K1LJOY — CS2 Stats

76561198072340851[U:1:112075123]✓ No bans

2,624Tracked matches57%Win rate2020Tracked since
CSDB Rating3.5 Learning
Premier CS Rating9,514Light Blue band · top ~57.2% of ranked players (population est.)
CSDB Leaderboard#8298 of 11246 tracked
Ladder ranks via Leetify

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CSDB.GGK1LJOYPREMIER9,514 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim25
Positioning46
Utility55

0–100 skill scores via Leetify.

Recent form

STEADY58411Last 10058%Win rateWWWLLLWWWL

Last 10 vs previous 10: +10pp win rate · -0.02 avg rating

Player DNA

Aim2.5
Aggression6.0
Utility5.5
Positioning4.6
Opening Duels2.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 80% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 49% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 741ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 64% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.5
Positioning4.6
Utility5.5
Mechanics3.1
Opening Duels2.4
Win Impact7.2

Composite 3.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg 0.00 → last ⅓ avg -0.02
Reaction time738ms+32ms
first ⅓ avg 706ms → last ⅓ avg 738ms
Headshot accuracy19.9%+6.5%
first ⅓ avg 13.4% → last ⅓ avg 19.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — dust2 13–7
132Biggest win — anubis
5Longest win streak
W3Current streak
116In matches decided by ≤2 rounds
4Overtime games

Map breakdown

mirageBest map · 85% over 13ancientWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
dust2A27151256%-0.00
nukeS1411379%0.01
infernoC135838%-0.00
cacheC135838%-0.01
mirageS1311285%0.01
ancientC114736%-0.02
anubisS86275%-0.02
overpass110100%-0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (36% over 11). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.2%Headshot accuracy
30.2%Accuracy (enemy spotted)
31.3%Spray accuracy
64.0%Counter-strafing
13.2°Preaim
741msReaction time
30.4%T opening success
48.9%CT opening success
0.59Enemies flashed / flash
9.3%Flash assists
13.84HE damage / grenade
3.32Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.2031° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 741.0248ms — above the 700ms mark we flag

    Aim Training
  3. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.3168 — below the 4 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–11-0.0122%23 Aug
dust213–6-0.0715%23 Aug
nuke13–60.0215%21 Aug
dust25–13-0.0929%15 Aug
ancient9–13-0.0629%15 Aug
dust25–13-0.0521%15 Aug
anubis13–6-0.0220%8 Aug
inferno13–11-0.0516%8 Aug
inferno13–5-0.0123%8 Aug
nuke10–13-0.0514%2 Aug
cache2–13-0.1229%2 Aug
mirage13–10-0.0315%2 Aug
nuke13–60.0325%2 Aug
cache13–110.0519%2 Aug
ancient9–13-0.077%2 Aug
dust213–3-0.0017%1 Aug
nuke9–13-0.0318%1 Aug
nuke13–7-0.0516%1 Aug
dust29–13-0.0112%1 Aug
inferno3–10-0.0019%1 Aug
cache13–10-0.0833%1 Aug
mirage13–9-0.0238%31 Jul
ancient6–13-0.0029%27 Jul
dust213–50.0117%26 Jul
ancient13–80.0116%26 Jul
nuke13–40.1020%25 Jul
inferno11–13-0.0127%25 Jul
ancient11–13-0.0016%25 Jul
anubis3–13-0.0724%24 Jul
mirage13–100.0410%22 Jul
anubis13–11-0.0617%22 Jul
nuke13–7-0.0315%21 Jul
dust213–8-0.0414%21 Jul
dust210–130.0316%20 Jul
cache13–50.0226%19 Jul
mirage13–11-0.0420%19 Jul
dust213–110.018%19 Jul
nuke13–50.0111%19 Jul
cache4–13-0.0425%19 Jul
dust213–40.0122%19 Jul
nuke5–00.1229%19 Jul
anubis4–9-0.170%19 Jul
dust25–13-0.1019%19 Jul
inferno5–13-0.0131%19 Jul
cache1–5-0.0125%19 Jul
dust213–8-0.0330%19 Jul
dust29–13-0.0425%19 Jul
ancient13–8-0.0419%18 Jul
anubis13–2-0.018%18 Jul
ancient13–16-0.060%18 Jul
inferno13–7-0.0426%18 Jul
dust213–80.1216%13 Jul
mirage13–90.0417%12 Jul
nuke13–10-0.0316%12 Jul
cache3–13-0.0712%12 Jul
cache13–80.0913%12 Jul
mirage13–10-0.009%12 Jul
nuke13–70.0821%12 Jul
inferno13–110.0620%12 Jul
inferno7–130.0114%12 Jul
mirage13–60.0614%12 Jul
anubis13–90.0120%12 Jul
dust213–50.0622%12 Jul
anubis13–90.1034%12 Jul
dust213–110.0018%12 Jul
dust25–130.0815%12 Jul
cache13–50.1013%12 Jul
mirage13–40.029%11 Jul
inferno11–13-0.0510%11 Jul
dust29–13-0.0120%11 Jul
inferno15–15-0.0410%11 Jul
cache4–130.005%11 Jul
mirage13–100.0111%11 Jul
nuke13–100.0222%11 Jul
dust28–13-0.068%10 Jul
inferno13–60.0818%10 Jul
dust24–130.0216%10 Jul
mirage13–40.0720%10 Jul
dust213–70.1422%10 Jul
ancient11–130.0620%10 Jul
nuke16–14-0.0518%10 Jul
nuke0–13-0.0417%10 Jul
cache0–4-0.020%10 Jul
cache5–130.0218%10 Jul
cache10–13-0.0219%10 Jul
mirage7–13-0.0213%9 Jul
ancient5–8-0.029%9 Jul
dust214–16-0.076%28 Jun
mirage13–110.0120%28 Jun
ancient13–6-0.0815%28 Jun
inferno9–13-0.0115%28 Jun
ancient13–60.0111%28 Jun
anubis13–90.0312%27 Jun
overpass13–11-0.034%27 Jun
inferno11–130.0112%27 Jun
mirage4–13-0.0517%27 Jun
dust213–4-0.039%27 Jun
dust213–60.0613%26 Jun
dust26–13-0.0410%14 Jun
dust213–40.0710%14 Jun

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →