Eagle Scout

Eagle Scout — CS2 Stats

76561198067767110[U:1:107501382]Steam profile ↗✓ No bans

1,458Tracked matches45%Win rate2021Tracked since
CSDB Rating5.3 DevelopingAggressive Rifler
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGEagle ScoutFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim75
Positioning52
Utility14

0–100 skill scores via Leetify.

Recent form

STEADY40537Last 10040%Win rateLLWWLLWWWW

Last 10 vs previous 10: +40pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.5
Aggression8.4
Utility1.4
Positioning5.2
Opening Duels3.4
Clutch0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 82% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 667ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning5.2
Utility1.4
Mechanics7.8
Opening Duels3.4
Win Impact3.3

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time674ms−53ms
first ⅓ avg 727ms → last ⅓ avg 674ms
Headshot accuracy25.8%−0.2%
first ⅓ avg 26.0% → last ⅓ avg 25.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.11Best rating — ancient 13–7
130Biggest win — cache
4Longest win streak
L2Current streak
27In matches decided by ≤2 rounds
2Overtime games

Map breakdown

mirageBest map · 75% over 8dust2Weakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
nukeC1981142%-0.00
cacheC146843%-0.02
ancientB136746%-0.01
anubisD93633%-0.02
infernoD93633%-0.00
mirageS86275%0.01
dust2D71614%-0.01
vertigo4040%-0.01
overpass43175%-0.02
office32167%-0.01
train2020%-0.07
warden220100%-0.01
italy2020%-0.03
fachwerk1010%0.01
shelter1010%0.01
eldorado1010%-0.10
debris1010%-0.10

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

15Matches
47%Win rate
0.97Avg K/D
81.6ADR
57%Headshot %

Clutches & streaks

20%1v1 clutch win
33%1v2 clutch win
3Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Anubis333%1.2218.3
Vertigo30%0.7112.7
Inferno250%0.7012.5
Nuke250%0.8211.5
Ancient250%0.9718.5
Overpass1100%1.2922.0
Dust21100%1.4423.0
Train1100%1.0017.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.4%Headshot accuracy
37.1%Accuracy (enemy spotted)
34.1%Spray accuracy
84.9%Counter-strafing
10.1°Preaim
667msReaction time
34.6%T opening success
52.6%CT opening success
0.18Enemies flashed / flash
1.7%Flash assists
6.81HE damage / grenade
0.90Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1826 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.5881% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
vertigo7–9-0.0120%22 Aug
cache7–13-0.0727%22 Aug
anubis13–110.0429%21 Aug
inferno13–10-0.0227%20 Aug
ancient6–13-0.0819%20 Aug
train5–13-0.0017%14 Aug
mirage13–90.0311%14 Aug
cache13–80.0442%14 Aug
cache13–0-0.0133%11 Aug
nuke13–100.0232%7 Aug
nuke9–130.0134%3 Aug
ancient7–13-0.0226%1 Aug
anubis9–13-0.0412%1 Aug
fachwerk7–130.0120%27 Jul
shelter7–130.0133%27 Jul
mirage9–13-0.0418%25 Jul
eldorado3–9-0.1019%25 Jul
debris2–9-0.1038%25 Jul
anubis13–80.0626%24 Jul
nuke13–40.0820%24 Jul
ancient4–13-0.106%21 Jul
nuke13–160.0121%2 Jul
cache2–13-0.0235%1 Jul
cache12–12-0.0614%21 Jun
nuke3–13-0.0758%21 Jun
train6–13-0.1411%20 Jun
warden13–11-0.0126%20 Jun
overpass13–4-0.0133%16 Jun
inferno9–13-0.0426%15 Jun
ancient13–70.1124%10 Jun
ancient13–70.0235%9 Jun
mirage13–20.0631%9 Jun
vertigo6–13-0.0428%7 Jun
cache13–8-0.0336%7 Jun
nuke9–13-0.0433%7 Jun
ancient13–7-0.0420%6 Jun
mirage0–120.0338%4 Jun
anubis4–13-0.0750%3 Jun
nuke13–7-0.0655%3 Jun
dust28–130.0439%3 Jun
anubis11–130.0229%1 Jun
anubis5–13-0.0224%1 Jun
nuke13–50.0646%1 Jun
ancient8–13-0.0450%26 May
nuke3–130.0215%25 May
inferno8–130.0327%24 May
anubis8–13-0.0830%23 May
overpass13–50.0514%23 May
inferno13–100.0429%23 May
mirage13–70.0544%23 May
ancient7–13-0.0630%22 May
nuke6–130.0234%21 May
italy12–12-0.0735%20 May
inferno11–130.0322%20 May
nuke13–90.1034%19 May
nuke7–13-0.0619%19 May
inferno9–13-0.0219%19 May
dust211–130.0633%18 May
nuke13–40.0444%18 May
nuke11–130.0228%17 May
ancient10–13-0.0121%17 May
dust26–13-0.096%16 May
cache13–50.0327%15 May
inferno4–13-0.0547%15 May
overpass13–5-0.0125%15 May
anubis11–13-0.0324%14 May
mirage13–70.0428%14 May
dust24–13-0.0413%14 May
ancient13–90.0319%14 May
dust213–6-0.0311%14 May
vertigo5–90.0733%14 May
nuke8–8-0.1416%14 May
inferno10–13-0.0021%14 May
office13–10-0.0428%14 May
office13–90.0639%14 May
anubis13–5-0.0425%13 May
cache13–9-0.0615%12 May
italy9–130.0150%12 May
ancient13–20.0133%12 May
overpass10–13-0.0916%11 May
office7–13-0.0333%10 May
mirage13–6-0.0917%10 May
ancient9–13-0.0328%10 May
warden13–4-0.0224%9 May
vertigo4–13-0.0722%9 May
cache12–12-0.0626%9 May
cache11–13-0.0419%8 May
cache12–120.1027%8 May
cache12–120.0232%8 May
cache13–3-0.0257%8 May
nuke13–4-0.0614%8 May
mirage13–8-0.0218%8 May
nuke9–13-0.0120%8 May
dust215–15-0.0232%8 May
inferno13–100.0129%7 May
ancient13–80.0630%7 May
cache8–13-0.0641%7 May
dust28–130.0032%7 May
nuke10–130.0220%7 May
nuke13–10-0.0017%7 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →