EierVonSatan — CS2 Stats

76561198073807233[U:1:113541505]✓ No bans

2,315Tracked matches63%Win rate2021Tracked since
CSDB Rating6.5 SolidAggressive Rifler
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

Rating over time

1Days observed since 2026-08-28

CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGEierVonSatanFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim81
Positioning59
Utility6

0–100 skill scores via Leetify.

Recent form

STEADY53398Last 10053%Win rateLWTLWWLWWW

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.1
Aggression9.1
Utility0.6
Positioning5.9
Opening Duels4.8

Excellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 82% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: higher opening-fight frequency; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.6° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 57% on CT to 41% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 662ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.9
Utility0.6
Mechanics9.6
Opening Duels4.8
Win Impact9.3

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.04
Reaction time669ms+31ms
first ⅓ avg 638ms → last ⅓ avg 669ms
Headshot accuracy21.6%−1.8%
first ⅓ avg 23.5% → last ⅓ avg 21.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — cache 13–7
130Biggest win — vertigo
9Longest win streak
612In matches decided by ≤2 rounds
3Overtime games

Map breakdown

overpassBest map · 79% over 14infernoWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
cacheS31201165%0.02
nukeC2071335%0.01
overpassS1411379%0.04
vertigoA95456%0.02
dust2A74357%0.04
mirageC52340%0.05
infernoD51420%-0.04
anubis41325%0.00
ancient31233%0.01
train21150%0.04

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

822Matches
49%Win rate
1.11Avg K/D
ADR
40%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Ancient1833%1.0519.0
Vertigo1867%1.2020.2
Anubis1443%1.2219.4
Nuke1030%1.1218.2
Overpass825%0.7413.0
Dust2617%0.7416.2
Mirage250%0.9916.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.1%Headshot accuracy
38.6%Accuracy (enemy spotted)
39.7%Spray accuracy
93.2%Counter-strafing
10.6°Preaim
662msReaction time
41.2%T opening success
56.9%CT opening success
0.03Enemies flashed / flash
1.7%Flash assists
4.75HE damage / grenade
0.13Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0338 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
overpass7–13-0.0718%26 Aug
overpass13–70.0919%24 Aug
nuke12–12-0.0419%23 Aug
nuke3–13-0.0820%16 Aug
anubis13–6-0.0030%1 Aug
overpass13–10.1522%26 Jul
cache10–130.0615%26 Jul
cache13–90.0212%16 Jul
vertigo13–40.1120%15 Jul
cache13–40.1520%15 Jul
nuke13–40.077%15 Jul
anubis15–15-0.0020%12 Jul
nuke9–130.0521%12 Jul
cache13–90.0517%12 Jul
mirage13–80.0117%11 Jul
nuke13–90.0217%11 Jul
mirage2–130.0318%11 Jul
nuke11–130.0810%11 Jul
overpass9–13-0.0231%8 Jul
nuke12–120.0614%8 Jul
cache13–110.0823%7 Jul
cache13–10-0.0325%7 Jul
cache13–40.0330%7 Jul
cache2–5-0.0233%5 Jul
cache13–90.0141%1 Jul
cache13–9-0.0219%1 Jul
cache8–130.0029%29 Jun
vertigo3–60.0343%28 Jun
train13–40.0632%28 Jun
dust213–70.0516%28 Jun
overpass13–100.0816%28 Jun
cache12–120.0916%28 Jun
vertigo13–70.0924%24 Jun
cache13–9-0.0421%24 Jun
overpass13–110.0320%24 Jun
nuke11–13-0.0118%23 Jun
nuke9–130.0027%18 Jun
overpass13–11-0.0626%17 Jun
cache13–8-0.0226%17 Jun
overpass13–11-0.0014%17 Jun
cache13–10.0232%16 Jun
nuke13–30.1323%14 Jun
overpass13–100.1320%14 Jun
ancient13–90.0016%14 Jun
nuke13–70.1320%14 Jun
cache13–100.0011%14 Jun
vertigo5–130.0513%14 Jun
cache13–5-0.0134%14 Jun
overpass13–30.1411%14 Jun
cache13–30.0833%14 Jun
nuke11–13-0.0826%13 Jun
ancient8–13-0.0221%13 Jun
mirage13–90.1617%13 Jun
nuke12–12-0.0428%12 Jun
inferno4–13-0.0222%12 Jun
cache12–120.0522%12 Jun
cache12–120.0312%12 Jun
inferno6–13-0.0619%9 Jun
cache10–130.0126%9 Jun
dust23–13-0.0229%9 Jun
dust25–13-0.0016%8 Jun
nuke14–16-0.0118%8 Jun
cache13–10-0.0621%7 Jun
cache13–50.0426%7 Jun
nuke13–80.0923%7 Jun
vertigo13–0-0.0715%7 Jun
inferno11–13-0.0519%7 Jun
anubis4–13-0.0326%7 Jun
vertigo13–40.0025%6 Jun
dust23–00.15100%6 Jun
vertigo11–130.0120%6 Jun
cache13–70.1720%6 Jun
nuke13–10-0.0025%6 Jun
ancient11–130.0417%5 Jun
mirage9–130.0519%5 Jun
vertigo13–80.0615%5 Jun
cache13–110.0619%4 Jun
dust211–13-0.0132%4 Jun
cache4–130.0421%4 Jun
vertigo8–13-0.0711%3 Jun
nuke11–130.0120%3 Jun
inferno13–6-0.0424%2 Jun
cache9–130.0520%2 Jun
nuke13–90.0328%2 Jun
overpass13–100.0212%2 Jun
train11–130.0120%1 Jun
inferno11–13-0.0238%1 Jun
overpass11–130.0322%1 Jun
cache10–13-0.0417%31 May
dust213–70.0214%31 May
cache13–10-0.0535%31 May
nuke5–13-0.0514%31 May
anubis3–130.0426%31 May
overpass13–8-0.0424%31 May
nuke8–13-0.0619%31 May
dust213–110.0726%31 May
cache13–70.0113%31 May
overpass13–90.0220%30 May
mirage15–150.0224%30 May
cache7–13-0.0310%26 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →