SpookyNick

SpookyNick — CS2 Stats

US76561197985211035[U:1:24945307]Steam profile ↗

4,316Tracked matches45%Win rate2020Tracked since
CSDB Rating3.5 Learning
Premier CS Rating18,018Purple band · top ~16.4% of ranked players (population est.)
CSDB Leaderboard#4682 of 8408 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGSpookyNickFACEITLevel 10STANDINGTop 12.4% of rankedPREMIER18,018 · Purple bandcsdb.gg/stats

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Performance scores

Aim27
Positioning48
Utility60

0–100 skill scores via Leetify.

Recent form

STEADY43552Last 10043%Win rateLWLWWLWWLL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating

Player DNA

Aim2.7
Aggression5.1
Utility6.0
Positioning4.8
Opening Duels1.8
Clutch3.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 83% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 47% on CT to 28% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 667ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 60% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.7
Positioning4.8
Utility6.0
Mechanics2.2
Opening Duels2.1
Win Impact3.3

Composite 3.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time679ms+15ms
first ⅓ avg 663ms → last ⅓ avg 679ms
Headshot accuracy13.6%−1.0%
first ⅓ avg 14.6% → last ⅓ avg 13.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — mirage 13–7
130Biggest win — mirage
7Longest win streak
56In matches decided by ≤2 rounds
12Overtime games

Map breakdown

nukeBest map · 63% over 16mirageWeakest map · 29% over 17
MapGradePlayedRecordWin rateAvg rating
infernoB1991047%0.00
ancientC1871139%0.01
mirageD1751229%0.01
nukeA1610663%0.00
dust2C1661038%-0.01
anubisB84450%-0.03
overpassD62433%-0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (29% over 17). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,304Matches
50%Win rate
1.06Avg K/D
72.0ADR
44%Headshot %

Clutches & streaks

39%1v1 clutch win
17%1v2 clutch win
13Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage19048%0.9613.8
Anubis15247%0.9714.4
Ancient15255%1.0615.0
Inferno13349%1.0114.8
Dust210846%1.0215.5
Vertigo8046%0.9414.7
Nuke7742%1.0114.6
Train1644%1.0716.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.0%Headshot accuracy
35.3%Accuracy (enemy spotted)
39.7%Spray accuracy
60.1%Counter-strafing
15.6°Preaim
667msReaction time
27.9%T opening success
46.9%CT opening success
0.44Enemies flashed / flash
9.2%Flash assists
4.80HE damage / grenade
19.47Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 15.6376° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.9707% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4379 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage9–13-0.0216%3 Jul
ancient13–90.1012%3 Jul
inferno3–6-0.0313%3 Jul
mirage13–30.0218%3 Jul
nuke16–120.018%3 Jul
inferno9–13-0.0317%27 Jun
nuke13–10.0624%27 Jun
ancient13–10.1021%27 Jun
nuke8–13-0.0213%26 Jun
nuke9–13-0.009%26 Jun
overpass0–6-0.046%26 Jun
inferno10–13-0.0110%26 Jun
anubis13–10-0.0219%24 Jun
inferno12–60.0513%24 Jun
ancient15–150.0712%24 Jun
inferno13–100.0219%14 Jun
dust210–13-0.0522%14 Jun
inferno11–130.0518%12 Jun
mirage6–130.049%12 Jun
mirage12–16-0.0624%12 Jun
dust24–13-0.0215%12 Jun
ancient13–11-0.0210%30 May
dust210–13-0.116%30 May
inferno13–3-0.047%30 May
mirage13–8-0.0211%30 May
nuke16–13-0.0219%26 May
ancient8–13-0.049%26 May
ancient13–70.0320%26 May
ancient6–13-0.058%25 May
dust25–13-0.058%25 May
anubis3–13-0.049%25 May
dust26–130.0015%25 May
nuke16–120.0113%25 May
inferno8–130.0121%25 May
nuke8–13-0.0117%25 May
mirage13–70.1317%25 May
anubis9–13-0.0319%25 May
dust213–40.0926%25 May
ancient9–130.0217%25 May
mirage5–130.0215%25 May
dust213–11-0.0316%25 May
dust211–130.0217%23 May
nuke13–80.0211%22 May
inferno13–50.039%22 May
overpass5–13-0.0014%22 May
ancient13–60.1318%22 May
nuke10–13-0.0322%22 May
inferno13–160.0313%18 May
inferno14–160.1013%18 May
mirage3–13-0.0618%18 May
dust213–70.009%18 May
mirage7–13-0.038%16 May
inferno5–13-0.0422%15 May
inferno10–13-0.0610%15 May
mirage8–13-0.0110%15 May
nuke13–16-0.0815%15 May
ancient8–13-0.0213%15 May
ancient4–13-0.1110%15 May
nuke9–13-0.0324%13 May
anubis13–7-0.0520%13 May
nuke13–1-0.0216%13 May
overpass11–130.028%13 May
dust213–70.0316%13 May
dust213–110.0814%13 May
ancient11–13-0.0111%13 May
nuke13–80.0420%13 May
anubis6–13-0.0421%13 May
mirage15–150.0419%12 May
overpass10–13-0.0421%12 May
inferno13–80.0112%12 May
ancient11–13-0.0711%12 May
ancient7–130.0514%12 May
anubis13–80.0618%11 May
mirage9–130.0413%11 May
inferno16–12-0.0613%10 May
dust210–130.0112%9 May
dust213–11-0.0514%9 May
inferno13–40.0016%9 May
dust26–13-0.0631%9 May
anubis13–10-0.0714%9 May
mirage6–13-0.0114%8 May
ancient13–90.016%8 May
mirage13–0-0.0533%8 May
overpass13–6-0.008%8 May
inferno16–140.069%8 May
ancient13–4-0.036%8 May
inferno13–9-0.0421%7 May
nuke13–5-0.029%6 May
anubis8–13-0.0312%5 May
dust25–13-0.0615%4 May
inferno10–13-0.0320%4 May
ancient4–130.0114%4 May
nuke13–40.1013%4 May
mirage13–160.0317%3 May
overpass13–60.019%3 May
mirage5–130.0317%3 May
ancient10–13-0.0118%30 Apr
nuke13–80.047%30 Apr
dust29–130.0215%30 Apr
mirage13–60.069%30 Apr

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →