UGLYGINGE

UGLYGINGE — CS2 Stats

CA76561198046327678[U:1:86061950]Steam profile ↗

1,305Tracked matches50%Win rate2021Tracked since
CSDB Rating4.4 Developing
Ladder ranks via Leetify

Performance scores

Aim56
Positioning59
Utility25

0–100 skill scores via Leetify.

Recent form

STEADY414910Last 10041%Win rateLWLLLLWWTW

Last 10 vs previous 10: -30pp win rate · -0.03 avg rating

Player DNA

Aim5.6
Aggression8.9
Utility2.5
Positioning5.9
Opening Duels3.7
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 81% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 56% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 700ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning5.9
Utility2.5
Mechanics5.5
Opening Duels3.7
Win Impact5.0

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time694ms+30ms
first ⅓ avg 663ms → last ⅓ avg 694ms
Headshot accuracy19.2%−1.6%
first ⅓ avg 20.7% → last ⅓ avg 19.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.22Best rating — inferno 13–4
130Biggest win — inferno
6Longest win streak
37In matches decided by ≤2 rounds
5Overtime games

Map breakdown

cacheBest map · 67% over 18nukeWeakest map · 0% over 8
MapGradePlayedRecordWin rateAvg rating
dust2B1991047%0.02
cacheS1812667%-0.00
anubisD1441029%-0.01
infernoB115645%0.01
mirageC114736%0.03
nukeD8080%-0.01
vertigoC83538%0.00
wardenD51420%0.01
train21150%0.02
ancient2020%0.07
stronghold110100%0.04
overpass110100%0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (0% over 8). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

108Matches
49%Win rate
1.01Avg K/D
76.9ADR
38%Headshot %

Clutches & streaks

33%1v1 clutch win
17%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage3749%0.9715.5
Inferno2250%1.2116.7
Dust21947%0.8613.3
Ancient933%0.7815.1
Overpass771%1.1815.4
Nuke667%0.9515.0
Train633%1.2815.7
Anubis10%0.569.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.7%Headshot accuracy
37.0%Accuracy (enemy spotted)
39.4%Spray accuracy
74.6%Counter-strafing
11.7°Preaim
700msReaction time
33.8%T opening success
56.1%CT opening success
0.36Enemies flashed / flash
0.7%Flash assists
2.29HE damage / grenade
3.41Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3583 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.7844% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust214–16-0.0514%31 Jul
anubis13–30.0420%30 Jul
cache9–130.0318%30 Jul
nuke1–13-0.0831%30 Jul
nuke9–13-0.0620%27 Jul
anubis14–16-0.0321%27 Jul
inferno13–30.0821%27 Jul
cache13–11-0.0521%26 Jul
anubis15–15-0.0416%26 Jul
inferno13–80.0325%25 Jul
cache13–2-0.0312%18 Jul
nuke11–130.0014%18 Jul
cache11–13-0.0438%17 Jul
inferno13–00.0413%17 Jul
anubis13–60.0217%17 Jul
dust26–130.0113%15 Jul
cache16–130.0616%15 Jul
cache13–30.0528%7 Jul
cache13–100.0119%6 Jul
dust213–80.0224%4 Jul
nuke9–130.0324%3 Jul
dust216–140.0519%3 Jul
dust26–13-0.019%1 Jul
mirage9–130.0013%30 Jun
inferno5–13-0.0124%30 Jun
dust210–130.0917%29 Jun
mirage5–13-0.0414%29 Jun
dust212–12-0.016%27 Jun
dust213–30.0911%27 Jun
dust213–80.1327%26 Jun
warden12–120.0635%26 Jun
mirage9–130.0219%24 Jun
cache11–13-0.0316%24 Jun
dust212–120.0516%24 Jun
anubis9–130.0431%21 Jun
dust213–50.0117%21 Jun
anubis12–120.0516%20 Jun
mirage12–120.0422%20 Jun
cache13–70.0224%20 Jun
dust213–00.0430%20 Jun
dust20–130.0128%19 Jun
train8–130.0119%19 Jun
warden13–100.0414%12 Jun
dust213–100.0422%12 Jun
anubis7–13-0.0223%10 Jun
nuke3–130.0936%10 Jun
cache11–13-0.0218%10 Jun
dust20–10-0.090%10 Jun
stronghold13–50.0426%7 Jun
warden5–130.0924%7 Jun
warden3–13-0.0717%6 Jun
mirage13–1-0.0115%5 Jun
cache4–13-0.1220%5 Jun
anubis6–130.0023%5 Jun
cache13–90.1212%5 Jun
ancient6–130.0431%4 Jun
vertigo12–12-0.0127%4 Jun
vertigo4–130.0125%4 Jun
mirage13–10.0430%3 Jun
vertigo13–70.0821%3 Jun
vertigo5–13-0.0729%3 Jun
mirage10–130.1034%31 May
dust213–8-0.0218%31 May
inferno5–13-0.0129%31 May
nuke6–13-0.0518%31 May
cache13–10-0.0619%30 May
warden12–12-0.0926%30 May
cache10–130.0019%30 May
nuke10–13-0.0223%30 May
mirage6–130.0727%29 May
inferno13–4-0.0031%29 May
dust210–13-0.0612%29 May
anubis10–13-0.0517%29 May
anubis5–13-0.0518%29 May
anubis2–13-0.0731%26 May
anubis6–13-0.0725%26 May
inferno13–40.2225%25 May
vertigo13–50.1116%25 May
dust213–80.0224%25 May
overpass13–50.0618%25 May
anubis13–70.0722%24 May
anubis13–100.0113%24 May
ancient12–120.1029%24 May
cache13–20.0415%24 May
vertigo13–5-0.0416%24 May
mirage13–60.0212%23 May
inferno10–13-0.0412%23 May
vertigo10–13-0.0126%23 May
train12–80.0325%23 May
cache13–100.0424%22 May
inferno5–13-0.0819%21 May
mirage11–13-0.0120%20 May
mirage13–20.0625%20 May
inferno7–13-0.0223%19 May
dust28–13-0.0421%19 May
cache13–10-0.0320%18 May
inferno12–12-0.0517%18 May
nuke4–130.0337%18 May
cache13–11-0.0411%18 May
vertigo3–13-0.0312%17 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →