melb_

melb_ — CS2 Stats

NO76561198044163830[U:1:83898102]Steam profile ↗✓ No bans

1,287Tracked matches45%Win rate2021Tracked since
CSDB Rating6.9 SolidEntry Fragger
Premier CS Rating22,752Top 50% of 29,473 CSDB-tracked playersPink band · top ~5.5% of ranked players (population est.)
CSDB Leaderboard#12975 of 56604 tracked
FaceitLevel 9 · 1,860 ELOTop 20.7% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGmelb_FACEITLevel 9 · 1,860 ELOSTANDINGTop 20.7% of rankedPREMIER22,752 · Pink bandcsdb.gg/stats

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Performance scores

Aim82
Positioning78
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY38566Last 10038%Win rateLWLLWLWLLW

Last 10 vs previous 10: +30pp win rate · +0.01 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim8.2
Aggression10.0
Utility3.0
Positioning7.8
Opening Duels6.8
Clutch5.2

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 89% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 63% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.9° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 586ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning7.8
Utility3.0
Mechanics8.8
Opening Duels6.8
Win Impact3.3

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.06−0.01
first ⅓ avg 0.07 → last ⅓ avg 0.06
Reaction time592ms+10ms
first ⅓ avg 582ms → last ⅓ avg 592ms
Headshot accuracy19.8%+1.8%
first ⅓ avg 18.0% → last ⅓ avg 19.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.30Best rating — overpass 9–2
130Biggest win — dust2
3Longest win streak
811In matches decided by ≤2 rounds
10Overtime games

Map breakdown

dust2Best map · 60% over 5overpassWeakest map · 17% over 12
MapGradePlayedRecordWin rateAvg rating
ancientD29101934%0.04
nukeD1641225%0.03
anubisB158753%0.08
overpassD1221017%0.07
mirageB115645%0.04
cacheC83538%0.05
dust2A53260%0.10
inferno43175%0.11

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (17% over 12). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

274Matches
56%Win rate
1.22Avg K/D
93.3ADR
45%Headshot %

Clutches & streaks

46%1v1 clutch win
28%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Ancient6967%1.2418.0
Anubis5062%1.3319.5
Inferno3746%1.0115.1
Overpass3253%0.9614.1
Nuke1839%0.8913.1
Dust21753%1.4621.5
Train1050%2.0417.2
Mirage838%1.7418.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.1%Headshot accuracy
39.4%Accuracy (enemy spotted)
39.5%Spray accuracy
89.4%Counter-strafing
10.9°Preaim
586msReaction time
51.6%T opening success
63.1%CT opening success
0.18Enemies flashed / flash
6.7%Flash assists
7.89HE damage / grenade
2.49Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1779 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
cache11–130.0934%30 Jul
cache13–60.0517%30 Jul
anubis10–130.0420%30 Jul
dust211–130.0417%29 Jul
cache13–90.0926%29 Jul
ancient8–130.0520%29 Jul
ancient13–40.1323%29 Jul
mirage9–13-0.0316%28 Jul
cache10–130.0318%28 Jul
anubis13–110.1713%28 Jul
ancient15–150.1217%28 Jul
nuke11–130.0220%27 Jul
cache5–13-0.0126%27 Jul
anubis13–160.1017%27 Jul
mirage7–130.0620%26 Jul
ancient7–130.1117%26 Jul
cache9–130.0322%26 Jul
nuke2–13-0.0338%26 Jul
ancient5–13-0.0114%23 Jul
ancient13–100.1818%23 Jul
cache7–130.0113%21 Jul
cache13–90.1118%18 Jul
mirage13–11-0.0115%18 Jul
ancient13–100.0314%18 Jul
overpass2–9-0.0422%18 Jul
nuke13–90.1121%17 Jul
ancient13–30.0814%17 Jul
ancient6–130.0718%16 Jul
anubis13–80.0414%16 Jul
inferno16–140.0619%4 Jul
mirage13–20.1521%4 Jul
overpass9–130.0120%4 Jul
nuke2–130.0233%4 Jul
dust211–130.0618%3 Jul
anubis13–50.1622%3 Jul
inferno13–80.0923%3 Jul
nuke5–13-0.0221%3 Jul
overpass11–130.1115%3 Jul
nuke11–130.0525%2 Jul
ancient13–110.0414%2 Jul
nuke9–130.1126%1 Jul
overpass15–150.0111%1 Jul
ancient13–40.0912%1 Jul
ancient8–13-0.0216%30 Jun
anubis15–150.0723%29 Jun
mirage11–130.0311%29 Jun
ancient11–130.0716%29 Jun
nuke11–13-0.0412%25 Jun
ancient8–130.0116%25 Jun
nuke13–110.0912%25 Jun
ancient15–150.0813%24 Jun
nuke2–13-0.0512%21 Jun
anubis10–13-0.0214%21 Jun
nuke5–130.0230%20 Jun
ancient11–130.0328%20 Jun
anubis13–20.0414%20 Jun
mirage13–80.0722%20 Jun
ancient4–13-0.0818%19 Jun
overpass8–130.1420%19 Jun
ancient13–60.0214%19 Jun
dust213–70.0322%18 Jun
mirage13–80.0118%18 Jun
overpass7–130.0527%18 Jun
anubis13–90.0419%14 Jun
overpass7–130.0719%14 Jun
nuke5–13-0.0421%14 Jun
overpass13–100.1318%13 Jun
mirage6–130.0122%13 Jun
anubis7–130.0616%13 Jun
mirage13–110.0716%12 Jun
anubis15–150.0319%12 Jun
dust213–70.1728%12 Jun
ancient16–140.1014%12 Jun
overpass6–130.0117%12 Jun
overpass12–16-0.0218%7 Jun
ancient9–130.0414%7 Jun
mirage11–130.0420%7 Jun
ancient9–13-0.0413%6 Jun
dust213–00.1928%6 Jun
nuke5–130.1223%6 Jun
ancient2–13-0.0214%6 Jun
nuke13–110.0616%5 Jun
ancient6–130.0120%5 Jun
anubis13–80.0812%5 Jun
mirage4–130.0620%5 Jun
nuke3–130.0513%5 Jun
ancient13–90.0418%4 Jun
anubis13–50.2130%4 Jun
nuke13–90.0919%3 Jun
ancient2–130.0015%3 Jun
ancient5–130.0014%3 Jun
anubis9–130.1018%3 Jun
ancient13–70.039%1 Jun
ancient8–130.0728%1 Jun
inferno9–40.2517%1 Jun
inferno3–90.0223%1 Jun
overpass15–150.0821%29 May
ancient5–13-0.0310%29 May
anubis13–50.0316%29 May
overpass9–20.3013%29 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →