game sense and verve — CS2 Stats

76561198049747086[U:1:89481358]

131Tracked matches59%Win rate2021Tracked since
CSDB Rating6.4 SolidAggressive Rifler
Premier CS Rating18,810Purple band · top ~13.2% of ranked players (population est.)
CSDB Leaderboard#13058 of 27166 tracked
FaceitLevel 2Top 97.9% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGgame sense and verveFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER18,810 · Purple bandcsdb.gg/stats

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Performance scores

Aim73
Positioning63
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY50482Last 10050%Win rateLLLWWWWLLW

Last 10 vs previous 10: +0pp win rate · -0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.3
Aggression8.8
Utility4.1
Positioning6.3
Opening Duels4.1

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

jL

Plays most like jL 89% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 61% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 641ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning6.3
Utility4.1
Mechanics7.3
Opening Duels4.1
Win Impact7.9

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.02 → last ⅓ avg 0.01
Reaction time640ms−74ms
first ⅓ avg 714ms → last ⅓ avg 640ms
Headshot accuracy18.4%−2.6%
first ⅓ avg 21.0% → last ⅓ avg 18.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — mirage 13–4
131Biggest win — mirage
6Longest win streak
L3Current streak
69In matches decided by ≤2 rounds
10Overtime games

Map breakdown

nukeBest map · 75% over 16dust2Weakest map · 27% over 22
MapGradePlayedRecordWin rateAvg rating
dust2D2261627%-0.00
nukeS1612475%0.02
mirageC145936%-0.01
infernoS129375%0.01
ancientB115645%-0.01
anubisS96367%0.02
cacheB84450%-0.00
overpassA53260%0.01
grail1010%-0.05
brewery1010%-0.02
train1010%-0.04

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (27% over 22). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

20Matches
65%Win rate
1.42Avg K/D
ADR
43%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
4Longest win streak

Recent Faceit resultsWWLWL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.9%Headshot accuracy
35.2%Accuracy (enemy spotted)
38.8%Spray accuracy
82.8%Counter-strafing
8.6°Preaim
641msReaction time
31.3%T opening success
61.4%CT opening success
0.48Enemies flashed / flash
3.1%Flash assists
7.25HE damage / grenade
7.47Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4787 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.3281% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 22 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient9–13-0.0418%20 Aug
dust26–130.0628%20 Aug
dust24–13-0.0312%19 Aug
cache13–10-0.0018%18 Aug
ancient13–30.0124%18 Aug
nuke13–50.0230%18 Aug
nuke13–110.0219%17 Aug
nuke10–13-0.0311%31 Jul
inferno10–13-0.0415%31 Jul
anubis13–10-0.0320%30 Jul
mirage13–10.0620%29 Jul
ancient11–13-0.0517%29 Jul
inferno13–11-0.0225%28 Jul
ancient13–11-0.0122%28 Jul
cache11–13-0.0922%28 Jul
anubis13–90.0610%27 Jul
dust26–130.0515%27 Jul
anubis15–150.0014%23 Jul
inferno13–20.0917%23 Jul
nuke7–13-0.0215%21 Jul
dust211–130.0127%19 Jul
cache13–7-0.0020%19 Jul
mirage8–130.0623%16 Jul
nuke13–11-0.049%14 Jul
anubis13–80.0418%9 Jul
inferno13–70.0929%9 Jul
overpass13–40.0719%6 Jul
dust213–100.0422%3 Jul
overpass13–50.0217%3 Jul
anubis12–16-0.0215%30 Jun
dust210–13-0.018%24 Jun
mirage14–16-0.0215%23 Jun
dust27–13-0.0313%23 Jun
cache10–130.0623%23 Jun
dust213–5-0.035%22 Jun
dust210–130.0413%18 Jun
inferno16–13-0.0221%16 Jun
overpass10–130.0118%16 Jun
cache9–13-0.0015%9 Jun
dust213–50.0224%28 May
ancient16–130.0013%22 May
cache13–60.1511%8 May
mirage2–13-0.0618%7 May
nuke13–60.0615%5 May
anubis13–10.108%5 May
nuke13–60.1125%1 May
cache13–2-0.0415%1 May
cache7–13-0.0711%30 Apr
mirage13–60.0518%28 Apr
nuke13–60.1025%28 Apr
nuke16–13-0.0217%25 Apr
ancient7–130.0114%21 Apr
dust27–13-0.0916%7 Apr
dust28–13-0.0214%19 Mar
overpass13–4-0.0220%12 Mar
dust213–100.0323%11 Mar
ancient13–100.0323%23 Feb
inferno14–16-0.0415%22 Feb
dust213–90.0422%10 Feb
anubis13–20.0619%9 Feb
ancient13–100.0411%9 Feb
ancient6–13-0.0512%4 Feb
mirage6–130.0019%3 Feb
inferno13–30.0319%3 Feb
nuke16–130.0733%1 Feb
dust213–10.0815%1 Feb
mirage0–13-0.077%1 Feb
dust25–13-0.0121%31 Jan
dust26–13-0.0422%30 Jan
dust27–13-0.0120%30 Jan
inferno11–13-0.0314%30 Jan
dust27–13-0.0120%22 Jan
nuke3–13-0.0715%13 Jan
dust24–13-0.0330%10 Dec
mirage16–13-0.0119%28 Nov
nuke16–120.0021%19 Nov
mirage3–13-0.1018%17 Nov
dust211–13-0.0618%17 Nov
overpass8–13-0.0618%23 Sept
grail5–13-0.0533%13 Sept
ancient1–8-0.0518%13 Sept
inferno13–90.0318%17 Jul
mirage7–13-0.0019%10 Jul
inferno13–11-0.0113%4 Jul
mirage7–13-0.1016%3 Jul
mirage4–13-0.0617%2 Jul
ancient11–13-0.0417%2 Jun
nuke8–80.0116%14 May
brewery7–9-0.0229%14 May
mirage13–5-0.0317%14 May
anubis5–130.0122%13 May
nuke13–70.0128%12 May
train5–13-0.0436%3 Apr
dust28–13-0.0413%4 Mar
nuke13–80.1018%29 Oct
anubis13–11-0.0124%20 Aug
inferno13–80.0425%17 Aug
mirage13–40.1633%30 May
nuke13–10-0.0113%23 May
inferno13–6-0.0633%22 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →