SEVEN9 — CS2 Stats

76561197968380557[U:1:8114829]✓ No bans

529Tracked matches50%Win rate2025Tracked since
CSDB Rating3.6 Learning
Premier CS Rating8,306Light Blue band · top ~63% of ranked players (population est.)
CSDB Leaderboard#12191 of 16276 tracked
Ladder ranks via Leetify

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CSDB.GGSEVEN9PREMIER8,306 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim22
Positioning55
Utility57

0–100 skill scores via Leetify.

Recent form

STEADY47476Last 10047%Win rateLWWLLLWWWL

Last 10 vs previous 10: -10pp win rate · -0.01 avg rating

Player DNA

Aim2.2
Aggression8.7
Utility5.7
Positioning5.5
Opening Duels4.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 80% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

T-side openings. Opening success drops from 61% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 609ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 64% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.2
Positioning5.5
Utility5.7
Mechanics3.1
Opening Duels4.0
Win Impact5.0

Composite 3.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg -0.00
Reaction time615ms−23ms
first ⅓ avg 638ms → last ⅓ avg 615ms
Headshot accuracy8.7%−0.2%
first ⅓ avg 9.0% → last ⅓ avg 8.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — inferno 13–0
130Biggest win — inferno
5Longest win streak
78In matches decided by ≤2 rounds
3Overtime games

Map breakdown

anubisBest map · 83% over 6mirageWeakest map · 32% over 19
MapGradePlayedRecordWin rateAvg rating
dust2C2081240%0.00
mirageD1961332%-0.03
infernoS1712571%0.02
nukeA106460%0.02
ancientD93633%-0.01
cacheB84450%0.02
anubisS65183%0.01
train41325%0.06
overpass42250%0.04
vertigo3030%0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (32% over 19). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

8.6%Headshot accuracy
29.5%Accuracy (enemy spotted)
31.3%Spray accuracy
63.8%Counter-strafing
13.0°Preaim
609msReaction time
31.5%T opening success
60.8%CT opening success
0.48Enemies flashed / flash
2.2%Flash assists
12.57HE damage / grenade
9.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.0216° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 8.6288% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4837 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

32% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient6–13-0.038%28 Aug
inferno13–9-0.0216%28 Aug
dust213–11-0.036%28 Aug
mirage5–13-0.058%28 Aug
mirage6–13-0.0813%28 Aug
mirage10–130.033%22 Aug
cache13–10-0.0110%22 Aug
anubis13–60.098%21 Aug
dust216–130.048%20 Aug
nuke11–13-0.0111%20 Aug
inferno13–70.037%19 Aug
inferno11–13-0.046%19 Aug
mirage6–00.020%17 Aug
dust24–130.0313%17 Aug
anubis13–5-0.047%17 Aug
mirage13–110.026%15 Aug
inferno13–30.1014%14 Aug
anubis13–4-0.028%14 Aug
ancient11–13-0.025%14 Aug
inferno9–13-0.038%13 Aug
anubis13–50.023%13 Aug
mirage13–5-0.0117%12 Aug
inferno13–90.0211%9 Aug
dust29–130.016%7 Aug
cache11–13-0.024%7 Aug
mirage3–13-0.057%5 Aug
mirage11–13-0.0018%5 Aug
ancient4–13-0.0816%5 Aug
dust27–13-0.013%5 Aug
nuke13–110.0310%4 Aug
inferno13–100.0612%31 Jul
nuke12–120.057%31 Jul
vertigo11–130.0113%30 Jul
cache13–110.0413%29 Jul
anubis13–100.0711%24 Jul
mirage12–12-0.0311%24 Jul
inferno8–13-0.0211%24 Jul
dust24–130.047%24 Jul
mirage13–10-0.0116%24 Jul
mirage6–13-0.043%22 Jul
nuke5–130.0011%21 Jul
mirage5–13-0.075%20 Jul
inferno3–13-0.029%20 Jul
dust26–13-0.0616%20 Jul
mirage4–13-0.0615%20 Jul
mirage13–11-0.039%19 Jul
ancient16–13-0.039%17 Jul
mirage13–10-0.0012%17 Jul
nuke13–20.039%16 Jul
dust25–130.0618%14 Jul
ancient13–16-0.048%13 Jul
mirage5–13-0.083%13 Jul
cache13–90.015%13 Jul
train13–50.069%3 Jul
ancient13–10.029%3 Jul
cache5–130.015%3 Jul
mirage1–13-0.0210%2 Jul
overpass13–40.0516%30 Jun
mirage10–13-0.068%29 Jun
vertigo12–120.026%29 Jun
anubis6–13-0.043%28 Jun
dust26–130.0010%27 Jun
ancient11–13-0.0013%27 Jun
inferno12–120.0113%24 Jun
inferno13–5-0.0513%24 Jun
ancient13–10.0714%24 Jun
nuke13–60.044%24 Jun
dust23–13-0.0919%24 Jun
nuke13–4-0.037%19 Jun
dust27–130.0116%17 Jun
train7–13-0.042%17 Jun
nuke13–70.0513%16 Jun
inferno13–30.013%15 Jun
inferno13–80.014%15 Jun
cache5–130.006%14 Jun
vertigo12–120.025%14 Jun
overpass8–130.0610%13 Jun
cache13–70.075%12 Jun
mirage4–13-0.014%12 Jun
dust23–130.057%12 Jun
dust213–90.059%12 Jun
dust213–11-0.0410%11 Jun
overpass13–70.035%10 Jun
dust213–80.0211%10 Jun
dust213–90.036%10 Jun
nuke4–13-0.0017%8 Jun
dust213–100.0016%8 Jun
train12–120.1012%7 Jun
ancient5–130.049%7 Jun
dust213–10-0.025%7 Jun
nuke13–11-0.025%7 Jun
inferno13–70.006%6 Jun
inferno13–00.148%6 Jun
dust26–13-0.028%5 Jun
cache6–130.037%5 Jun
overpass0–30.0214%5 Jun
inferno13–40.097%5 Jun
dust28–13-0.0316%5 Jun
train11–130.119%5 Jun
inferno13–50.0211%5 Jun

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →