PatQuip

PatQuip — CS2 Stats

US76561197968755586[U:1:8489858]Steam profile ↗✓ No bans

1,335Tracked matches34%Win rate2020Tracked since
CSDB Rating4.5 Developing
Premier CS Rating15,669Purple band · top ~25.7% of ranked players (population est.)
CSDB Leaderboard#30921 of 53466 tracked
WingmanMaster Guardian I
Ladder ranks via Leetify

Rating over time

16,291Peak Premier on CSDB
1Days observed since 2026-08-28

Premier CS Rating

  • 622 below peak (16,291)
  • Next: Pink band at 20,000 4,331 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-28
  • Blue band first seen 2026-08-28

CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGPatQuipPREMIER15,669 · Purple bandcsdb.gg/stats

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Performance scores

Aim57
Positioning47
Utility38

0–100 skill scores via Leetify.

Recent form

COLD41554Last 10041%Win rateLLWLWWLLLL

Last 10 vs previous 10: +0pp win rate · -0.00 avg rating

Player DNA

Aim5.7
Aggression4.9
Utility3.8
Positioning4.7
Opening Duels1.3

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 80% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 43% on T to 27% on CT — first contacts on the defending side are being lost.

Reaction time. 645ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.7
Positioning4.7
Utility3.8
Mechanics7.3
Opening Duels1.6
Win Impact0.0

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time649ms−6ms
first ⅓ avg 655ms → last ⅓ avg 649ms
Headshot accuracy17.4%−1.6%
first ⅓ avg 19.0% → last ⅓ avg 17.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.09Best rating — nuke 13–11
130Biggest win — dust2
5Longest win streak
L2Current streak
85In matches decided by ≤2 rounds
11Overtime games

Map breakdown

mirageBest map · 62% over 13nukeWeakest map · 21% over 14
MapGradePlayedRecordWin rateAvg rating
dust2C23101343%0.01
infernoD1851328%0.00
ancientA148657%-0.02
nukeD1431121%-0.00
mirageA138562%-0.01
cacheB115645%-0.00
overpassC52340%-0.03
anubis2020%0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (21% over 14). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.9%Headshot accuracy
32.9%Accuracy (enemy spotted)
34.8%Spray accuracy
82.8%Counter-strafing
11.1°Preaim
645msReaction time
42.8%T opening success
27.4%CT opening success
0.39Enemies flashed / flash
7.1%Flash assists
9.76HE damage / grenade
3.85Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3934 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 27.4056% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust211–130.0713%30 Aug
ancient12–16-0.033%30 Aug
nuke13–50.0013%30 Aug
cache5–13-0.0520%30 Aug
cache13–90.0222%25 Aug
inferno13–90.0417%25 Aug
dust28–130.0124%25 Aug
ancient9–13-0.0722%25 Aug
anubis7–130.0220%24 Aug
cache10–13-0.0113%24 Aug
dust213–00.0027%24 Aug
nuke15–150.0515%17 Aug
dust28–13-0.0119%17 Aug
inferno6–13-0.0611%17 Aug
cache6–130.0217%17 Aug
mirage4–13-0.0620%17 Aug
cache12–16-0.0012%15 Aug
inferno13–11-0.0310%15 Aug
nuke9–130.0318%9 Aug
dust213–80.0830%9 Aug
mirage13–60.0523%9 Aug
dust213–60.0610%9 Aug
cache13–80.0820%9 Aug
nuke13–160.0415%8 Aug
inferno5–13-0.077%8 Aug
cache9–13-0.0624%8 Aug
dust25–13-0.0427%7 Aug
nuke8–13-0.0315%7 Aug
inferno13–80.0817%7 Aug
inferno8–13-0.0215%24 Jul
ancient13–80.0220%24 Jul
inferno10–13-0.0119%22 Jul
mirage8–130.0117%22 Jul
dust213–10-0.0016%22 Jul
ancient13–8-0.0115%22 Jul
dust28–13-0.0129%20 Jul
ancient2–130.0229%20 Jul
dust25–130.0218%19 Jul
nuke13–110.0414%19 Jul
dust213–11-0.0326%18 Jul
inferno6–130.0812%18 Jul
anubis11–130.0315%18 Jul
cache13–10-0.0013%15 Jul
ancient16–14-0.0025%14 Jul
mirage13–70.0631%14 Jul
cache13–7-0.0020%14 Jul
dust28–13-0.0031%14 Jul
inferno3–13-0.0518%14 Jul
dust215–15-0.0118%12 Jul
inferno6–13-0.0416%12 Jul
cache13–9-0.0127%12 Jul
inferno6–13-0.0211%11 Jul
mirage13–110.0419%11 Jul
ancient13–3-0.0616%11 Jul
mirage16–13-0.0217%24 Jun
dust213–8-0.0314%24 Jun
dust213–90.0128%23 Jun
inferno14–160.0413%23 Jun
ancient13–70.0011%23 Jun
nuke9–13-0.0315%23 Jun
inferno13–80.0224%22 Jun
dust210–130.0127%22 Jun
ancient11–130.0317%22 Jun
nuke9–13-0.0415%22 Jun
inferno13–100.0824%22 Jun
mirage6–13-0.0412%22 Jun
overpass5–13-0.0728%22 Jun
dust213–100.0318%20 Jun
mirage10–13-0.069%20 Jun
inferno15–150.0119%20 Jun
nuke11–13-0.0623%20 Jun
dust25–130.0131%20 Jun
ancient15–150.0121%20 Jun
nuke13–110.0922%18 Jun
overpass13–70.0215%18 Jun
dust210–130.0022%18 Jun
ancient13–80.0317%17 Jun
dust213–9-0.0216%17 Jun
dust28–13-0.0216%16 Jun
mirage13–70.0324%16 Jun
nuke10–130.0220%16 Jun
dust29–13-0.0023%16 Jun
inferno9–13-0.0413%16 Jun
overpass13–3-0.0113%15 Jun
cache6–130.0013%15 Jun
overpass10–13-0.0226%15 Jun
nuke10–13-0.0220%15 Jun
mirage2–13-0.097%15 Jun
inferno10–130.0722%15 Jun
ancient5–0-0.0514%15 Jun
nuke7–13-0.0621%14 Jun
dust213–9-0.0132%14 Jun
ancient13–7-0.0615%14 Jun
mirage13–110.0313%14 Jun
mirage13–11-0.0223%13 Jun
mirage13–90.0125%13 Jun
nuke13–16-0.0220%12 Jun
overpass8–13-0.0510%12 Jun
ancient8–13-0.0624%10 Jun
inferno9–13-0.0120%10 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →