GoodNightBoston

GoodNightBoston — CS2 Stats

76561199863853294[U:1:1903587566]Steam profile ↗

347Tracked matches48%Win rate2025Tracked since
CSDB Rating3.6 LearningPassive Rifler
Premier CS Rating7,055Light Blue band · top ~69% of ranked players (population est.)
CSDB Leaderboard#23658 of 31309 tracked
Ladder ranks via Leetify

Share this profile

CSDB.GGGoodNightBostonPREMIER7,055 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim60
Positioning35
Utility21

0–100 skill scores via Leetify.

Recent form

COLD50437Last 10050%Win rateLWLLWLLLLW

Last 10 vs previous 10: -20pp win rate · -0.01 avg rating

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim6.0
Aggression2.5
Utility2.1
Positioning3.5
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 71% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 671ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.0
Positioning3.5
Utility2.1
Mechanics4.8
Opening Duels0.0
Win Impact4.4

Composite 3.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg 0.00 → last ⅓ avg -0.02
Reaction time684ms−65ms
first ⅓ avg 750ms → last ⅓ avg 684ms
Headshot accuracy14.1%+1.4%
first ⅓ avg 12.7% → last ⅓ avg 14.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — office 13–8
131Biggest win — nuke
6Longest win streak
79In matches decided by ≤2 rounds
2Overtime games

Map breakdown

ancientBest map · 80% over 5trainWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
dust2B32171553%-0.01
mirageB22111150%-0.00
infernoC135838%0.00
trainD93633%0.00
ancientS54180%-0.02
overpassS54180%0.01
anubis41325%-0.03
nuke43175%-0.04
cache31233%0.02
office21150%0.08
vertigo1010%-0.04

Across the last 100 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.0%Headshot accuracy
39.2%Accuracy (enemy spotted)
38.6%Spray accuracy
71.8%Counter-strafing
9.3°Preaim
671msReaction time
27.3%T opening success
30.2%CT opening success
0.19Enemies flashed / flash
0.0%Flash assists
15.90HE damage / grenade
0.42Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.9624% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1927 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.3035% — below the 40% mark we flag

Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy

Recent matches

MapScoreRatingHS%Date
cache6–130.0428%29 Aug
cache13–10-0.009%28 Aug
anubis11–13-0.0219%27 Aug
cache6–130.0115%26 Aug
nuke13–6-0.067%25 Aug
inferno12–160.0315%23 Aug
dust211–13-0.0510%23 Aug
anubis7–13-0.0516%22 Aug
train4–13-0.0619%22 Aug
dust213–9-0.056%15 Aug
anubis9–13-0.0411%15 Aug
train11–130.0223%14 Aug
inferno13–6-0.060%11 Aug
train6–13-0.0216%10 Aug
anubis13–4-0.019%10 Aug
ancient5–3-0.0233%9 Aug
inferno13–10-0.0118%8 Aug
overpass13–2-0.0117%5 Aug
dust210–13-0.0216%5 Aug
dust210–130.0226%4 Aug
inferno10–13-0.0510%2 Aug
dust213–6-0.0122%2 Aug
dust212–12-0.0211%1 Aug
dust26–0-0.0050%1 Aug
dust24–13-0.036%28 Jul
ancient6–20.020%28 Jul
inferno8–13-0.049%27 Jul
mirage13–20.012%27 Jul
mirage13–8-0.028%27 Jul
mirage13–11-0.0412%26 Jul
dust26–13-0.086%25 Jul
ancient16–140.017%25 Jul
dust26–13-0.0511%25 Jul
dust211–130.0719%24 Jul
inferno9–13-0.0410%24 Jul
mirage8–13-0.0513%20 Jul
train8–13-0.0613%20 Jul
office13–80.1315%19 Jul
mirage9–130.0310%19 Jul
inferno13–30.1032%19 Jul
dust213–70.0021%18 Jul
mirage8–13-0.046%18 Jul
mirage13–5-0.0017%18 Jul
inferno8–8-0.016%18 Jul
dust23–13-0.0916%14 Jul
mirage13–9-0.0218%12 Jul
dust213–8-0.0217%12 Jul
mirage11–13-0.0314%12 Jul
ancient11–13-0.078%12 Jul
dust213–20.0314%10 Jul
train13–80.0314%9 Jul
train13–110.0812%9 Jul
dust213–100.0616%8 Jul
dust23–13-0.0333%7 Jul
inferno13–110.0613%6 Jul
office11–130.0325%5 Jul
vertigo12–12-0.0410%5 Jul
mirage9–130.0210%4 Jul
dust213–60.009%4 Jul
mirage6–130.0719%3 Jul
inferno6–130.0117%3 Jul
nuke13–7-0.066%3 Jul
mirage13–8-0.0317%28 Jun
dust213–7-0.0536%28 Jun
mirage10–13-0.032%27 Jun
nuke8–13-0.0512%27 Jun
dust213–80.0020%26 Jun
dust213–7-0.0623%23 Jun
dust213–80.0219%22 Jun
mirage7–130.0714%22 Jun
train13–60.0217%21 Jun
inferno8–80.069%20 Jun
overpass13–10-0.0115%20 Jun
dust22–13-0.0920%20 Jun
dust211–130.0014%18 Jun
train12–120.0113%17 Jun
dust212–12-0.0213%16 Jun
ancient13–7-0.054%16 Jun
dust26–13-0.0513%15 Jun
overpass6–13-0.0310%14 Jun
overpass13–80.0813%14 Jun
nuke13–10.0116%14 Jun
mirage6–13-0.110%13 Jun
mirage8–130.0411%13 Jun
train12–12-0.0112%12 Jun
mirage13–50.0113%12 Jun
dust213–10-0.0315%12 Jun
mirage13–10-0.0424%11 Jun
dust29–13-0.0211%11 Jun
dust213–80.0313%11 Jun
overpass13–110.029%11 Jun
mirage5–13-0.0511%11 Jun
dust213–10.0418%10 Jun
inferno11–13-0.017%9 Jun
mirage13–30.128%9 Jun
inferno13–10-0.015%8 Jun
dust213–40.069%8 Jun
mirage13–110.037%8 Jun
dust213–70.0111%7 Jun
mirage13–3-0.0224%7 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →