Noctilux — CS2 Stats
76561197963979421[U:1:3713693]✓ No bans
How this compares with the same rank
Median values for Level 8 among CSDB-tracked players (n=1,966), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 8 median | Level 9 median | vs Level 9 |
|---|---|---|---|---|
| Headshot rate | 47.0% | 47.0% | 48.5% | 1.5% short |
| Shot accuracy | 13.9% | 12.7% | 13.3% | above |
| Kill/death ratio | 0.92 | 1.07 | 1.07 | 0.15 short |
| Match win rate | 49.7% | 46.4% | 47.0% | above |
This profile matches the typical Level 9 player on 2 of 4 comparable metrics.
Widest gap: Kill/death ratio. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Passive Rifler — Aim-led profile without a single dominant tendency.
Sharp aimer
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 84% playstyle similarity
Most alike: aim profile, opening-fight frequency.
Where you differ: lower opening-duel success; lower positioning profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 85 — the mechanical foundation is a clear strength.
Areas to improve
Preaim. Mechanical aim is strong but the crosshair sits 11.1° off target when enemies appear — placement, not flicking, is the bigger win available.
Positioning. Positioning trails aim by 45 points — deaths here waste a strong aim profile.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 558ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWWLW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 36 | 56% | 0.79 | 13.5 |
| Dust2 | 22 | 73% | 1.06 | 13.6 |
| Inferno | 11 | 55% | 0.78 | 13.2 |
| Anubis | 7 | 71% | 0.97 | 15.0 |
| Ancient | 6 | 50% | 0.80 | 14.8 |
| Cache | 2 | 0% | 0.57 | 9.5 |
| Vertigo | 1 | 0% | 0.93 | 13.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 27.8241% — below the 40% mark we flag