Ar5aX — CS2 Stats

76561198028613184[U:1:68347456]

4,316Tracked matches59%Win rate2020Tracked since
CSDB Rating5.9 SolidAggressive Rifler
Premier CS Rating20,113Pink band · top ~8.4% of ranked players (population est.)
CSDB Leaderboard#13243 of 33709 tracked
FaceitLevel 10 · 2,375 ELOTop 12.4% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGAr5aXFACEITLevel 10 · 2,375 ELOSTANDINGTop 12.4% of rankedPREMIER20,113 · Pink bandcsdb.gg/stats

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Performance scores

Aim80
Positioning49
Utility15

0–100 skill scores via Leetify.

Recent form

HOT54442Last 10054%Win rateWLLWLWWWWW

Last 10 vs previous 10: +20pp win rate · -0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.0
Aggression7.2
Utility1.5
Positioning4.9
Opening Duels2.9
Clutch3.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 83% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 56% on CT to 27% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 624ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning4.9
Utility1.5
Mechanics6.9
Opening Duels3.2
Win Impact7.9

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time612ms−28ms
first ⅓ avg 640ms → last ⅓ avg 612ms
Headshot accuracy28.2%−0.8%
first ⅓ avg 29.1% → last ⅓ avg 28.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.12Best rating — nuke 13–6
130Biggest win — ancient
5Longest win streak
79In matches decided by ≤2 rounds
10Overtime games

Map breakdown

ancientBest map · 67% over 15nukeWeakest map · 40% over 10
MapGradePlayedRecordWin rateAvg rating
dust2A33191458%0.01
mirageC2191243%0.01
ancientS1510567%0.03
anubisS128467%0.01
nukeC104640%0.01
infernoB84450%0.01
overpass1010%-0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (40% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

8,470Matches
50%Win rate
1.00Avg K/D
79.8ADR
60%Headshot %

Clutches & streaks

38%1v1 clutch win
20%1v2 clutch win
14Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage83351%1.0016.3
Dust255950%0.9415.5
Ancient46950%1.0116.0
Anubis40951%0.9816.1
Nuke25850%1.0416.5
Inferno21850%0.9916.3
Overpass9746%1.0116.0
Vertigo6062%1.3019.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.4%Headshot accuracy
35.0%Accuracy (enemy spotted)
33.9%Spray accuracy
81.2%Counter-strafing
9.0°Preaim
624msReaction time
27.2%T opening success
55.8%CT opening success
0.22Enemies flashed / flash
2.6%Flash assists
10.01HE damage / grenade
2.30Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2156 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.1928% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno16–140.0427%11 Aug
dust28–130.0428%11 Aug
anubis11–13-0.0136%11 Aug
ancient13–2-0.0327%10 Aug
mirage11–13-0.0739%8 Aug
ancient13–100.0627%6 Aug
dust213–110.0130%5 Aug
anubis13–4-0.0026%11 Jun
dust213–100.0222%7 Jun
ancient13–10.0124%7 Jun
inferno7–13-0.0314%4 Jun
inferno13–9-0.0233%4 Jun
dust213–5-0.0248%4 Jun
mirage13–110.0728%4 Jun
mirage13–160.0225%4 Jun
dust213–70.0827%3 Jun
dust21–10.000%3 Jun
inferno2–13-0.0330%3 Jun
ancient8–130.0624%3 Jun
ancient13–5-0.0031%3 Jun
inferno14–160.0324%3 Jun
mirage15–150.0324%3 Jun
dust213–60.0138%3 Jun
nuke11–130.0022%3 Jun
mirage13–100.0220%3 Jun
dust213–40.0540%3 Jun
anubis13–5-0.0621%3 Jun
dust24–130.0328%3 Jun
dust213–8-0.0031%3 Jun
dust27–13-0.0442%3 Jun
nuke9–130.0428%3 Jun
dust213–9-0.0635%3 Jun
mirage2–13-0.0433%3 Jun
mirage13–70.0630%2 Jun
dust213–7-0.0127%2 Jun
nuke13–7-0.0029%2 Jun
dust216–120.0353%2 Jun
mirage1–13-0.0526%2 Jun
ancient13–60.0723%2 Jun
inferno13–90.1039%2 Jun
ancient13–00.1236%2 Jun
overpass11–13-0.0418%2 Jun
ancient13–80.0329%1 Jun
dust215–150.0732%1 Jun
dust28–130.0528%1 Jun
dust26–40.0541%1 Jun
anubis13–60.0424%1 Jun
mirage13–70.0935%1 Jun
nuke9–130.0417%1 Jun
dust216–14-0.0127%31 May
dust22–13-0.1325%31 May
anubis13–90.0631%31 May
inferno13–100.0231%31 May
nuke13–60.1227%31 May
mirage10–130.0148%31 May
nuke13–30.0834%31 May
mirage8–13-0.0328%31 May
mirage13–90.0426%30 May
dust29–13-0.0426%30 May
inferno2–13-0.0137%30 May
nuke13–90.0327%30 May
dust213–80.0328%30 May
anubis13–40.0931%30 May
mirage9–13-0.0127%30 May
dust213–90.0140%30 May
ancient13–20.0732%30 May
dust210–13-0.0227%30 May
mirage4–13-0.0739%30 May
dust22–130.0124%30 May
mirage13–40.0418%30 May
dust213–70.1131%28 May
ancient17–19-0.0418%27 May
dust213–90.0320%27 May
ancient10–130.0332%27 May
nuke10–13-0.0723%25 May
nuke2–13-0.0914%25 May
dust212–16-0.0033%25 May
ancient13–10.0650%25 May
mirage5–13-0.0222%25 May
mirage13–110.0123%24 May
mirage14–16-0.0232%24 May
anubis1–130.0328%24 May
ancient3–13-0.0333%20 May
ancient7–130.0225%20 May
mirage2–130.0339%20 May
ancient13–30.0828%20 May
dust211–13-0.0323%18 May
dust213–2-0.0122%18 May
nuke5–13-0.0417%18 May
anubis13–7-0.0332%18 May
anubis13–50.0329%18 May
mirage13–80.0124%18 May
anubis1–13-0.1029%18 May
dust27–13-0.0324%18 May
dust22–130.0447%18 May
dust213–110.0227%18 May
anubis9–130.0430%18 May
dust213–60.0651%17 May
anubis13–60.0428%17 May
mirage13–50.1245%17 May

Match data via Leetify.

Milestones

Faceit Level 102K ELO1,000 Matches
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