Terrahawkz

Terrahawkz — CS2 Stats

NZ76561198009820542[U:1:49554814]Steam profile ↗✓ No bans

877Tracked matches52%Win rate2020Tracked since
CSDB Rating3.6 Learning
Premier CS Rating4,166Grey band · top ~82.3% of ranked players (population est.)
CSDB Leaderboard#14082 of 18267 tracked
FaceitLevel 1Top 100.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGTerrahawkzFACEITLevel 1STANDINGTop 100.0% of rankedPREMIER4,166 · Grey bandcsdb.gg/stats

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Performance scores

Aim42
Positioning45
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY41563Last 10041%Win rateLLWLWWWLLL

Last 10 vs previous 10: +0pp win rate · -0.02 avg rating

Player DNA

Aim4.2
Aggression3.5
Utility3.9
Positioning4.5
Opening Duels0.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 76% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 39% on CT to 23% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 614ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.2
Positioning4.5
Utility3.9
Mechanics4.2
Opening Duels1.1
Win Impact5.6

Composite 3.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.02
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time600ms−66ms
first ⅓ avg 666ms → last ⅓ avg 600ms
Headshot accuracy12.4%−0.3%
first ⅓ avg 12.7% → last ⅓ avg 12.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.07Best rating — ancient 13–5
131Biggest win — nuke
5Longest win streak
L2Current streak
58In matches decided by ≤2 rounds
4Overtime games

Map breakdown

ancientBest map · 75% over 12nukeWeakest map · 15% over 20
MapGradePlayedRecordWin rateAvg rating
nukeD2031715%-0.02
cacheS1712571%-0.01
infernoC1761135%-0.02
mirageD1541127%-0.04
ancientS129375%-0.02
anubisD103730%-0.02
trainC83538%-0.05
overpass110100%-0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (15% over 20). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.2%Headshot accuracy
35.2%Accuracy (enemy spotted)
39.3%Spray accuracy
69.0%Counter-strafing
13.5°Preaim
614msReaction time
22.7%T opening success
38.8%CT opening success
0.31Enemies flashed / flash
4.4%Flash assists
10.39HE damage / grenade
2.25Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.5109° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.196% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3119 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

15% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke5–13-0.066%28 Aug
nuke4–13-0.057%28 Aug
cache13–10-0.0125%28 Aug
nuke9–13-0.0312%28 Aug
inferno13–20.0519%28 Aug
ancient13–7-0.0513%25 Aug
anubis13–40.0417%25 Aug
nuke8–13-0.017%25 Aug
inferno13–160.0019%21 Aug
nuke4–13-0.0418%21 Aug
ancient15–15-0.037%21 Aug
nuke13–50.0316%21 Aug
mirage10–130.0119%18 Aug
cache9–13-0.0115%18 Aug
anubis14–16-0.0313%18 Aug
anubis9–13-0.034%18 Aug
nuke13–3-0.0121%17 Aug
ancient13–40.0517%17 Aug
anubis13–50.0112%16 Aug
mirage11–130.039%16 Aug
nuke10–13-0.079%16 Aug
cache13–5-0.0319%16 Aug
cache13–80.0513%16 Aug
cache13–9-0.008%15 Aug
ancient13–5-0.047%15 Aug
mirage13–11-0.065%15 Aug
nuke11–130.048%15 Aug
ancient13–40.0013%15 Aug
mirage13–7-0.057%14 Aug
inferno3–13-0.109%14 Aug
anubis8–13-0.0513%14 Aug
nuke4–130.029%14 Aug
ancient13–11-0.0016%14 Aug
nuke10–13-0.089%14 Aug
nuke5–13-0.008%14 Aug
inferno13–9-0.0211%13 Aug
train7–13-0.0916%11 Aug
inferno13–110.036%11 Aug
anubis3–13-0.068%11 Aug
ancient10–130.0123%11 Aug
inferno14–16-0.0513%9 Aug
inferno9–130.0414%9 Aug
mirage11–13-0.0914%9 Aug
inferno9–13-0.0411%8 Aug
anubis2–13-0.0312%8 Aug
ancient13–50.0719%8 Aug
mirage4–13-0.0817%8 Aug
cache13–70.0622%8 Aug
inferno11–13-0.0215%7 Aug
ancient12–12-0.1315%7 Aug
train5–13-0.044%7 Aug
cache6–13-0.0117%7 Aug
inferno10–13-0.0719%7 Aug
cache7–13-0.0523%4 Aug
train6–13-0.0413%4 Aug
nuke6–13-0.0725%4 Aug
inferno7–13-0.0016%4 Aug
inferno13–110.047%31 Jul
ancient13–6-0.0614%31 Jul
mirage9–13-0.0617%31 Jul
nuke7–13-0.059%31 Jul
nuke6–130.0021%28 Jul
anubis4–13-0.0611%28 Jul
mirage8–13-0.0619%28 Jul
train13–5-0.058%28 Jul
nuke3–13-0.0316%24 Jul
anubis7–13-0.0213%24 Jul
inferno6–13-0.0614%24 Jul
cache7–40.0115%21 Jul
mirage3–13-0.035%21 Jul
inferno7–13-0.0813%21 Jul
train9–0-0.0520%21 Jul
train6–13-0.095%17 Jul
nuke3–13-0.0513%17 Jul
inferno13–30.0026%17 Jul
mirage13–7-0.088%17 Jul
nuke13–10.036%14 Jul
nuke11–13-0.029%10 Jul
cache13–30.0415%10 Jul
cache5–13-0.114%10 Jul
cache13–10-0.0111%10 Jul
anubis13–70.0113%7 Jul
train11–13-0.0325%7 Jul
cache13–7-0.0314%7 Jul
mirage13–50.0114%7 Jul
cache13–70.0416%3 Jul
mirage4–13-0.0618%3 Jul
inferno13–10-0.028%3 Jul
cache3–13-0.137%3 Jul
nuke7–13-0.038%3 Jul
ancient13–11-0.0520%26 Jun
overpass13–9-0.059%26 Jun
mirage7–13-0.0320%26 Jun
ancient13–5-0.0211%23 Jun
cache10–3-0.0211%23 Jun
mirage4–13-0.0521%23 Jun
train13–7-0.0110%23 Jun
inferno5–13-0.0511%23 Jun
cache13–9-0.018%19 Jun
mirage12–12-0.0613%19 Jun

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →