.pain — CS2 Stats
76561197997243402[U:1:36977674]Steam profile ↗✓ No bans
How this compares with the same rank
Median values for Level 6 among CSDB-tracked players (n=862), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 6 median | Level 7 median | vs Level 7 |
|---|---|---|---|---|
| Headshot rate | 47.3% | 44.9% | 46.2% | above |
| Shot accuracy | 8.8% | 11.8% | 12.5% | 3.6% short |
| Kill/death ratio | 0.60 | 1.04 | 1.06 | 0.46 short |
| Match win rate | 47.3% | 45.3% | 45.9% | above |
This profile matches the typical Level 7 player on 2 of 4 comparable metrics.
Widest gap: Kill/death ratio. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 84% playstyle similarity
Most alike: opening-fight frequency, opening-duel success.
Where you differ: lower aim profile; lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 669ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWLLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 33 | 42% | 1.05 | 17.1 |
| Dust2 | 32 | 41% | 1.08 | 16.8 |
| Inferno | 27 | 52% | 1.01 | 14.8 |
| Ancient | 26 | 46% | 1.10 | 16.1 |
| Anubis | 20 | 50% | 0.82 | 12.7 |
| Nuke | 19 | 47% | 1.00 | 17.0 |
| Train | 9 | 78% | 1.01 | 15.0 |
| Overpass | 8 | 75% | 1.27 | 19.5 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 32.6924% — below the 40% mark we flag