Psycho — CS2 Stats

76561198075851782[U:1:115586054]

757Tracked matches40%Win rate2020Tracked since
CSDB Rating4.6 DevelopingHybrid Rifler
Premier CS Rating17,083Purple band · top ~20.1% of ranked players (population est.)
CSDB Leaderboard#21827 of 40738 tracked
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

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CSDB.GGPsychoFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER17,083 · Purple bandcsdb.gg/stats

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Performance scores

Aim68
Positioning55
Utility4

0–100 skill scores via Leetify.

Recent form

COLD50482Last 10050%Win rateLLLLWLLLLL

Last 10 vs previous 10: -50pp win rate · -0.02 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.8
Aggression7.2
Utility0.4
Positioning5.5
Opening Duels3.4

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 81% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 52% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 572ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning5.5
Utility0.4
Mechanics6.1
Opening Duels3.4
Win Impact1.7

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time582ms−7ms
first ⅓ avg 590ms → last ⅓ avg 582ms
Headshot accuracy19.3%+1.9%
first ⅓ avg 17.3% → last ⅓ avg 19.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.18Best rating — anubis 4–0
132Biggest win — mirage
5Longest win streak
L4Current streak
611In matches decided by ≤2 rounds
6Overtime games

Map breakdown

anubisBest map · 67% over 12nukeWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
mirageA2415963%-0.00
dust2C2191243%0.02
anubisS128467%0.08
cacheC125742%-0.01
infernoB115645%0.01
ancientC94544%0.02
nukeD82625%-0.01
vertigo1010%-0.03
shelter110100%0.08
overpass110100%0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.6%Headshot accuracy
33.3%Accuracy (enemy spotted)
33.2%Spray accuracy
77.3%Counter-strafing
9.2°Preaim
572msReaction time
35.1%T opening success
51.7%CT opening success
0.00Enemies flashed / flash
0.0%Flash assists
2.92HE damage / grenade
0.04Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.1439% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno10–13-0.0110%28 Aug
dust25–130.0214%28 Aug
anubis11–130.0321%26 Aug
mirage2–40.0125%26 Aug
mirage13–9-0.0232%21 Aug
nuke4–13-0.0333%21 Aug
dust22–130.0114%21 Aug
vertigo4–13-0.0313%21 Aug
dust28–13-0.0028%21 Aug
ancient7–13-0.0419%20 Aug
cache4–13-0.1010%20 Aug
mirage13–2-0.064%18 Aug
dust24–13-0.0216%18 Aug
nuke13–110.0224%15 Aug
dust213–70.0522%15 Aug
anubis13–70.1319%15 Aug
cache13–80.0632%11 Aug
mirage4–13-0.0524%11 Aug
dust28–13-0.0029%11 Aug
ancient13–110.0920%11 Aug
dust213–10-0.0321%28 Jul
mirage13–8-0.0313%28 Jul
inferno14–16-0.0413%26 Jul
anubis13–50.0817%26 Jul
cache8–13-0.0322%26 Jul
mirage3–13-0.0420%25 Jul
dust213–7-0.0017%25 Jul
dust213–90.0522%25 Jul
ancient10–13-0.0526%25 Jul
nuke14–160.0512%25 Jul
mirage10–10.0816%25 Jul
cache4–13-0.0422%25 Jul
cache16–14-0.049%25 Jul
mirage13–90.019%25 Jul
ancient13–160.0216%25 Jul
inferno13–60.0016%25 Jul
mirage8–13-0.0515%24 Jul
cache13–80.0326%24 Jul
mirage13–3-0.0220%24 Jul
dust213–10-0.0219%24 Jul
inferno2–13-0.0224%23 Jul
cache6–13-0.0315%23 Jul
mirage9–13-0.0116%23 Jul
anubis11–130.0719%23 Jul
ancient2–13-0.0223%23 Jul
cache3–13-0.0318%23 Jul
nuke11–13-0.0619%22 Jul
anubis13–100.0715%20 Jul
nuke13–10-0.0920%19 Jul
mirage13–5-0.0215%19 Jul
nuke7–130.0314%18 Jul
anubis13–80.0520%18 Jul
mirage13–30.0710%18 Jul
anubis13–50.1319%18 Jul
cache13–60.0530%18 Jul
shelter13–80.0816%15 Jul
inferno8–80.1124%15 Jul
anubis4–00.1824%15 Jul
mirage9–13-0.0320%15 Jul
ancient13–60.0814%15 Jul
cache12–12-0.0520%12 Jul
inferno13–10-0.0517%12 Jul
inferno16–140.0520%9 Jul
cache13–90.0623%7 Jul
cache7–90.0419%6 Jul
mirage13–11-0.0114%6 Jul
dust213–60.1618%4 Jul
mirage13–100.0425%4 Jul
dust211–130.0816%4 Jul
anubis13–20.119%4 Jul
mirage2–13-0.089%4 Jul
dust28–130.0212%3 Jul
inferno8–130.0517%3 Jul
dust213–10-0.019%3 Jul
overpass13–60.0518%3 Jul
ancient3–13-0.0116%3 Jul
mirage13–5-0.0315%3 Jul
dust213–40.0518%3 Jul
inferno13–80.0422%2 Jul
inferno4–13-0.0616%2 Jul
nuke9–130.0016%2 Jul
mirage13–100.0225%1 Jul
anubis13–30.1027%1 Jul
mirage13–30.0333%1 Jul
dust214–160.0513%30 Jun
mirage13–30.0616%30 Jun
anubis5–13-0.0412%30 Jun
nuke5–13-0.0215%30 Jun
dust213–110.0318%28 Jun
anubis11–130.0718%28 Jun
dust23–13-0.0425%28 Jun
inferno13–60.0223%28 Jun
dust26–130.0516%28 Jun
dust29–130.0415%28 Jun
mirage11–130.0621%26 Jun
dust27–130.0515%26 Jun
ancient13–50.0417%26 Jun
mirage6–13-0.0417%26 Jun
ancient13–60.0414%26 Jun
mirage13–50.0115%26 Jun

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →