2SELL

2SELL — CS2 Stats

FI76561198043348708[U:1:83082980]Steam profile ↗✓ No bans

168Tracked matches63%Win rate2024Tracked since
CSDB Rating4.3 Developing
Premier CS Rating2,802Grey band · top ~88.1% of ranked players (population est.)
CSDB Leaderboard#26995 of 34518 tracked
WingmanSilver II
Ladder ranks via Leetify

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CSDB.GG2SELLPREMIER2,802 · Grey bandcsdb.gg/stats

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Performance scores

Aim46
Positioning63
Utility23

0–100 skill scores via Leetify.

Recent form

HOT52453Last 10052%Win rateWLLWWWWWLW

Last 10 vs previous 10: +10pp win rate · -0.01 avg rating

Player DNA

Aim4.6
Aggression9.9
Utility2.3
Positioning6.3
Opening Duels4.9

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

sh1ro

Plays most like sh1ro 79% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

T-side openings. Opening success drops from 61% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 629ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 62% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning6.3
Utility2.3
Mechanics2.7
Opening Duels4.9
Win Impact9.4

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.04
Reaction time631ms−36ms
first ⅓ avg 667ms → last ⅓ avg 631ms
Headshot accuracy11.3%−3.4%
first ⅓ avg 14.7% → last ⅓ avg 11.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.24Best rating — anubis 13–3
130Biggest win — cache
6Longest win streak
75In matches decided by ≤2 rounds
5Overtime games

Map breakdown

infernoBest map · 75% over 8nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
cacheA31171455%0.02
mirageA1810856%0.04
dust2D1651131%0.01
infernoS86275%0.08
ancientA74357%0.03
nukeD72529%0.01
anubisA53260%0.06
vertigo31233%0.01
office21150%0.04
poseidon110100%-0.02
train110100%0.07
fachwerk110100%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.0%Headshot accuracy
36.8%Accuracy (enemy spotted)
39.3%Spray accuracy
61.9%Counter-strafing
10.3°Preaim
629msReaction time
38.0%T opening success
61.0%CT opening success
0.31Enemies flashed / flash
0.6%Flash assists
10.13HE damage / grenade
1.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.991% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3055 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.0486% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient13–40.039%12 Aug
ancient10–13-0.017%11 Aug
dust27–13-0.022%7 Aug
anubis13–80.0710%6 Aug
dust213–60.029%6 Aug
nuke13–110.0112%6 Aug
mirage13–40.025%3 Aug
inferno9–20.156%1 Aug
dust25–13-0.019%31 Jul
dust213–80.1013%31 Jul
anubis13–100.074%31 Jul
inferno16–140.0612%31 Jul
mirage13–60.0313%31 Jul
cache11–13-0.0016%29 Jul
cache9–10.0321%29 Jul
nuke4–13-0.096%29 Jul
mirage13–10.084%29 Jul
nuke9–50.1317%29 Jul
nuke5–130.0219%29 Jul
mirage7–120.0812%28 Jul
poseidon9–6-0.0221%28 Jul
cache13–100.1417%28 Jul
dust213–160.0613%28 Jul
mirage13–40.088%28 Jul
mirage13–30.088%28 Jul
cache4–13-0.088%27 Jul
mirage13–70.0610%27 Jul
anubis8–13-0.0514%27 Jul
mirage2–13-0.0722%27 Jul
mirage13–50.0413%26 Jul
dust213–50.016%26 Jul
inferno13–100.0713%26 Jul
train13–100.0714%24 Jul
nuke6–13-0.0014%24 Jul
dust213–60.0114%24 Jul
dust214–16-0.0412%24 Jul
mirage10–13-0.060%24 Jul
cache9–130.0110%24 Jul
inferno9–20.103%23 Jul
cache9–13-0.0010%23 Jul
anubis6–13-0.034%23 Jul
cache13–50.1110%23 Jul
cache13–11-0.059%23 Jul
cache13–70.0419%22 Jul
cache13–110.1116%21 Jul
cache13–40.0317%21 Jul
cache13–110.0716%20 Jul
cache12–120.0410%20 Jul
cache13–50.0224%20 Jul
dust26–13-0.058%19 Jul
mirage9–13-0.0019%19 Jul
inferno9–50.126%19 Jul
fachwerk13–2-0.026%18 Jul
anubis13–30.245%18 Jul
vertigo3–13-0.0211%18 Jul
cache5–13-0.016%18 Jul
mirage13–110.0913%18 Jul
dust27–13-0.1010%18 Jul
inferno14–16-0.037%17 Jul
cache5–130.0316%17 Jul
mirage13–80.0512%17 Jul
mirage13–40.105%17 Jul
mirage12–12-0.028%17 Jul
dust211–130.0115%17 Jul
cache10–130.023%16 Jul
cache13–60.059%16 Jul
dust213–50.0415%14 Jul
inferno9–10.186%14 Jul
dust213–160.099%13 Jul
mirage4–130.0711%12 Jul
ancient1–9-0.014%12 Jul
mirage6–130.0815%12 Jul
ancient13–50.0125%11 Jul
mirage8–130.0315%11 Jul
ancient13–10.125%11 Jul
dust24–130.0327%10 Jul
inferno6–13-0.034%10 Jul
ancient8–130.0515%10 Jul
cache13–80.015%10 Jul
nuke3–13-0.0116%9 Jul
dust27–13-0.0318%9 Jul
office13–80.0415%9 Jul
office11–130.0514%8 Jul
dust26–130.0012%8 Jul
ancient13–70.0410%8 Jul
vertigo5–00.0223%8 Jul
cache3–13-0.0220%8 Jul
cache13–110.033%7 Jul
vertigo7–130.0212%7 Jul
cache8–130.0324%7 Jul
nuke5–130.0528%7 Jul
cache6–13-0.0521%6 Jul
cache13–80.0125%6 Jul
cache13–00.0416%6 Jul
cache12–12-0.0318%2 Jul
cache9–13-0.0518%30 Jun
cache13–8-0.085%30 Jun
cache1–7-0.1015%26 Jun
cache13–50.0925%26 Jun
cache13–10.068%24 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →