我不使用作弊碼 — CS2 Stats

76561199842475256[U:1:1882209528]✓ No bans

231Tracked matches67%Win rate2025Tracked since
CSDB Rating6.7 SolidAggressive Rifler
Premier CS Rating25,503Top 25% of 29,473 CSDB-tracked playersRed band · top ~2.8% of ranked players (population est.)
CSDB Leaderboard#3914 of 38449 tracked
WingmanSilver Elite
Ladder ranks via Leetify

Share this profile

CSDB.GG我不使用作弊碼PREMIER25,503 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim94
Positioning47
Utility34

0–100 skill scores via Leetify.

Recent form

HOT62353Last 10062%Win rateLWWLWWWWWL

Last 10 vs previous 10: +0pp win rate · -0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.4
Aggression7.0
Utility3.4
Positioning4.7
Opening Duels1.7

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 87% playstyle similarity

Most alike: opening-fight frequency, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 94 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 47 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.4
Positioning4.7
Utility3.4
Mechanics6.5
Opening Duels1.7
Win Impact10.0

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.03
first ⅓ avg 0.03 → last ⅓ avg 0.05
Reaction time500ms−25ms
first ⅓ avg 525ms → last ⅓ avg 500ms
Headshot accuracy26.9%+5.8%
first ⅓ avg 21.1% → last ⅓ avg 26.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.33Best rating — overpass 9–0
130Biggest win — dust2
13Longest win streak
52In matches decided by ≤2 rounds
6Overtime games

Map breakdown

infernoBest map · 72% over 18ancientWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
mirageA2516964%0.02
infernoS1813572%0.04
dust2S1711665%0.02
cacheB137654%0.03
nukeS128467%0.08
ancientD82625%0.01
anubis42250%0.01
overpass220100%0.19
vertigo110100%0.05

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

34.3%Headshot accuracy
30.6%Accuracy (enemy spotted)
34.0%Spray accuracy
79.3%Counter-strafing
5.2°Preaim
452msReaction time
37.4%T opening success
35.9%CT opening success
0.36Enemies flashed / flash
4.4%Flash assists
7.34HE damage / grenade
8.91Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3566 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.4064% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage1–13-0.060%2 Aug
nuke13–80.0723%30 Jul
cache13–100.0918%23 Jul
dust214–160.1212%23 Jul
mirage13–50.0618%23 Jul
overpass16–140.0512%22 Jul
inferno13–30.0612%22 Jul
mirage13–100.0915%22 Jul
dust213–40.1117%22 Jul
inferno6–90.1212%22 Jul
inferno8–8-0.0217%22 Jul
inferno0–13-0.0225%22 Jul
inferno9–50.0629%22 Jul
dust213–30.0412%21 Jul
dust23–13-0.0212%21 Jul
overpass9–00.3316%21 Jul
nuke9–20.2313%21 Jul
inferno9–60.0721%21 Jul
nuke9–40.2318%21 Jul
vertigo13–30.0524%21 Jul
nuke8–80.0124%21 Jul
dust213–10-0.0529%21 Jul
ancient7–13-0.0425%21 Jul
nuke13–10.0122%20 Jul
mirage0–13-0.030%20 Jul
dust213–00.0195%19 Jul
mirage13–00.04100%19 Jul
mirage13–00.0360%19 Jul
inferno13–20.2868%19 Jul
mirage1–100.0143%19 Jul
dust22–13-0.09100%19 Jul
mirage3–00.000%19 Jul
mirage2–00.000%19 Jul
dust29–130.0164%19 Jul
dust213–00.10100%19 Jul
mirage13–00.1371%19 Jul
mirage13–00.0676%19 Jul
ancient9–130.0129%19 Jul
anubis8–13-0.0419%19 Jul
inferno13–8-0.0511%19 Jul
cache10–13-0.0222%19 Jul
cache8–13-0.0329%17 Jul
mirage7–13-0.0317%17 Jul
dust213–40.0131%17 Jul
nuke13–30.0638%17 Jul
inferno13–50.0244%17 Jul
cache7–130.0332%17 Jul
cache13–9-0.0113%17 Jul
dust213–100.0518%17 Jul
nuke13–90.0525%17 Jul
inferno13–10-0.0710%17 Jul
cache13–110.0713%16 Jul
dust213–100.0823%16 Jul
dust29–130.0010%16 Jul
ancient8–130.0315%16 Jul
cache13–20.0521%16 Jul
cache5–130.0622%16 Jul
mirage4–13-0.049%16 Jul
dust213–9-0.0134%15 Jul
inferno7–130.0219%15 Jul
anubis4–0-0.0214%15 Jul
mirage13–40.0317%15 Jul
dust213–10-0.0026%15 Jul
anubis13–110.0112%15 Jul
inferno16–130.0632%14 Jul
ancient13–40.0426%14 Jul
ancient13–110.0710%13 Jul
inferno13–50.0423%13 Jul
inferno13–80.0318%13 Jul
inferno13–100.0424%13 Jul
nuke13–40.0718%13 Jul
cache13–50.0429%13 Jul
mirage13–70.0020%13 Jul
anubis10–130.0911%13 Jul
mirage13–90.1517%11 Jul
mirage2–130.0118%11 Jul
nuke14–160.0620%11 Jul
nuke7–130.1129%11 Jul
ancient6–13-0.0013%11 Jul
mirage13–20.0125%11 Jul
nuke3–13-0.0116%11 Jul
mirage13–4-0.0120%11 Jul
inferno13–100.0327%11 Jul
ancient15–150.0221%10 Jul
dust213–60.0313%10 Jul
cache13–50.0715%10 Jul
mirage10–130.0026%10 Jul
inferno7–130.0426%10 Jul
cache7–130.0745%10 Jul
mirage2–7-0.0222%10 Jul
mirage13–100.0127%10 Jul
inferno13–80.0018%10 Jul
mirage10–130.0217%10 Jul
dust24–130.0023%10 Jul
cache16–120.0819%10 Jul
nuke13–30.0414%10 Jul
cache0–13-0.1325%8 Jul
ancient4–13-0.0517%8 Jul
mirage13–100.1122%8 Jul
mirage13–3-0.0219%8 Jul

Match data via Leetify.

Milestones

100 Matches13-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →