solocrzw

solocrzw — CS2 Stats

76561197992695140[U:1:32429412]Steam profile ↗

499Tracked matches59%Win rate2021Tracked since
CSDB Rating5.2 DevelopingPassive Rifler
Premier CS Rating12,216Blue band · top ~43.2% of ranked players (population est.)
CSDB Leaderboard#11813 of 16725 tracked
Ladder ranks via Leetify

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CSDB.GGsolocrzwPREMIER12,216 · Blue bandcsdb.gg/stats

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Performance scores

Aim66
Positioning50
Utility25

0–100 skill scores via Leetify.

Recent form

STEADY52444Last 10052%Win rateWLLLTWWWWL

Last 10 vs previous 10: -10pp win rate · -0.04 avg rating

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim6.6
Aggression4.4
Utility2.5
Positioning5.0
Opening Duels1.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 83% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 48% on CT to 25% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 645ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning5.0
Utility2.5
Mechanics7.1
Opening Duels2.2
Win Impact7.9

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg 0.00 → last ⅓ avg 0.02
Reaction time653ms−1ms
first ⅓ avg 654ms → last ⅓ avg 653ms
Headshot accuracy18.3%+1.8%
first ⅓ avg 16.4% → last ⅓ avg 18.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.11Best rating — ancient 13–3
130Biggest win — dust2
6Longest win streak
915In matches decided by ≤2 rounds
16Overtime games

Map breakdown

dust2Best map · 71% over 31nukeWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
dust2S3122971%0.01
mirageD2481633%0.01
nukeD1441029%0.01
ancientS107370%0.04
infernoC94544%0.02
cacheC73443%0.01
anubis330100%0.04
train21150%-0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.3%Headshot accuracy
35.5%Accuracy (enemy spotted)
39.6%Spray accuracy
82.2%Counter-strafing
10.5°Preaim
645msReaction time
25.1%T opening success
47.8%CT opening success
0.48Enemies flashed / flash
2.6%Flash assists
7.99HE damage / grenade
1.34Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4803 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.0635% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–7-0.0211%27 Jul
mirage14–16-0.0011%27 Jul
dust210–13-0.0314%27 Jul
cache11–13-0.0412%27 Jul
cache15–15-0.0219%26 Jul
dust213–2-0.0259%26 Jul
mirage16–140.0512%26 Jul
dust213–7-0.0131%26 Jul
nuke13–30.0417%26 Jul
dust29–130.0224%25 Jul
anubis13–40.0418%24 Jul
inferno11–130.0620%24 Jul
nuke13–7-0.0220%24 Jul
mirage11–130.0727%24 Jul
mirage13–90.0714%24 Jul
mirage7–130.0115%24 Jul
nuke13–110.0520%24 Jul
inferno13–10.0217%24 Jul
dust216–12-0.0412%23 Jul
nuke11–130.0710%23 Jul
dust213–80.0118%23 Jul
inferno13–40.0620%23 Jul
dust213–50.0010%23 Jul
cache13–70.0424%23 Jul
mirage11–130.058%23 Jul
dust213–20.0913%23 Jul
dust214–160.0614%22 Jul
dust213–100.1115%22 Jul
nuke9–130.0121%22 Jul
cache3–13-0.0913%22 Jul
dust213–70.0724%22 Jul
nuke11–130.0429%22 Jul
mirage7–130.0114%22 Jul
dust213–100.0733%22 Jul
anubis13–90.038%18 Jul
nuke11–13-0.0620%18 Jul
nuke16–140.019%18 Jul
mirage13–7-0.0110%18 Jul
ancient13–30.1116%18 Jul
nuke7–13-0.0119%18 Jul
dust26–13-0.0219%18 Jul
ancient16–14-0.0420%17 Jul
cache13–30.0213%17 Jul
ancient13–50.1018%17 Jul
mirage13–160.0818%17 Jul
nuke6–130.0121%17 Jul
mirage13–110.0314%17 Jul
dust213–60.0610%16 Jul
dust213–50.0721%16 Jul
mirage13–40.0416%16 Jul
ancient16–120.0114%16 Jul
dust213–80.0025%15 Jul
nuke11–130.0217%10 Jul
dust213–110.0919%10 Jul
inferno3–13-0.0310%10 Jul
mirage13–11-0.0113%10 Jul
cache13–70.0317%10 Jul
cache14–160.1015%10 Jul
dust213–110.0414%10 Jul
mirage7–130.0315%9 Jul
ancient9–130.0012%9 Jul
dust213–70.0414%8 Jul
dust27–13-0.0712%7 Jul
dust212–12-0.0512%7 Jul
dust213–8-0.0216%7 Jul
dust210–13-0.0417%6 Jul
mirage9–130.0321%4 Jul
ancient16–120.0313%4 Jul
inferno13–40.0811%4 Jul
ancient13–70.0521%4 Jul
mirage6–13-0.0214%4 Jul
mirage15–150.0219%3 Jul
nuke12–160.0916%3 Jul
dust213–00.0317%3 Jul
mirage6–13-0.0724%3 Jul
mirage14–160.0519%3 Jul
dust213–16-0.0418%2 Jul
nuke11–13-0.0219%2 Jul
inferno11–130.0016%10 Jun
inferno13–90.0623%30 May
ancient10–130.0211%27 May
mirage10–13-0.0215%22 May
mirage9–13-0.0111%21 May
ancient13–70.0524%21 May
ancient15–150.0212%20 May
dust213–60.0410%19 May
inferno3–13-0.0414%19 May
train3–13-0.0510%16 May
nuke6–13-0.0211%16 May
mirage11–13-0.0512%14 May
dust213–70.0313%13 May
anubis13–100.0513%12 May
dust213–60.0432%11 May
dust25–13-0.0413%9 May
dust213–110.0119%9 May
inferno6–13-0.0721%8 May
mirage6–13-0.0217%8 May
dust213–9-0.0923%6 May
train13–90.0322%6 May
mirage13–90.0111%5 May

Match data via Leetify.

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →