0213%22 Aug
inferno9–13-0.0114%22 Aug
mirage1–130.0417%22 Aug
cache10–13-0.046%22 Aug
ancient16–13-0.0217%21 Aug
mirage13–6-0.0111%20 Aug
train13–50.0222%20 Aug
ancient7–13-0.0519%20 Aug
train8–13-0.0128%20 Aug
dust27–13-0.0923%19 Aug
cache13–30.0420%19 Aug
dust212–120.0215%19 Aug
nuke6–13-0.0522%19 Aug
cache13–80.0415%16 Aug
ancient15–150.0314%16 Aug
ancient15–15-0.0718%15 Aug
ancient13–30.1714%15 Aug
dust213–10-0.0315%15 Aug
dust28–130.0617%15 Aug
train12–120.0214%15 Aug
inferno13–30.1712%15 Aug
ancient8–130.037%15 Aug
cache1–13-0.1020%15 Aug
cache7–00.0810%15 Aug
dust213–70.0320%15 Aug
ancient7–130.0422%14 Aug
nuke9–130.0220%14 Aug
mirage13–100.0614%14 Aug
dust213–80.0424%14 Aug
nuke3–13-0.030%14 Aug
inferno13–80.0315%14 Aug
cache16–120.0321%14 Aug
ancient13–70.0010%14 Aug
inferno13–2-0.0318%13 Aug
mirage6–13-0.076%13 Aug
dust216–140.0315%13 Aug
cache13–11-0.080%13 Aug
cache5–00.0421%13 Aug
mirage10–13-0.029%13 Aug
inferno13–60.0113%13 Aug
train13–80.1625%13 Aug
cache16–13-0.0115%12 Aug
inferno13–50.0216%12 Aug
train11–130.0216%12 Aug
cache6–130.0413%12 Aug
ancient6–130.0212%12 Aug
dust27–13-0.0513%12 Aug
ancient13–80.0117%11 Aug
dust22–13-0.0414%11 Aug
dust28–13-0.0512%11 Aug
inferno6–130.0821%11 Aug

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →