strife.tech

strife.tech — CS2 Stats

76561198035796453[U:1:75530725]Steam profile ↗

919Tracked matches47%Win rate2024Tracked since
CSDB Rating4.4 DevelopingEntry Fragger
Premier CS Rating3,883Grey band · top ~83.5% of ranked players (population est.)
CSDB Leaderboard#24340 of 31341 tracked
WingmanSilver Elite Master
Ladder ranks via Leetify

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CSDB.GGstrife.techPREMIER3,883 · Grey bandcsdb.gg/stats

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Performance scores

Aim40
Positioning71
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY39592Last 10039%Win rateLLLLWLWWWL

Last 10 vs previous 10: -20pp win rate · -0.01 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim4.0
Aggression10.0
Utility4.1
Positioning7.1
Opening Duels6.1

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 80% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 659ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.0
Positioning7.1
Utility4.1
Mechanics4.4
Opening Duels6.1
Win Impact3.9

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.03
first ⅓ avg -0.00 → last ⅓ avg 0.02
Reaction time662ms+8ms
first ⅓ avg 654ms → last ⅓ avg 662ms
Headshot accuracy12.7%+1.9%
first ⅓ avg 10.8% → last ⅓ avg 12.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — nuke 9–5
130Biggest win — anubis
4Longest win streak
L4Current streak
312In matches decided by ≤2 rounds
11Overtime games

Map breakdown

cacheBest map · 71% over 7ancientWeakest map · 23% over 13
MapGradePlayedRecordWin rateAvg rating
dust2C28101836%-0.00
infernoC1871139%0.00
ancientD1331023%0.01
nukeA106460%0.00
mirageD103730%0.03
anubisD93633%0.03
cacheS75271%0.02
overpass42250%-0.01
office1010%0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (23% over 13). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.0%Headshot accuracy
34.5%Accuracy (enemy spotted)
31.3%Spray accuracy
70.0%Counter-strafing
10.7°Preaim
659msReaction time
52.9%T opening success
56.1%CT opening success
0.45Enemies flashed / flash
10.7%Flash assists
12.37HE damage / grenade
2.32Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.9812% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4482 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

23% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis13–160.0714%29 Aug
dust21–13-0.055%29 Aug
dust211–130.0214%29 Aug
ancient2–130.048%28 Aug
anubis13–00.0223%28 Aug
anubis11–130.0314%28 Aug
dust213–9-0.0117%27 Aug
cache13–110.019%27 Aug
dust213–50.0619%27 Aug
nuke5–130.0119%26 Aug
ancient13–90.0914%25 Aug
anubis13–40.0413%25 Aug
cache13–80.0311%25 Aug
cache13–60.0923%24 Aug
dust29–130.0111%23 Aug
ancient9–130.039%22 Aug
dust216–130.117%22 Aug
inferno11–130.009%22 Aug
dust29–13-0.038%21 Aug
ancient13–10-0.0321%21 Aug
cache13–50.038%20 Aug
inferno13–70.0114%20 Aug
dust27–13-0.057%11 Aug
nuke13–50.0916%11 Aug
ancient13–16-0.014%9 Aug
nuke13–4-0.038%7 Aug
mirage9–130.0110%19 Jul
dust211–130.049%18 Jul
anubis6–130.057%18 Jul
mirage14–16-0.0114%17 Jul
dust213–70.0326%17 Jul
inferno13–8-0.038%16 Jul
inferno16–140.0620%15 Jul
ancient3–13-0.0423%15 Jul
cache10–13-0.0213%15 Jul
mirage15–150.0511%13 Jul
nuke13–9-0.028%12 Jul
cache13–90.0212%12 Jul
dust213–50.0220%12 Jul
dust213–100.0913%12 Jul
mirage10–13-0.0014%12 Jul
anubis7–130.1014%11 Jul
mirage3–13-0.0017%11 Jul
dust24–13-0.0310%11 Jul
mirage11–130.0813%11 Jul
cache4–13-0.009%9 Jul
inferno9–13-0.057%7 Jul
dust210–130.046%5 Jul
dust29–13-0.0614%4 Jul
dust213–16-0.0117%4 Jul
inferno7–13-0.0312%4 Jul
mirage13–20.1018%3 Jul
dust213–5-0.0425%30 Jun
inferno13–7-0.0110%29 Jun
ancient9–13-0.0315%28 Jun
ancient6–130.0115%27 Jun
office5–130.0112%27 Jun
dust26–130.0111%27 Jun
dust23–13-0.109%27 Jun
nuke13–5-0.0113%27 Jun
mirage13–90.049%25 Jun
dust213–9-0.028%24 Jun
overpass13–8-0.0123%23 Jun
inferno8–130.137%21 Jun
mirage13–90.038%21 Jun
dust211–13-0.0725%21 Jun
inferno8–13-0.0110%21 Jun
anubis8–130.029%21 Jun
dust29–130.017%20 Jun
overpass13–30.066%20 Jun
inferno5–130.016%20 Jun
nuke13–90.028%20 Jun
overpass9–13-0.019%18 Jun
nuke6–130.0212%18 Jun
dust211–13-0.0313%17 Jun
anubis10–13-0.043%14 Jun
overpass9–13-0.0710%14 Jun
dust26–13-0.0113%14 Jun
inferno13–11-0.0214%14 Jun
dust213–70.0717%14 Jun
ancient13–40.0710%14 Jun
mirage3–11-0.036%13 Jun
inferno13–6-0.0111%13 Jun
inferno9–130.019%13 Jun
dust24–13-0.017%13 Jun
anubis13–10-0.0413%3 Jun
ancient8–13-0.0111%3 Jun
ancient14–16-0.0212%3 Jun
nuke15–150.0514%2 Jun
dust214–160.0215%2 Jun
ancient11–130.0210%31 May
nuke9–50.158%31 May
ancient7–13-0.0417%31 May
inferno5–130.0412%31 May
inferno14–160.0315%30 May
inferno3–13-0.066%30 May
nuke0–9-0.2617%30 May
inferno5–90.0713%30 May
dust213–6-0.078%29 May
inferno13–9-0.1018%29 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →