TeeG — CS2 Stats

76561198042745798[U:1:82480070]

709Tracked matches56%Win rate2024Tracked since
CSDB Rating5.3 DevelopingHybrid Rifler
Premier CS Rating11,296Blue band · top ~48% of ranked players (population est.)
CSDB Leaderboard#14487 of 20175 tracked
Ladder ranks via Leetify

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CSDB.GGTeeGPREMIER11,296 · Blue bandcsdb.gg/stats

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Performance scores

Aim68
Positioning56
Utility27

0–100 skill scores via Leetify.

Recent form

STEADY47476Last 10047%Win rateTLLWWLWTWL

Last 10 vs previous 10: +0pp win rate · -0.02 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.8
Aggression7.0
Utility2.7
Positioning5.6
Opening Duels3.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 85% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 52% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 609ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning5.6
Utility2.7
Mechanics7.0
Opening Duels3.0
Win Impact6.9

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time603ms−55ms
first ⅓ avg 658ms → last ⅓ avg 603ms
Headshot accuracy14.1%+3.3%
first ⅓ avg 10.8% → last ⅓ avg 14.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — mirage 13–3
131Biggest win — dust2
4Longest win streak
88In matches decided by ≤2 rounds
11Overtime games

Map breakdown

nukeBest map · 86% over 14mirageWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
dust2C26101638%-0.01
infernoB168850%0.02
mirageD1441029%0.01
nukeS1412286%0.03
cacheD124833%-0.01
ancientA127558%0.03
anubisD62433%0.00

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.5%Headshot accuracy
36.6%Accuracy (enemy spotted)
38.3%Spray accuracy
81.6%Counter-strafing
9.9°Preaim
609msReaction time
31.3%T opening success
52.4%CT opening success
0.55Enemies flashed / flash
0.7%Flash assists
10.30HE damage / grenade
1.57Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.4606% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 1.5732 — below the 4 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.2672% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
cache15–150.0011%28 Aug
mirage10–13-0.0810%28 Aug
mirage7–13-0.0217%28 Aug
anubis16–140.0218%28 Aug
nuke13–50.0115%28 Aug
inferno3–13-0.0216%27 Aug
ancient13–80.0217%27 Aug
cache15–15-0.028%26 Aug
nuke13–90.0611%26 Aug
dust22–13-0.0629%26 Aug
inferno13–90.0212%26 Aug
dust213–60.0115%25 Aug
dust28–130.0124%25 Aug
anubis11–13-0.0214%25 Aug
ancient13–100.0218%25 Aug
nuke11–130.099%25 Aug
dust213–60.0013%25 Aug
anubis4–13-0.026%24 Aug
inferno15–15-0.0235%24 Aug
dust211–130.0311%24 Aug
mirage12–16-0.0213%24 Aug
dust25–13-0.0611%24 Aug
nuke13–11-0.0518%23 Aug
nuke13–10-0.0315%23 Aug
inferno13–60.099%23 Aug
mirage9–13-0.024%22 Aug
inferno7–10.0418%22 Aug
cache13–4-0.0710%22 Aug
mirage13–30.1514%22 Aug
ancient13–60.0610%22 Aug
cache7–130.0311%22 Aug
inferno4–130.059%22 Aug
ancient9–130.1311%22 Aug
dust213–40.0814%22 Aug
dust26–13-0.039%22 Aug
nuke13–11-0.0111%21 Aug
inferno6–130.0119%21 Aug
ancient13–90.0213%21 Aug
mirage13–70.1111%18 Aug
inferno13–90.0211%18 Aug
anubis3–13-0.0711%17 Aug
inferno13–5-0.0211%17 Aug
cache1–13-0.0312%17 Aug
ancient11–130.0611%17 Aug
mirage13–30.0514%17 Aug
dust212–16-0.0114%17 Aug
dust213–9-0.0212%16 Aug
inferno15–150.0421%16 Aug
dust213–100.0013%16 Aug
ancient9–130.028%16 Aug
nuke3–13-0.0612%16 Aug
dust25–13-0.0815%16 Aug
cache7–13-0.0114%16 Aug
anubis13–100.0814%16 Aug
nuke13–40.1111%26 Jul
dust24–13-0.0511%26 Jul
dust29–130.0416%26 Jul
dust23–13-0.0111%25 Jul
ancient10–130.025%25 Jul
cache11–130.026%25 Jul
inferno15–150.0214%24 Jul
inferno13–8-0.0214%22 Jul
dust213–90.0513%22 Jul
dust27–13-0.0112%21 Jul
nuke13–70.087%21 Jul
ancient16–140.008%21 Jul
nuke13–110.0613%21 Jul
cache12–160.067%13 Jul
mirage8–13-0.0215%13 Jul
mirage4–130.0618%13 Jul
dust213–50.089%12 Jul
dust213–11-0.058%12 Jul
dust213–10-0.0114%12 Jul
mirage8–13-0.085%12 Jul
nuke13–50.088%12 Jul
inferno13–40.0911%12 Jul
mirage11–130.0212%12 Jul
ancient5–13-0.045%12 Jul
cache13–8-0.049%12 Jul
dust213–1-0.059%12 Jul
mirage11–13-0.023%11 Jul
inferno4–130.0313%11 Jul
mirage4–130.014%11 Jul
dust22–130.018%11 Jul
cache13–110.0310%11 Jul
nuke12–50.039%11 Jul
dust212–16-0.036%11 Jul
dust26–130.0012%11 Jul
ancient13–6-0.019%11 Jul
inferno9–50.0810%11 Jul
dust29–13-0.0425%10 Jul
mirage13–90.0310%9 Jul
ancient13–100.0416%9 Jul
dust211–130.0314%9 Jul
cache13–100.0210%9 Jul
nuke13–80.0113%8 Jul
anubis12–120.0217%8 Jul
inferno7–13-0.0813%7 Jul
nuke8–80.0312%7 Jul
cache8–13-0.0513%7 Jul

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →