BobRespawns

BobRespawns — CS2 Stats

US76561197992120198[U:1:31854470]Steam profile ↗

216Tracked matches50%Win rate2025Tracked since
CSDB Rating5.5 SolidHybrid Rifler
Premier CS Rating4,104Grey band · top ~82.6% of ranked players (population est.)
CSDB Leaderboard#13760 of 17862 tracked
Ladder ranks via Leetify

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CSDB.GGBobRespawnsPREMIER4,104 · Grey bandcsdb.gg/stats

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Performance scores

Aim69
Positioning54
Utility56

0–100 skill scores via Leetify.

Recent form

STEADY46477Last 10046%Win rateLLLWWLWLWL

Last 10 vs previous 10: +0pp win rate · +0.02 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.9
Aggression8.7
Utility5.6
Positioning5.4
Opening Duels4.3

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

device

Plays most like device 88% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 59% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 673ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning5.4
Utility5.6
Mechanics8.1
Opening Duels4.3
Win Impact5.0

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.02
first ⅓ avg 0.05 → last ⅓ avg 0.03
Reaction time681ms−112ms
first ⅓ avg 793ms → last ⅓ avg 681ms
Headshot accuracy24.8%−10.9%
first ⅓ avg 35.6% → last ⅓ avg 24.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.18Best rating — inferno 13–3
131Biggest win — cache
5Longest win streak
L3Current streak
510In matches decided by ≤2 rounds
2Overtime games

Map breakdown

nukeBest map · 62% over 13ancientWeakest map · 29% over 17
MapGradePlayedRecordWin rateAvg rating
mirageA2011955%0.03
dust2C1871139%0.03
ancientD1751229%0.02
cacheB158753%0.04
nukeA138562%0.04
infernoC104640%0.04
anubis31233%0.02
overpass32167%0.05
train1010%0.14

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 17). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.4%Headshot accuracy
34.9%Accuracy (enemy spotted)
33.5%Spray accuracy
86.5%Counter-strafing
10.9°Preaim
673msReaction time
35.1%T opening success
59.2%CT opening success
0.47Enemies flashed / flash
6.5%Flash assists
11.58HE damage / grenade
6.87Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.471 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.1376% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis4–130.0444%18 Jul
cache8–130.1144%18 Jul
mirage9–130.0321%18 Jul
nuke13–80.0316%18 Jul
inferno13–90.0114%18 Jul
dust26–130.0226%18 Jul
mirage13–9-0.0318%13 Jun
cache11–130.0019%13 Jun
dust213–110.1029%13 Jun
nuke7–130.0041%13 Jun
ancient7–130.0413%13 Jun
dust24–13-0.0612%6 Jun
nuke11–100.0918%6 Jun
cache13–50.0329%6 Jun
ancient4–13-0.0216%6 Jun
mirage13–60.0528%6 Jun
mirage13–80.0719%16 May
cache2–13-0.0441%16 May
ancient5–13-0.0621%16 May
nuke11–130.0221%16 May
dust212–120.0633%16 May
ancient13–80.0350%9 May
cache13–50.0646%9 May
mirage13–100.040%9 May
inferno9–130.020%9 May
nuke12–120.0223%9 May
cache13–40.0724%9 May
dust213–20.0224%8 May
cache13–10.0729%3 May
cache1–6-0.0430%2 May
cache13–70.0521%2 May
cache13–30.0933%2 May
cache13–50.1413%2 May
cache9–10.0924%2 May
cache11–130.0329%2 May
cache5–13-0.0218%2 May
cache7–130.0138%1 May
overpass13–50.0225%26 Apr
mirage13–70.0127%26 Apr
anubis11–130.0217%26 Apr
mirage8–130.0614%26 Apr
mirage6–13-0.0126%25 Apr
ancient10–130.0338%25 Apr
dust25–13-0.0838%25 Apr
ancient12–120.0625%25 Apr
mirage11–130.0939%25 Apr
inferno4–130.0019%25 Apr
train8–130.1413%24 Apr
ancient13–80.0132%19 Apr
dust213–100.0833%19 Apr
dust22–13-0.0126%19 Apr
ancient13–4-0.0012%19 Apr
overpass5–13-0.0312%19 Apr
mirage13–50.0531%19 Apr
dust25–130.0238%19 Apr
dust213–100.0515%18 Apr
mirage13–90.0725%18 Apr
ancient11–130.0623%18 Apr
anubis13–100.0123%18 Apr
inferno8–130.0223%18 Apr
mirage11–13-0.0821%18 Apr
inferno12–120.0026%18 Apr
nuke13–80.1343%18 Apr
ancient13–5-0.0044%18 Apr
dust212–120.0530%18 Apr
mirage4–13-0.0226%18 Apr
dust23–130.0639%12 Apr
ancient8–130.0835%12 Apr
dust215–15-0.0132%12 Apr
mirage4–13-0.0035%5 Apr
nuke13–7-0.0250%5 Apr
dust213–60.0330%4 Apr
nuke13–40.0644%3 Apr
inferno9–130.0133%3 Apr
mirage12–120.0531%29 Mar
overpass13–50.1424%28 Mar
dust213–80.0367%28 Mar
ancient13–100.0624%28 Mar
mirage13–110.0756%28 Mar
nuke13–40.1024%28 Mar
ancient9–13-0.0512%28 Mar
inferno13–30.1849%27 Mar
ancient8–130.0727%14 Mar
nuke5–13-0.0641%14 Mar
mirage8–130.0144%14 Mar
dust25–130.0643%14 Mar
inferno8–130.0533%13 Mar
dust214–160.1032%7 Mar
mirage13–110.0645%7 Mar
ancient11–130.0520%7 Mar
nuke7–13-0.0418%7 Mar
nuke13–90.1235%7 Mar
dust213–80.0339%7 Mar
mirage13–80.0630%28 Feb
inferno13–110.0332%28 Feb
ancient9–130.0239%28 Feb
nuke13–100.0847%28 Feb
mirage13–80.1128%28 Feb
inferno13–70.0845%28 Feb
ancient11–130.0231%28 Feb

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →