Mak — CS2 Stats

76561197974890458[U:1:14624730]

1,196Tracked matches50%Win rate2022Tracked since
CSDB Rating5.9 SolidAggressive Rifler
Premier CS Rating22,305Top 50% of 819 CSDB-tracked playersPink band · top ~6% of ranked players (population est.)
CSDB Leaderboard#3895 of 12233 tracked
Ladder ranks via Leetify

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CSDB.GGMakPREMIER22,305 · Pink bandcsdb.gg/stats

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Performance scores

Aim76
Positioning61
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY52408Last 10052%Win rateLWLWWLLLWW

Last 10 vs previous 10: +10pp win rate · -0.05 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.6
Aggression7.9
Utility2.9
Positioning6.1
Opening Duels3.3
Clutch6.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 88% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 33% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 550ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning6.1
Utility2.9
Mechanics6.5
Opening Duels3.3
Win Impact5.0

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time557ms−33ms
first ⅓ avg 590ms → last ⅓ avg 557ms
Headshot accuracy19.9%+2.2%
first ⅓ avg 17.7% → last ⅓ avg 19.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — cache 13–9
130Biggest win — mirage
6Longest win streak
76In matches decided by ≤2 rounds
2Overtime games

Map breakdown

mirageBest map · 69% over 16infernoWeakest map · 38% over 16
MapGradePlayedRecordWin rateAvg rating
dust2B189950%0.02
mirageS1611569%0.01
infernoC1661038%-0.00
cacheA127558%0.02
ancientB105550%-0.01
nukeS96367%0.00
vertigoA85363%0.01
trainC73443%0.01
anubis2020%-0.02
office1010%-0.02
overpass1010%0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (38% over 16). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

15Matches
53%Win rate
1.32Avg K/D
76.8ADR
40%Headshot %

Clutches & streaks

50%1v1 clutch win
0%1v2 clutch win
2Longest win streak

Recent Faceit resultsWWLWW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.2%Headshot accuracy
34.8%Accuracy (enemy spotted)
34.1%Spray accuracy
79.1%Counter-strafing
8.7°Preaim
550msReaction time
33.1%T opening success
53.4%CT opening success
0.43Enemies flashed / flash
1.1%Flash assists
10.32HE damage / grenade
4.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4344 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.0577% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage6–13-0.057%19 Aug
ancient13–11-0.0224%18 Aug
nuke6–13-0.0516%18 Aug
dust213–7-0.0113%17 Aug
inferno13–8-0.0526%17 Aug
office8–13-0.0217%16 Aug
anubis8–13-0.0117%16 Aug
ancient4–13-0.0526%16 Aug
nuke13–100.0419%13 Aug
train13–8-0.0421%12 Aug
inferno11–130.0119%9 Aug
overpass12–120.0111%9 Aug
cache10–130.0411%9 Aug
vertigo13–60.1016%9 Aug
mirage6–130.0016%9 Aug
cache10–130.0322%8 Aug
dust213–110.0324%8 Aug
mirage13–6-0.0225%7 Aug
vertigo6–130.0145%7 Aug
mirage13–10.0421%6 Aug
ancient8–13-0.0620%5 Aug
dust212–120.0617%5 Aug
nuke13–50.0239%4 Aug
cache13–50.0222%4 Aug
dust213–70.1232%3 Aug
nuke13–10-0.059%3 Aug
mirage7–130.0524%3 Aug
ancient9–130.0217%1 Aug
inferno13–30.0318%1 Aug
dust28–130.0721%1 Aug
inferno12–16-0.0416%30 Jul
cache9–130.0317%30 Jul
dust213–60.0110%29 Jul
mirage13–11-0.0716%29 Jul
mirage3–13-0.0328%27 Jul
dust211–13-0.0213%26 Jul
train11–130.0412%26 Jul
cache13–8-0.075%26 Jul
train12–12-0.0021%26 Jul
inferno13–80.0117%26 Jul
mirage13–60.0720%26 Jul
vertigo13–80.0124%26 Jul
nuke13–11-0.0312%25 Jul
dust213–70.009%25 Jul
mirage13–50.0215%25 Jul
inferno7–13-0.0523%22 Jul
train12–12-0.0117%22 Jul
inferno8–130.0220%21 Jul
dust213–60.0414%20 Jul
ancient5–13-0.037%20 Jul
mirage13–10-0.0212%19 Jul
anubis0–5-0.0410%19 Jul
inferno13–9-0.0113%19 Jul
cache11–130.0413%19 Jul
ancient13–110.0423%19 Jul
nuke13–110.0113%19 Jul
dust24–13-0.119%19 Jul
vertigo13–9-0.0021%18 Jul
vertigo13–60.0413%15 Jul
cache13–60.0221%15 Jul
train13–100.0811%15 Jul
inferno5–130.0419%14 Jul
inferno7–13-0.0520%12 Jul
ancient13–60.0424%12 Jul
dust212–120.0717%12 Jul
train13–7-0.0210%12 Jul
mirage13–110.0512%12 Jul
cache13–90.1319%12 Jul
mirage13–0-0.0221%11 Jul
train11–130.0521%11 Jul
inferno8–130.0231%11 Jul
cache13–9-0.0518%11 Jul
nuke5–13-0.0426%11 Jul
dust29–130.0117%8 Jul
mirage5–130.0528%8 Jul
ancient13–40.0524%6 Jul
vertigo5–110.0513%6 Jul
mirage13–6-0.0014%5 Jul
dust212–120.0718%5 Jul
dust27–13-0.0020%5 Jul
inferno13–70.0110%5 Jul
nuke13–100.0514%5 Jul
cache13–90.036%5 Jul
vertigo4–13-0.0712%4 Jul
dust213–6-0.0019%4 Jul
mirage13–100.0616%4 Jul
cache12–120.0120%4 Jul
inferno12–120.0212%4 Jul
ancient13–60.0325%3 Jul
ancient7–13-0.0713%2 Jul
dust213–80.0120%2 Jul
inferno10–13-0.0314%2 Jul
mirage13–9-0.0113%2 Jul
inferno12–160.0312%2 Jul
vertigo13–9-0.0514%2 Jul
cache13–100.0413%2 Jul
nuke8–130.0521%2 Jul
dust213–30.0421%2 Jul
inferno13–5-0.0222%2 Jul
dust211–13-0.0320%1 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →