Fred Jones

Fred Jones — CS2 Stats

AU76561198052912536[U:1:92646808]Steam profile ↗✓ No bans

1,407Tracked matches47%Win rate2020Tracked since
CSDB Rating4.6 DevelopingHybrid Rifler
Premier CS Rating22,969Top 50% of 17,162 CSDB-tracked playersPink band · top ~5.2% of ranked players (population est.)
CSDB Leaderboard#5668 of 22257 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGFred JonesFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER22,969 · Pink bandcsdb.gg/stats

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Performance scores

Aim64
Positioning46
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY49483Last 10049%Win rateLLWLWWWLLW

Last 10 vs previous 10: +0pp win rate · -0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.4
Aggression5.0
Utility3.0
Positioning4.6
Opening Duels1.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 82% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 584ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning4.6
Utility3.0
Mechanics4.8
Opening Duels1.0
Win Impact3.9

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg -0.00 → last ⅓ avg -0.02
Reaction time593ms−6ms
first ⅓ avg 599ms → last ⅓ avg 593ms
Headshot accuracy14.8%−3.8%
first ⅓ avg 18.7% → last ⅓ avg 14.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.20Best rating — overpass 13–2
130Biggest win — inferno
4Longest win streak
L2Current streak
88In matches decided by ≤2 rounds
14Overtime games

Map breakdown

mirageBest map · 67% over 6infernoWeakest map · 31% over 16
MapGradePlayedRecordWin rateAvg rating
ancientB24111346%-0.01
anubisA1811761%-0.01
infernoD1651131%-0.01
nukeA148657%0.00
overpassA117464%-0.00
cacheD93633%-0.03
mirageS64267%-0.01
dust22020%-0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (31% over 16). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.7%Headshot accuracy
35.3%Accuracy (enemy spotted)
42.5%Spray accuracy
71.7%Counter-strafing
10.0°Preaim
584msReaction time
36.3%T opening success
31.9%CT opening success
0.39Enemies flashed / flash
4.1%Flash assists
9.18HE damage / grenade
1.61Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.6873% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3896 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.3392% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
cache5–13-0.059%28 Aug
anubis2–13-0.0714%28 Aug
mirage13–3-0.0526%22 Aug
ancient8–13-0.0414%22 Aug
cache13–4-0.008%22 Aug
anubis13–30.0621%22 Aug
nuke13–80.0518%22 Aug
anubis4–13-0.0413%22 Aug
mirage14–16-0.0318%21 Aug
inferno13–0-0.0118%21 Aug
anubis4–13-0.0019%21 Aug
ancient13–50.0315%21 Aug
cache13–110.0316%21 Aug
ancient16–13-0.0410%21 Aug
inferno6–13-0.0229%8 Aug
ancient12–16-0.0313%8 Aug
cache3–13-0.084%8 Aug
mirage16–14-0.017%1 Aug
ancient13–11-0.0530%1 Aug
nuke2–130.1015%1 Aug
cache5–13-0.146%1 Aug
anubis13–11-0.0310%1 Aug
inferno7–130.0118%1 Aug
inferno3–13-0.0114%24 Jul
cache9–13-0.0110%24 Jul
cache3–13-0.0511%24 Jul
ancient13–80.0219%24 Jul
nuke13–3-0.0418%24 Jul
inferno1–13-0.0917%19 Jul
ancient13–70.015%19 Jul
cache6–13-0.0820%19 Jul
anubis13–8-0.048%19 Jul
cache13–110.0617%17 Jul
mirage13–9-0.0016%17 Jul
ancient10–13-0.0218%17 Jul
inferno13–160.1012%17 Jul
anubis13–7-0.0027%17 Jul
nuke7–13-0.0416%3 Jul
inferno7–13-0.029%3 Jul
anubis13–80.023%3 Jul
overpass3–13-0.100%27 Jun
anubis14–16-0.037%27 Jun
ancient7–130.0514%27 Jun
inferno13–50.0520%24 Jun
ancient8–130.0117%24 Jun
overpass2–13-0.0519%24 Jun
overpass13–11-0.0215%12 Jun
nuke13–16-0.0119%12 Jun
ancient15–150.1013%12 Jun
inferno13–7-0.0031%12 Jun
overpass15–15-0.0517%12 Jun
ancient13–90.0015%12 Jun
ancient11–130.0128%7 Jun
nuke13–110.0216%7 Jun
overpass13–50.0115%7 Jun
inferno3–130.0219%7 Jun
anubis9–130.0116%7 Jun
ancient13–10-0.0714%7 Jun
nuke11–13-0.0718%5 Jun
ancient3–13-0.084%5 Jun
overpass13–80.0416%5 Jun
inferno13–100.0018%5 Jun
anubis13–70.0919%5 Jun
ancient9–13-0.0722%31 May
anubis13–70.0321%31 May
inferno3–13-0.1014%31 May
nuke13–50.0013%29 May
anubis13–7-0.0020%29 May
ancient10–130.0024%29 May
ancient9–20.0915%29 May
inferno13–6-0.0318%29 May
overpass13–50.0015%29 May
inferno15–15-0.0017%22 May
ancient13–80.0118%22 May
nuke13–50.0118%22 May
anubis13–10-0.0213%22 May
nuke14–16-0.0519%26 Apr
overpass13–6-0.0121%26 Apr
ancient5–13-0.0415%26 Apr
anubis6–13-0.0423%26 Apr
ancient13–80.0219%26 Apr
nuke13–10-0.0720%11 Apr
mirage13–50.0321%11 Apr
overpass13–10-0.0123%11 Apr
ancient10–13-0.0311%11 Apr
dust28–13-0.0616%5 Apr
overpass13–20.2021%5 Apr
inferno10–13-0.0317%5 Apr
anubis13–4-0.0313%5 Apr
nuke13–50.0718%5 Apr
ancient10–13-0.0516%5 Apr
anubis13–110.0122%3 Apr
nuke13–70.0827%3 Apr
nuke14–16-0.0418%2 Apr
inferno13–160.0217%2 Apr
ancient13–10-0.0118%2 Apr
overpass11–13-0.0313%2 Apr
mirage14–160.0132%28 Mar
anubis5–13-0.0515%28 Mar
dust26–13-0.0425%28 Mar

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →