poop

poop — CS2 Stats

76561197998880736[U:1:38615008]Steam profile ↗✓ No bans

44Tracked matches62%Win rate2024Tracked since
CSDB Rating7.0 StrongAggressive Rifler
Premier CS Rating21,281Top 50% of 17,162 CSDB-tracked playersPink band · top ~7.1% of ranked players (population est.)
CSDB Leaderboard#9255 of 26975 tracked
Ladder ranks via Leetify

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CSDB.GGpoopPREMIER21,281 · Pink bandcsdb.gg/stats

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Performance scores

Aim87
Positioning61
Utility54

0–100 skill scores via Leetify.

Recent form

HOT25172Last 4457%Win rateLLWWWWWLWW

Last 10 vs previous 10: +20pp win rate · -0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.7
Aggression6.7
Utility5.4
Positioning6.1
Opening Duels1.7

Sharp aimerStrong CT-side openerEffective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 93% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: higher opening-fight frequency.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Flashes. 0.77 enemies blinded per flash — utility that consistently lands.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 45% on CT to 28% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 550ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning6.1
Utility5.4
Mechanics7.6
Opening Duels1.9
Win Impact9.0

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.01
first ⅓ avg 0.03 → last ⅓ avg 0.04
Reaction time526ms−8ms
first ⅓ avg 534ms → last ⅓ avg 526ms
Headshot accuracy26.9%+2.5%
first ⅓ avg 24.4% → last ⅓ avg 26.9%

Rolling 5-match average across the last 44 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — ancient 13–4
134Biggest win — nuke
5Longest win streak
L2Current streak
43In matches decided by ≤2 rounds
7Overtime games

Map breakdown

mirageBest map · 86% over 7nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
infernoS96367%0.03
nukeD72529%0.02
mirageS76186%0.05
ancientS64267%0.04
overpassA53260%-0.00
anubis43175%0.01
dust23030%0.03
vertigo2020%-0.03
cache110100%0.09

Across the last 44 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.2%Headshot accuracy
38.4%Accuracy (enemy spotted)
40.2%Spray accuracy
84.2%Counter-strafing
9.5°Preaim
550msReaction time
28.1%T opening success
45.4%CT opening success
0.77Enemies flashed / flash
5.1%Flash assists
8.28HE damage / grenade
11.85Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.063% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke0–13-0.0967%19 Aug
dust26–13-0.0318%16 Aug
inferno13–80.0413%16 Aug
cache13–70.0923%16 Aug
inferno13–80.0931%15 Aug
ancient13–100.0727%13 Aug
anubis13–6-0.0027%13 Aug
nuke11–13-0.0213%13 Aug
inferno13–50.0324%13 Aug
nuke13–40.1126%12 Aug
mirage16–130.1028%12 Aug
inferno11–130.0219%12 Aug
anubis13–100.1040%11 Aug
dust210–130.0821%11 Aug
dust212–160.0414%11 Aug
ancient13–110.0313%11 Aug
mirage13–50.0625%29 Jan
vertigo6–13-0.0326%29 Jan
overpass2–00.02100%29 Jan
nuke7–130.0026%29 Jan
anubis16–140.0323%29 Jan
inferno13–50.0221%29 Jan
nuke8–130.0122%21 Jan
mirage1–13-0.0132%21 Jan
nuke13–60.0331%20 Jan
overpass13–5-0.0912%20 Jan
ancient13–110.0019%20 Jan
inferno13–80.0627%18 Jan
ancient15–150.0128%18 Jan
vertigo3–13-0.0422%18 Jan
ancient15–15-0.0022%17 Jan
nuke5–130.1222%12 Jan
mirage13–90.1120%12 Jan
inferno13–7-0.0139%12 Jan
inferno11–130.0420%10 Jan
overpass13–16-0.0020%9 Jan
anubis10–13-0.0825%9 Jan
mirage13–70.0026%9 Jan
overpass13–70.0820%9 Jan
inferno9–13-0.0321%7 Jan
mirage16–120.0218%7 Jan
ancient13–40.1525%7 Jan
overpass7–13-0.0333%7 Jan
mirage13–70.1030%5 Jan

Match data via Leetify.

Recent teammates

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