Per — CS2 Stats

76561198040710160[U:1:80444432]1 game ban

516Tracked matches37%Win rate2020Tracked since
CSDB Rating3.7 LearningPassive Rifler
Premier CS Rating16,884Purple band · top ~20.9% of ranked players (population est.)
CSDB Leaderboard#29338 of 55246 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

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CSDB.GGPerFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER16,884 · Purple bandcsdb.gg/stats

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Performance scores

Aim61
Positioning36
Utility22

0–100 skill scores via Leetify.

Recent form

COLD41572Last 10041%Win rateLLWWLLLWLL

Last 10 vs previous 10: -10pp win rate · -0.04 avg rating

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim6.1
Aggression3.1
Utility2.2
Positioning3.6
Opening Duels0.6
Clutch3.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 71% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 576ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning3.6
Utility2.2
Mechanics4.3
Opening Duels0.8
Win Impact0.6

Composite 3.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time579ms−98ms
first ⅓ avg 677ms → last ⅓ avg 579ms
Headshot accuracy23.1%+4.5%
first ⅓ avg 18.6% → last ⅓ avg 23.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — mirage 13–2
130Biggest win — mirage
4Longest win streak
L2Current streak
57In matches decided by ≤2 rounds
8Overtime games

Map breakdown

mirageBest map · 62% over 29infernoWeakest map · 27% over 22
MapGradePlayedRecordWin rateAvg rating
mirageA29181162%0.02
infernoD2261627%0.01
ancientC125742%-0.01
nukeD124833%0.02
dust2C83538%-0.00
anubisC73443%0.02
overpass4040%-0.06
cache32167%0.01
vertigo2020%-0.06
train1010%-0.10

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (27% over 22). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,373Matches
50%Win rate
0.96Avg K/D
68.1ADR
41%Headshot %

Clutches & streaks

35%1v1 clutch win
14%1v2 clutch win
11Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage6951%0.8812.6
Nuke3647%0.8713.3
Ancient3272%1.0214.7
Inferno2638%0.8811.8
Dust22060%0.9415.3
Anubis1753%1.1114.7
Vertigo1369%1.1615.7
Cache922%0.9213.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.9%Headshot accuracy
28.6%Accuracy (enemy spotted)
33.2%Spray accuracy
69.5%Counter-strafing
8.0°Preaim
576msReaction time
28.1%T opening success
36.4%CT opening success
0.45Enemies flashed / flash
0.6%Flash assists
5.63HE damage / grenade
2.17Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4468 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.0672% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 22 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno8–130.0227%23 Aug
overpass4–9-0.0917%22 Aug
anubis12–10.0513%22 Aug
mirage13–9-0.0427%21 Aug
train5–13-0.1017%19 Aug
inferno2–13-0.0040%18 Aug
ancient3–13-0.0747%16 Aug
mirage13–7-0.0226%14 Aug
vertigo3–9-0.0638%14 Aug
inferno10–130.0531%14 Aug
ancient7–13-0.0422%11 Aug
anubis17–190.0116%9 Aug
anubis13–30.0527%7 Aug
mirage13–40.1019%4 Aug
anubis16–13-0.0117%24 Jul
mirage6–130.0621%23 Jul
inferno3–90.0326%22 Jul
nuke5–13-0.0016%21 Jul
ancient16–130.0123%20 Jul
dust26–13-0.1028%20 Jul
nuke6–13-0.0110%17 Jul
mirage13–70.0711%17 Jul
dust28–130.0217%17 Jul
dust211–130.0813%17 Jul
inferno9–13-0.0119%17 Jul
mirage13–10.0924%15 Jul
ancient11–13-0.0515%15 Jul
ancient5–13-0.0419%15 Jul
cache6–00.0329%15 Jul
inferno3–13-0.0338%15 Jul
mirage4–13-0.0425%15 Jul
cache5–13-0.0216%14 Jul
mirage13–6-0.0528%14 Jul
cache13–30.0217%13 Jul
ancient13–10-0.0116%13 Jul
mirage3–13-0.0224%19 Jun
mirage6–130.0413%19 Jun
mirage13–00.0528%18 Jun
inferno10–130.0821%17 Jun
nuke5–130.0129%17 Jun
nuke13–11-0.0018%17 Jun
mirage13–50.0112%17 Jun
nuke5–130.0422%16 Jun
inferno7–13-0.0018%16 Jun
inferno13–100.0224%16 Jun
anubis10–130.0528%16 Jun
ancient2–13-0.0338%16 Jun
inferno3–13-0.0715%15 Jun
inferno15–15-0.0226%15 Jun
mirage6–130.0241%15 Jun
mirage13–80.0522%15 Jun
mirage13–30.0828%15 Jun
ancient13–8-0.0227%15 Jun
dust27–13-0.0235%15 Jun
mirage13–20.1434%15 Jun
inferno4–13-0.0241%15 Jun
nuke8–130.0224%15 Jun
inferno13–90.0523%15 Jun
mirage4–130.0329%15 Jun
inferno8–13-0.0323%14 Jun
inferno8–130.0322%14 Jun
dust212–5-0.0323%14 Jun
mirage11–13-0.0131%14 Jun
ancient11–130.0121%13 Jun
inferno6–13-0.0240%13 Jun
mirage16–13-0.0023%12 Jun
ancient13–80.0811%12 Jun
nuke13–20.0416%12 Jun
dust29–130.0522%12 Jun
inferno13–5-0.0128%12 Jun
mirage13–6-0.0712%12 Jun
inferno8–13-0.0134%12 Jun
nuke13–70.0818%12 Jun
inferno13–00.0812%12 Jun
ancient6–130.0714%11 Jun
mirage13–110.0320%11 Jun
nuke2–13-0.0419%11 Jun
overpass8–13-0.0213%11 Jun
inferno8–10.0924%11 Jun
nuke7–130.0412%11 Jun
inferno11–130.0221%11 Jun
mirage13–40.0317%11 Jun
anubis8–13-0.0215%11 Jun
mirage13–11-0.0214%10 Jun
ancient13–5-0.0314%10 Jun
nuke16–140.0622%9 Jun
inferno13–110.0427%9 Jun
mirage9–130.019%8 Jun
vertigo10–13-0.0624%8 Jun
overpass3–13-0.0419%7 Jun
overpass3–13-0.086%30 May
mirage15–150.0521%28 May
anubis8–130.0219%26 May
mirage13–60.048%13 May
nuke14–160.0124%4 May
dust213–9-0.0310%3 May
mirage6–13-0.0318%30 Apr
mirage4–13-0.0431%21 Apr
dust213–100.0226%15 Apr
mirage13–5-0.0124%9 Apr

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →